WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
There's a lot of smaller communities that many of them are active in. That's where they benefit the community the most.
Most of the toxicity is with their peers, it's not towards newer players.
How can smaller communities help new players?
If there are only a few veteran players, they often don't have enough members to tackle more serious content. They can assist new players with normal trials or by helping defeat world bosses. However, over time, they will get tired and give up.
In a slightly larger community, newer or less experienced players might still struggle to find a spot because, let’s face it, most of experienced players prefer not to run content with "new players." And let’s not even mention new players using Oakensoul. These players often just want to learn the mechanics and understand the game while playing more safely with Oakensoul. Yet, veteran players tend to exclude them from more serious content.
They even do it just to run one veteran trial. There's no point in hiding it. Every day, you can find experienced players in group finder leading pug trials, and you’ll often see notices like: "Oakensoul = kick" or "less than 100k DPS = kick.
So, I’ll say it again: they don’t help anyone.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
There's a lot of smaller communities that many of them are active in. That's where they benefit the community the most.
Most of the toxicity is with their peers, it's not towards newer players.
How can smaller communities help new players?
If there are only a few veteran players, they often don't have enough members to tackle more serious content. They can assist new players with normal trials or by helping defeat world bosses. However, over time, they will get tired and give up.
In a slightly larger community, newer or less experienced players might still struggle to find a spot because, let’s face it, most of experienced players prefer not to run content with "new players." And let’s not even mention new players using Oakensoul. These players often just want to learn the mechanics and understand the game while playing more safely with Oakensoul. Yet, veteran players tend to exclude them from more serious content.
They even do it just to run one veteran trial. There's no point in hiding it. Every day, you can find experienced players in group finder leading pug trials, and you’ll often see notices like: "Oakensoul = kick" or "less than 100k DPS = kick.
So, I’ll say it again: they don’t help anyone.
Mechanics can be learned without Oakensoul, the earlier you do the better. If you learn them with Oakensoul you might know mechanics but you'll miss the routine of you 2 bar rotation, so you basically have to learn the trial again in parts. And if certain requirements are communicated beforehand for certain content, its not toxic you just dont like their decision and thats different. Also in some content Oakensoal can cause a wipe (Cloudrest). If you want to have access to certain conten , you have to, in some part adjust to said content or if you dont want to bite the apple.
There is toxic behaviour out there for sure, but the more experienced and knowledgable a player is the interaction was less toxic at least in my experience.
"They dont help anyone" sure so what about NinjaPulls/Hyperioxes/SkinnyCheeks or back then Nefas/Asian God and many many more ? Without there knowledge which they shared for everyone accesible ?
It seems you just dont like the data they present.
I’m referring to veteran players who, more than they should, attack YouTubers just because they try to help new players. If it weren’t against the CoC, I’d share the name of a YouTuber Channel who helps new players with 1bar build, but he gets a ton of toxic comments from veteran players on his channel.
I’m referring to veteran players who, more than they should, attack YouTubers just because they try to help new players. If it weren’t against the CoC, I’d share the name of a YouTuber Channel who helps new players with 1bar build, but he gets a ton of toxic comments from veteran players on his channel.
just want to chime in on this bit.
id never attack a content creator for content they put out BUT content creators have to be mindful about their content and advice. the creator i was referencing in my comment. doesnt actually have trifectas but uses friends vods/gameplay and narrates over it, which would be fine, but the information is wrong. newer players get hold of that advice and its harder for us "veteran players" to help them do it the way its supposed to be done and get clears.
there is only so much "veteran players" can do when creators are passing out incorrect information and strats
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
There's a lot of smaller communities that many of them are active in. That's where they benefit the community the most.
Most of the toxicity is with their peers, it's not towards newer players.
How can smaller communities help new players?
If there are only a few veteran players, they often don't have enough members to tackle more serious content. They can assist new players with normal trials or by helping defeat world bosses. However, over time, they will get tired and give up.
In a slightly larger community, newer or less experienced players might still struggle to find a spot because, let’s face it, most of experienced players prefer not to run content with "new players." And let’s not even mention new players using Oakensoul. These players often just want to learn the mechanics and understand the game while playing more safely with Oakensoul. Yet, veteran players tend to exclude them from more serious content.
They even do it just to run one veteran trial. There's no point in hiding it. Every day, you can find experienced players in group finder leading pug trials, and you’ll often see notices like: "Oakensoul = kick" or "less than 100k DPS = kick.
So, I’ll say it again: they don’t help anyone.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
There's a lot of smaller communities that many of them are active in. That's where they benefit the community the most.
Most of the toxicity is with their peers, it's not towards newer players.
How can smaller communities help new players?
If there are only a few veteran players, they often don't have enough members to tackle more serious content. They can assist new players with normal trials or by helping defeat world bosses. However, over time, they will get tired and give up.
In a slightly larger community, newer or less experienced players might still struggle to find a spot because, let’s face it, most of experienced players prefer not to run content with "new players." And let’s not even mention new players using Oakensoul. These players often just want to learn the mechanics and understand the game while playing more safely with Oakensoul. Yet, veteran players tend to exclude them from more serious content.
They even do it just to run one veteran trial. There's no point in hiding it. Every day, you can find experienced players in group finder leading pug trials, and you’ll often see notices like: "Oakensoul = kick" or "less than 100k DPS = kick.
So, I’ll say it again: they don’t help anyone.
im going to be honest and hopefully it doesnt come across as harsh. people who use oakensoul typically dont do mechanics and stand infront of healers. some times in trials where healers are needed to kite, they get pushed too far back by these players to actually heal people (usually tanks) i wish people wouldnt use oakensoul to learn mechanics purely because in my personal experience, they never actually do them. i have spent so many hours trying to help newer players learn mechanics in trials but either they dont listen to the help being given or they read an online guide (i dont think i can put the creators name right?) thats quite honestly badly written, then just argue.
This is why. A lot of endgamers actually supported the accessibility of oakensoul, but the reason that oakensoul is banned by some people (excluding cloudrest, which bans for mechanic reason) is because they kept getting burned by oakensoul users who refuse advice and believe damage doesn’t matter and also yes, HA builds tend to stand behind the healer even when they’re told to stack.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
My favourite was the oakensoul "healer" who had 90K health and whose sole heal was hitting the flappy bird button a few times in vet Rockgrove, in between heavy attacks. They did stand out in Narnia and die to curse on cooldown though, so at least their issue was mitigated somewhat.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
My favourite was the oakensoul "healer" who had 90K health and whose sole heal was hitting the flappy bird button a few times in vet Rockgrove, in between heavy attacks. They did stand out in Narnia and die to curse on cooldown though, so at least their issue was mitigated somewhat.
I have quite a few stories of oakensoul adventures. Let's just say there is a reason I'm not too fond of it haha.
To the original point of this post I can see why the tanks left, alot of people in the end game trials community have at least cut down the time they play eso if not all together quit entirely. Sadly the performance and expectations that are placed on the vet players sometimes is too much.
We have gone through stages of trying to help and being called toxic elitists for trying to teach mechs all the way to being called out for not helping at all.
I hope these tanks come back after a break. Good tanks are hard to get and keep hold of.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
My favourite was the oakensoul "healer" who had 90K health and whose sole heal was hitting the flappy bird button a few times in vet Rockgrove, in between heavy attacks. They did stand out in Narnia and die to curse on cooldown though, so at least their issue was mitigated somewhat.
I have quite a few stories of oakensoul adventures. Let's just say there is a reason I'm not too fond of it haha.
To the original point of this post I can see why the tanks left, alot of people in the end game trials community have at least cut down the time they play eso if not all together quit entirely. Sadly the performance and expectations that are placed on the vet players sometimes is too much.
We have gone through stages of trying to help and being called toxic elitists for trying to teach mechs all the way to being called out for not helping at all.
I hope these tanks come back after a break. Good tanks are hard to get and keep hold of.
Very true. I will add also - the best way to become an endgame tank or healer is to get into endgame as a DPS, and then when your friends host a training run at some point, sign up as tank or healer. The reason I say this is because learning mechs while doing damage is a lot easier than learning on the other 2 roles. Additionally, there are a lot more dps spots available in a given trial.
Typically, it's really hard to break into endgame as someone who can only play one role (or class). Flexibility is a huge asset.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
i think you are maybe missing the point of what myself and a few others are saying. you are absolutely right, its not only oakensoul players but the majority of the time, its those that stand out the most.
the point that is being made ties in with a few of the reasons people in the end game trials crowd are leaving and that is the fact that even though we try to help people, they dont listen and there is no group rotation happening due to people not wanting to prog/score push any more. that plus the bad performance lately is causing more and more people to quit the game leaving trials (especially hard mode trials) lacking the numbers.
If you ask me what’s wrong with the game, my answer will be very simple: remove DPS sharing and remove logs. Why? Because if no one can see the DPS, no one will kick you out because of your build. If no one can see the logs, veteran players looking for trifecta runs will have more opportunities to complete them.
I understand how sensitive all of this is; I really do. But I also see why ZoS doesn’t give much credit when some long-time veterans leave the game—because money plays a role in this too.
If you ask me what’s wrong with the game, my answer will be very simple: remove DPS sharing and remove logs. Why? Because if no one can see the DPS, no one will kick you out because of your build. If no one can see the logs, veteran players looking for trifecta runs will have more opportunities to complete them.
I understand how sensitive all of this is; I really do. But I also see why ZoS doesn’t give much credit when some long-time veterans leave the game—because money plays a role in this too.
dps sharing and logs should absolutely stay in the game. people should work on their dps to get things done. you dont have to look at dps share/logs to see the people who perform either badly or see what gear they are in.the lightning staff gives that one away.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
i think you are maybe missing the point of what myself and a few others are saying. you are absolutely right, its not only oakensoul players but the majority of the time, its those that stand out the most.
the point that is being made ties in with a few of the reasons people in the end game trials crowd are leaving and that is the fact that even though we try to help people, they dont listen and there is no group rotation happening due to people not wanting to prog/score push any more. that plus the bad performance lately is causing more and more people to quit the game leaving trials (especially hard mode trials) lacking the numbers.
I disagree once again, because there's much more to this than we're saying. Players leave for a lot of reasons, and new players don’t get the opportunity to learn the game. Veteran players are looking for more difficult content, so they join Discord groups. Then, they find out they aren’t good enough to run with those groups, so they return to the Group Finder and block new players from joining veteran content. Because otherwise, they don’t leave the game; they stay in it.
I’m not missing the point. I understand 100% what’s wrong, and I accept it, even if others don’t. Removing DPS sharing from the game and asking ZoS to penalize players who prevent others from joining through Group Finder (like ZoS did with teabagging) would be great for the game. Veteran players will always have Discord groups for more serious content, with logs and everything. And new players will learn the game mech, no matter what build or DPS they have.
edit:
If you ask me what’s wrong with the game, my answer will be very simple: remove DPS sharing and remove logs. Why? Because if no one can see the DPS, no one will kick you out because of your build. If no one can see the logs, veteran players looking for trifecta runs will have more opportunities to complete them.
I understand how sensitive all of this is; I really do. But I also see why ZoS doesn’t give much credit when some long-time veterans leave the game—because money plays a role in this too.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
i think you are maybe missing the point of what myself and a few others are saying. you are absolutely right, its not only oakensoul players but the majority of the time, its those that stand out the most.
the point that is being made ties in with a few of the reasons people in the end game trials crowd are leaving and that is the fact that even though we try to help people, they dont listen and there is no group rotation happening due to people not wanting to prog/score push any more. that plus the bad performance lately is causing more and more people to quit the game leaving trials (especially hard mode trials) lacking the numbers.
I disagree once again, because there's much more to this than we're saying. Players leave for a lot of reasons, and new players don’t get the opportunity to learn the game. Veteran players are looking for more difficult content, so they join Discord groups. Then, they find out they aren’t good enough to run with those groups, so they return to the Group Finder and block new players from joining veteran content. Because otherwise, they don’t leave the game; they stay in it.
I’m not missing the point. I understand 100% what’s wrong, and I accept it, even if others don’t. Removing DPS sharing from the game and asking ZoS to penalize players who prevent others from joining through Group Finder (like ZoS did with teabagging) would be great for the game. Veteran players will always have Discord groups for more serious content, with logs and everything. And new players will learn the game mech, no matter what build or DPS they have.
edit:
If you ask me what’s wrong with the game, my answer will be very simple: remove DPS sharing and remove logs. Why? Because if no one can see the DPS, no one will kick you out because of your build. If no one can see the logs, veteran players looking for trifecta runs will have more opportunities to complete them.
I understand how sensitive all of this is; I really do. But I also see why ZoS doesn’t give much credit when some long-time veterans leave the game—because money plays a role in this too.
If logs are removed from the game I will stop raid leading endgame content. I need to be able to diagnose issues on the fly and after the fact in order to help my groups progress.
You know what the alternative to logs is? Forcing players to record their gameplay and submit the recordings after every raid in order for their every key press to be scrutinized. That is how they monitor team member effectiveness on console, where logs don't exist. I think forcing recording is far more invasive than logs. Not to mention, the reviews are much more time consuming.
(Yes I know high level PC players also require povs as well, but it's not the norm right now.)
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
NoireJin the Witchking wrote: »For me its a mixed bag, are people who don't follow mechs annoying? yeah, and are there a plethora of different contributing factors of them quitting? sure. However, a lot of Vet players just expect people to know everything. In my personal experience, a year ago when i did my first VET dungeons i was non stopped flamed by 2000 CP players while i was only cp 600 new to VET mechs. I wanted to join fellow players and was happy to follow and learn but instead i was met with such abrasion it almost turned me off from grouped content.
Sadly, playing tank in most MMOS has a inherent unspoken rule you tend to be delegated to lead most of the time. It is, to me, one of the reasonability of being a tank/mainline fighter. I am not saying this is indicative of all tanks but a lot more tank players could go out there way to chill out and realize there's a lot of reasons why someone might not be performing how they expect. Just be cool, and type and if they don't follow or engage with what you say kick them.
There is a lot ESO can do to encourage better tank/DPS engagement. perhaps gating some content behind max HP/weapon and spell damage etc or a minimum of some healing abilities checks in order to queue.
Yeah exactly. Sadly there is good reason they get excluded from runs. The majority don't listen at all. I do feel bad they get excluded but if they are causing wipes or making the content harder just by being there, it has to be done
This has nothing to do with HA builds or 2bar builds. It happens with any ranged build. HA, Bow, or Arcanist. Any new player using a ranged build will usually stay behind the healers instead of in front, because they believe it's safer. And what do experienced veteran players do? They kick them out, preventing them from learning or understanding why they need to stay closer or adjust their position. Like I said earlier: "Veteran players don’t help anyone."
i think you are maybe missing the point of what myself and a few others are saying. you are absolutely right, its not only oakensoul players but the majority of the time, its those that stand out the most.
the point that is being made ties in with a few of the reasons people in the end game trials crowd are leaving and that is the fact that even though we try to help people, they dont listen and there is no group rotation happening due to people not wanting to prog/score push any more. that plus the bad performance lately is causing more and more people to quit the game leaving trials (especially hard mode trials) lacking the numbers.
I disagree once again, because there's much more to this than we're saying. Players leave for a lot of reasons, and new players don’t get the opportunity to learn the game. Veteran players are looking for more difficult content, so they join Discord groups. Then, they find out they aren’t good enough to run with those groups, so they return to the Group Finder and block new players from joining veteran content. Because otherwise, they don’t leave the game; they stay in it.
I’m not missing the point. I understand 100% what’s wrong, and I accept it, even if others don’t. Removing DPS sharing from the game and asking ZoS to penalize players who prevent others from joining through Group Finder (like ZoS did with teabagging) would be great for the game. Veteran players will always have Discord groups for more serious content, with logs and everything. And new players will learn the game mech, no matter what build or DPS they have.
edit:
If you ask me what’s wrong with the game, my answer will be very simple: remove DPS sharing and remove logs. Why? Because if no one can see the DPS, no one will kick you out because of your build. If no one can see the logs, veteran players looking for trifecta runs will have more opportunities to complete them.
I understand how sensitive all of this is; I really do. But I also see why ZoS doesn’t give much credit when some long-time veterans leave the game—because money plays a role in this too.
If logs are removed from the game I will stop raid leading endgame content. I need to be able to diagnose issues on the fly and after the fact in order to help my groups progress.
You know what the alternative to logs is? Forcing players to record their gameplay and submit the recordings after every raid in order for their every key press to be scrutinized. That is how they monitor team member effectiveness on console, where logs don't exist. I think forcing recording is far more invasive than logs. Not to mention, the reviews are much more time consuming.
(Yes I know high level PC players also require povs as well, but it's not the norm right now.)
They don’t have the opportunity to progress, and at the same time, they do the same to new players by blocking them. This is all happening because of addons like Hodor Reflex and the use of logs for more serious content.