Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
Yes, they will. Just like they did it with Plaguebreak. And now please stop making new threads about this topic every other day, it's not going to change anything. The horse is dead.
Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
Yes, they will. Just like they did it with Plaguebreak. And now please stop making new theeads about this topic every other day, it's not going to change anything. The horse is dead.
Currently this forum is just a place to complain. My complete guess is that there are less than 20 people on the development team working on ESO, is that an exaggeration, less than 10? This game is just prolonging its life already. But still, I don't want this ESO to end. Am I just chasing a phantom of the past?
Currently this forum is just a place to complain. My complete guess is that there are less than 20 people on the development team working on ESO, is that an exaggeration, less than 10? This game is just prolonging its life already. But still, I don't want this ESO to end. Am I just chasing a phantom of the past?
Oh boy, less than 10 people? Man, you've never worked in games development...
Could you be more specific?
Could you be more specific?
Sure.
I'm not sure the above link is 100% accurate, but certainly gives a good representation of the amount of staff required for an expansion like Gold Road. You'll find similar credits lists in most expansions of this size in other games.
This also only includes devs working on Gold Road. They'll likely have many other staff working behind the scenes on other things not related to Gold Road that may not feature on this list.
We also don't know the extent of each devs work. So my own argument definitely swings both ways. But there's not a chance in blue heckery they're getting expansions out like Gold Road with less than 10 devs.
Could you be more specific?
Sure.
I'm not sure the above link is 100% accurate, but certainly gives a good representation of the amount of staff required for an expansion like Gold Road. You'll find similar credits lists in most expansions of this size in other games.
This also only includes devs working on Gold Road. They'll likely have many other staff working behind the scenes on other things not related to Gold Road that may not feature on this list.
We also don't know the extent of each devs work. So my own argument definitely swings both ways. But there's not a chance in blue heckery they're getting expansions out like Gold Road with less than 10 devs.
Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
Yes, they will. Just like they did it with Plaguebreak. And now please stop making new theeads about this topic every other day, it's not going to change anything. The horse is dead.
Could you be more specific?
Sure.
I'm not sure the above link is 100% accurate, but certainly gives a good representation of the amount of staff required for an expansion like Gold Road. You'll find similar credits lists in most expansions of this size in other games.
This also only includes devs working on Gold Road. They'll likely have many other staff working behind the scenes on other things not related to Gold Road that may not feature on this list.
We also don't know the extent of each devs work. So my own argument definitely swings both ways. But there's not a chance in blue heckery they're getting expansions out like Gold Road with less than 10 devs.
Why are you quoting me if you don't know exactly what you're talking about?
You didn't answer the question of how many developers are specifically ESO's now. Please also tell me your opinion on how much is allocated to which department.
Also, your first statement “Oh boy,” is that the first thing you should say to someone you have never met? I found it very insulting.
I'm... Lost with this reply?Could you be more specific?
Sure.
I'm not sure the above link is 100% accurate, but certainly gives a good representation of the amount of staff required for an expansion like Gold Road. You'll find similar credits lists in most expansions of this size in other games.
This also only includes devs working on Gold Road. They'll likely have many other staff working behind the scenes on other things not related to Gold Road that may not feature on this list.
We also don't know the extent of each devs work. So my own argument definitely swings both ways. But there's not a chance in blue heckery they're getting expansions out like Gold Road with less than 10 devs.
Why are you quoting me if you don't know exactly what you're talking about?
I quoted you because you replied to me and I was trying to provide an answer.You didn't answer the question of how many developers are specifically ESO's now. Please also tell me your opinion on how much is allocated to which department.
The link I provided was the credits for Gold Road. You can look at that page, count, even to which department they work for. I haven't counted. I figure it's roughly the same working on the next expansion, plus a few extra maintaining the game. I even said in my post I don't believe it's accurate. You can take it as a rough estimate, but it's a lot more than "less than 10" as you said in your first post.Also, your first statement “Oh boy,” is that the first thing you should say to someone you have never met? I found it very insulting.
I have no idea what's offensive about the phrase "oh boy", I'll assume it's a modern language gender thing, so I shall simply apologies, sorry, I didn't mean to cause offense with that.
From several forum posts, we have expressed a dislike for the changes to Azureblight. Whilst it may have been a problem in PVP, removing the player tag fixed that. There was zero need to do anything else to it.
So, the question is:
Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
I am wording it this way, as I would like a specific answer, and if it is pushed live, why you consider what we say to have no relevance on the decision. I am still of the thought that these forums are pointless in regards to giving feedback and actually being listened to by ZoS
I understand we got the one response back after several posts highlighting the lack of interaction on the company's forum, but I am currently considering that to be more of an aberration, than anything else.
From several forum posts, we have expressed a dislike for the changes to Azureblight. Whilst it may have been a problem in PVP, removing the player tag fixed that. There was zero need to do anything else to it.
So, the question is:
Knowing the majority of the players are unhappy with this change, are you going to ignore us and push this change to Live, regardless of our concerns?
I am wording it this way, as I would like a specific answer, and if it is pushed live, why you consider what we say to have no relevance on the decision. I am still of the thought that these forums are pointless in regards to giving feedback and actually being listened to by ZoS
I understand we got the one response back after several posts highlighting the lack of interaction on the company's forum, but I am currently considering that to be more of an aberration, than anything else.
Server performance was a big issue behind it being changed as well - just an FYI.
Server performance was a big issue behind it being changed as well - just an FYI.