guarstompemoji wrote: »Lost three buddies last week. These were trifecta trials tanks. Reasons given:
- Performance
- New trials are not fun from the tank pov (running hms). One specifically said, the atros in vLC hm just aren't enjoyable. They'd completed MM this last year.
These tanks had clears on their role for achievements such as Mind Mender, Swash, GS, and so on.
Personofsecrets wrote: »and Unstoppable.
moderatelyfatman wrote: »guarstompemoji wrote: »Lost three buddies last week. These were trifecta trials tanks. Reasons given:
- Performance
- New trials are not fun from the tank pov (running hms). One specifically said, the atros in vLC hm just aren't enjoyable. They'd completed MM this last year.
These tanks had clears on their role for achievements such as Mind Mender, Swash, GS, and so on.
Oh man, I hear you!
Aussie player here and we play on ~250 ping with some of our NZ friends on 300+ ping. Normal, stable lag isn't a problem since you can adapt to it (particularly in PvE) but the rubberband ping where it goes above 2k and back again is a real problem. For dps it means your skill bar will grey out for a few seconds and your dps will drop unless you are on an arcanist.
I don't tank or heal in harder content but I hear and see it happen in our group supports. For healers it's worse as they may miss that burst heal.
However, for tanks it's definitely the absolute worst. Ranged taunts no longer work as desyc means they will hit the wrong target or not at all, and then the mini runs around and one-shots a number of dps who then get upset at the tank.They can't even weave in heavy attacks for sustain because the boss heavy attacks come at random times that is unrelated to the visual cue on the screen.
Some days we have to scrap our trial run because our tank cannot stay logged into the game.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
WitchyKiki wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Are you ok? Genuine question.
AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Endgame's in a rough place right now and that's a fact. Endgame tanks teach near endgame tanks, who teach the tanks one 'level' below them in a kind of trickle down effect. The fewer tanks there are near the top, the fewer the sources of knowledge. I've run with tanks who are self taught/who taught each other without that type of incoming knowledge. They're all pretty terrible, tbh.
AnduinTryggva wrote: »e guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
AnduinTryggva wrote: »WitchyKiki wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Are you ok? Genuine question.
I am absolutely fine. How about you?
AnduinTryggva wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Endgame's in a rough place right now and that's a fact. Endgame tanks teach near endgame tanks, who teach the tanks one 'level' below them in a kind of trickle down effect. The fewer tanks there are near the top, the fewer the sources of knowledge. I've run with tanks who are self taught/who taught each other without that type of incoming knowledge. They're all pretty terrible, tbh.
Well, at one moment these endgame tanks did not fall from the sky and also learned their ropes by playing the content. So will the others.
I fear the principal issue here is conveyed in your last sentence. I cite again: "They're all pretty terrible, tbh." Instead of making learning tanks shy away from harder content and thus without potential progression by calling the experience with them "terrible" maybe you could as well readjust your expectations towards tanks in order to make THEIR experience more pleasant and thus motivate them to progress.
I see this as a matter of long term survival of group content anyhow because it is a natural development, that some long time players and as an endgamer you have to be in most cases a long time player, will drop out. For many reasons and many of these outside of the game anyhow (family, job, shift of interest,...). So it is necessary to have new tanks taking up. So instead of calling them "terrible tanks" and instead of focussing solely on some of the endgame tanks as the only tanks that count.
That some content is maybe too hard that is another matter and it is legit to discuss whether vLC HM is maybe too much for tanks. I on my side have a more general grudge against recent trial designs that so much favor arcanist playstyle that my trial group runs with 6 arcanists, one sorcerer and one dk. Which I think should be a HUGE concern for ZOS.
moderatelyfatman wrote: »guarstompemoji wrote: »Lost three buddies last week. These were trifecta trials tanks. Reasons given:
- Performance
- New trials are not fun from the tank pov (running hms). One specifically said, the atros in vLC hm just aren't enjoyable. They'd completed MM this last year.
These tanks had clears on their role for achievements such as Mind Mender, Swash, GS, and so on.
Oh man, I hear you!
Aussie player here and we play on ~250 ping with some of our NZ friends on 300+ ping. Normal, stable lag isn't a problem since you can adapt to it (particularly in PvE) but the rubberband ping where it goes above 2k and back again is a real problem. For dps it means your skill bar will grey out for a few seconds and your dps will drop unless you are on an arcanist.
I don't tank or heal in harder content but I hear and see it happen in our group supports. For healers it's worse as they may miss that burst heal.
However, for tanks it's definitely the absolute worst. Ranged taunts no longer work as desyc means they will hit the wrong target or not at all, and then the mini runs around and one-shots a number of dps who then get upset at the tank.They can't even weave in heavy attacks for sustain because the boss heavy attacks come at random times that is unrelated to the visual cue on the screen.
Some days we have to scrap our trial run because our tank cannot stay logged into the game.
boi_anachronism_ wrote: »moderatelyfatman wrote: »guarstompemoji wrote: »Lost three buddies last week. These were trifecta trials tanks. Reasons given:
- Performance
- New trials are not fun from the tank pov (running hms). One specifically said, the atros in vLC hm just aren't enjoyable. They'd completed MM this last year.
These tanks had clears on their role for achievements such as Mind Mender, Swash, GS, and so on.
Oh man, I hear you!
Aussie player here and we play on ~250 ping with some of our NZ friends on 300+ ping. Normal, stable lag isn't a problem since you can adapt to it (particularly in PvE) but the rubberband ping where it goes above 2k and back again is a real problem. For dps it means your skill bar will grey out for a few seconds and your dps will drop unless you are on an arcanist.
I don't tank or heal in harder content but I hear and see it happen in our group supports. For healers it's worse as they may miss that burst heal.
However, for tanks it's definitely the absolute worst. Ranged taunts no longer work as desyc means they will hit the wrong target or not at all, and then the mini runs around and one-shots a number of dps who then get upset at the tank.They can't even weave in heavy attacks for sustain because the boss heavy attacks come at random times that is unrelated to the visual cue on the screen.
Some days we have to scrap our trial run because our tank cannot stay logged into the game.
Tell me about it. One of my tri teams is all aussie and nz guys. Tank dc'ed at 40% on navi. 36/36 at dc. 26 odd min run. Cost us a gs.
AnduinTryggva wrote: »WitchyKiki wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Are you ok? Genuine question.
I am absolutely fine. How about you?
AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Endgame's in a rough place right now and that's a fact. Endgame tanks teach near endgame tanks, who teach the tanks one 'level' below them in a kind of trickle down effect. The fewer tanks there are near the top, the fewer the sources of knowledge. I've run with tanks who are self taught/who taught each other without that type of incoming knowledge. They're all pretty terrible, tbh.
TheMajority wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
Endgame's in a rough place right now and that's a fact. Endgame tanks teach near endgame tanks, who teach the tanks one 'level' below them in a kind of trickle down effect. The fewer tanks there are near the top, the fewer the sources of knowledge. I've run with tanks who are self taught/who taught each other without that type of incoming knowledge. They're all pretty terrible, tbh.
all I ever got told when asking for info on how to tank by endgame tanks was "go watch a tutorial, I don't have time for you" don't think I ever experienced this trickling
AnduinTryggva wrote: »WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
Doooooom is neeeeaaar. We will all die! AAAAAaaaargh.
Sorry, but these guys that left never taught me anything as we never met. And my guess is that the vast majority of players never met these three guys.
In the very very rare opportunities where I ran a pug with an endgame tank guy he and I concentrated of completing the trial/dungeon and rarely did I ever receive any advice. And why should I? As I play a dd or heal and my role is different from a tank.
This does not mean that these three guys did not teach others but these others will most likely have been part of their respective guild and trial group.
I don't know. I have the feeling that there is a campain there trying to convince ESO players to leave a pretendedly sinking ship. I on my side believe it well afloat. Of course certain issues need to be addressed by the devs asap. But I don't see any doom at the moment.
guarstompemoji wrote: »El, I would say make them more enjoyable amd rewarding. These tanks weren't having issues with completing the content. It was enjoyment.
Someone with MM doesn't say, "This is too difficult, I'm out." They say, "Am I having fun?" I can verify all three were doing well in the content they were in.
The disconnects magify this, as well.
As for what makes tanking or supporting enjoyable, that would be my advise to zos.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
WitchyKiki wrote: »When you lose talented players, you lose more opportunities for knowledge and skills that help coming players progress through content. Make of that what you will.
I'm not sure I can agree with you on that. There's a Discord group where you can find the best players in this game. Yes, they’re all there. Yet, I’ve never, ever seen a more toxic community than that one. So, I really can't agree when you say, 'When you lose talented players, you lose opportunities for knowledge and skills that help newer players progress through content,' because they don't help anyone.
There's a lot of smaller communities that many of them are active in. That's where they benefit the community the most.
Most of the toxicity is with their peers, it's not towards newer players.