T & L won't be getting me.

  • ESO_player123
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    LadyGP wrote: »
    With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.

    Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.

    A lot of assumptions made here that are incorrect.

    I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.

    It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.

    Edit:
    Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."
    Edited by ESO_player123 on October 3, 2024 3:27PM
  • LadyGP
    LadyGP
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    LadyGP wrote: »
    With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.

    Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.

    A lot of assumptions made here that are incorrect.

    I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.

    It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.

    Edit:
    Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."

    Isn't ESO guild focused. It's pretty much impossible to do any content like trials/dungeons unless you're in a group of guild members.

    Either or - to each their own. If you're enjoying ESO and not suffering from lag/performance issues then great I hope you continue to enjoy it.

    If you're like me and have been playing since beta and watched this game go downhill performance wise year after year and are no longer enjoying ESO - give T&L a shot. Who knows, you might be surprised.
    Will the real LadyGP please stand up.
  • ESO_player123
    ESO_player123
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    LadyGP wrote: »
    LadyGP wrote: »
    With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.

    Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.

    A lot of assumptions made here that are incorrect.

    I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.

    It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.

    Edit:
    Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."

    Isn't ESO guild focused. It's pretty much impossible to do any content like trials/dungeons unless you're in a group of guild members.

    Either or - to each their own. If you're enjoying ESO and not suffering from lag/performance issues then great I hope you continue to enjoy it.

    If you're like me and have been playing since beta and watched this game go downhill performance wise year after year and are no longer enjoying ESO - give T&L a shot. Who knows, you might be surprised.

    I'm not chasing trifectas or vet trials. For the rest I was able to get what I want with PUGs. Never been in a guild in my 4 years of playing ESO.
  • LadyGP
    LadyGP
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    LadyGP wrote: »
    LadyGP wrote: »
    With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.

    Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.

    A lot of assumptions made here that are incorrect.

    I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.

    It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.

    Edit:
    Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."

    Isn't ESO guild focused. It's pretty much impossible to do any content like trials/dungeons unless you're in a group of guild members.

    Either or - to each their own. If you're enjoying ESO and not suffering from lag/performance issues then great I hope you continue to enjoy it.

    If you're like me and have been playing since beta and watched this game go downhill performance wise year after year and are no longer enjoying ESO - give T&L a shot. Who knows, you might be surprised.

    I'm not chasing trifectas or vet trials. For the rest I was able to get what I want with PUGs. Never been in a guild in my 4 years of playing ESO.

    Like I said - to each their own. If you enjoy this game then awesome!

    Unfortunately, most of us aren't due to performance.
    Will the real LadyGP please stand up.
  • Stafford197
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    I play both ESO and T&L. It’s honestly looking like a solid game, especially when you consider the abysmal state of most MMOs (especially ESO) at launch. Will just give a few general points I’ve noticed since I’ve played 10,000+ hours of ESO and am currently enjoying T&L quite a bit:

    • Gameplay-wise: ESO and T&L are very different.
    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
    - ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.

    • Story-wise: No spoilers but I prefer ESO here. All I can say is, I have such nostalgia for Elder Scrolls lore that nothing T&L can do will make me enjoy its story/lore over ESO, so honestly I am too biased to say which game does a better job here.

    • Performance-wise: T&L performs very well and can handle hundreds or even a thousand players on screen in combat with basically no issue. It’s actually unbelievable what they’ve accomplished here in terms of performance. On the other hand we have ESO where performance is um…. I’m just going to say T&L wins here by a landslide lol.

    • Other points to consider:
    - In T&L you have a Flying (Gliding), a Land, and a Water mount. You also transform into your mount instead of “mounting up”. Depends on preference if you like this or ESO’s system more, but T&L does allow for more varied zone traversal.
    - I had a hard time telling what was happening on the screen when I started due to all of the abilities being cast. This is normal when you start any MMO, including ESO. You just see all these abilities everywhere. Once you play more and understand the game systems/abilities it all makes sense, again just like ESO.

    Over half of my PSN friends list are playing it and my ESO guilds are emptier than ever since T&L launched on PS5. Maybe the game will die in a few months. Maybe it’ll be super successful for decades. Who knows? All I know is I’m a huge ESO fan and I’m enjoying T&L alongside it so this is definitely a game worth checking out once for yourself imo.

    Edited by Stafford197 on October 3, 2024 4:21PM
  • Four_Fingers
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    The camera view distance is adjustable in the menu.
  • Elsonso
    Elsonso
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    Theist_VII wrote: »
    Lmao, game’s amazing.
    Nothing notably wrong with it, where one could compile an entire list with ESO.

    Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.

    The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.

    ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.

    I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.
    Elsonso wrote: »
    Theist_VII wrote: »
    Lmao, game’s amazing.
    Nothing notably wrong with it, where one could compile an entire list with ESO.

    Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.

    The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.

    ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.

    I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.

    Pot calling the kettle black ain’t it ? ESO combat is easily the worst aspect of this game if we’re being honest

    ESO combat is why I am here and not playing WoW or New World. It is simple, which means that I am free to think about the combat rather than just pressing buttons, dynamic so that I am not just standing in one place pressing those buttons, and it feels like I am more engaged with the combat. I don't have to do strict rotations through elaborately timed skills that turns me into a combat automaton.
    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support.

    Maybe my problem with combat in that game was because I was trying to use keyboard and mouse. Maybe if I loaded it up on my XBox it would be different. As it stands, I wouldn't play the game if it was free. Oh...

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Stafford197
    Stafford197
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    The camera view distance is adjustable in the menu.

    I saw there were two options for general distance, but also two sliders (horizontal and vertical). Might’ve missed it but is there a *slider* for having it closer or farther from your character?

    I’ll edit that point out of my post though as it might give the wrong idea.
  • coop500
    coop500
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    Thankfully after taking a peak, I couldn't care less about this new MMO and await to see how many come back here after the shiny factor wears off.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Four_Fingers
    Four_Fingers
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    It is an R2,L2 zoom in zoom out thing on controller.
    Can't remember exactly but it works like ESO down arrow and the camera stick.
  • Stafford197
    Stafford197
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    Elsonso wrote: »
    Theist_VII wrote: »
    Lmao, game’s amazing.
    Nothing notably wrong with it, where one could compile an entire list with ESO.

    Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.

    The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.

    ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.

    I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.
    Elsonso wrote: »
    Theist_VII wrote: »
    Lmao, game’s amazing.
    Nothing notably wrong with it, where one could compile an entire list with ESO.

    Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.

    The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.

    ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.

    I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.

    Pot calling the kettle black ain’t it ? ESO combat is easily the worst aspect of this game if we’re being honest

    ESO combat is why I am here and not playing WoW or New World. It is simple, which means that I am free to think about the combat rather than just pressing buttons, dynamic so that I am not just standing in one place pressing those buttons, and it feels like I am more engaged with the combat. I don't have to do strict rotations through elaborately timed skills that turns me into a combat automaton.
    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support.

    Maybe my problem with combat in that game was because I was trying to use keyboard and mouse. Maybe if I loaded it up on my XBox it would be different. As it stands, I wouldn't play the game if it was free. Oh...
    For the controller support, I found a way to more or less bind my controller in a way where it mimicked my ESO controls.

    It’s not truly one to one but it took me about 30min to get it right, and after that I was able to feel totally comfortable playing after about 2hrs.
  • Stafford197
    Stafford197
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    It is an R2,L2 zoom in zoom out thing on controller.
    Can't remember exactly but it works like ESO down arrow and the camera stick.

    Ty for letting me know! I hadn’t checked into it thoroughly enough, there’s a chance I didn’t give that a keybind. I changed around all my controller keys as soon as I started lol.
  • Aurielle
    Aurielle
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    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
    - ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.

    My experience with T&L’s combat was far from “snappy,” thanks in large part to the stereotypical MMO skill cooldown system. If I wanted to play an MMO with auto attacks and skills on timers, I’d be playing WoW. ESO’s active combat system is what made me fall in love with the game after years of tab targeting with skill cooldowns and auto attacks on WoW and LOTRO. Playing T&L felt like a step back in time, and not in a good way (for me, at least).

    It’s a very pretty game, no doubt, and performance is good… but combat will make or break a game for most people, and T&L’s combat broke it for me.
  • Stafford197
    Stafford197
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    Aurielle wrote: »
    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
    - ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.

    My experience with T&L’s combat was far from “snappy,” thanks in large part to the stereotypical MMO skill cooldown system. If I wanted to play an MMO with auto attacks and skills on timers, I’d be playing WoW. ESO’s active combat system is what made me fall in love with the game after years of tab targeting with skill cooldowns and auto attacks on WoW and LOTRO. Playing T&L felt like a step back in time, and not in a good way (for me, at least).

    It’s a very pretty game, no doubt, and performance is good… but combat will make or break a game for most people, and T&L’s combat broke it for me.

    That’s fair! They’re just very different combat systems so it’s going to come down to personal preference. In terms of being snappy though, what I mean is that in T&L my abilities always cast when I click them.

    In ESO my instant cast abilities do not always cast right away and desyncs are everywhere. In PvP I have to spam a button/break free like crazy for it to go off. Animations are weak, non-impactful, and broken since I have to Light Attack Weave at all times which forces animations to be broken. Definitely felt better when Active Ability animation had priority way long ago.

    Part of this is game performance too. ESO has poor performance and always felt buggy with channeled heavies. Personally I just haven’t run into any issues with T&L. If I click the button or perform the action it works lol.
  • Theist_VII
    Theist_VII
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    Aurielle wrote: »
    - T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
    - ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.

    My experience with T&L’s combat was far from “snappy,” thanks in large part to the stereotypical MMO skill cooldown system. If I wanted to play an MMO with auto attacks and skills on timers, I’d be playing WoW. ESO’s active combat system is what made me fall in love with the game after years of tab targeting with skill cooldowns and auto attacks on WoW and LOTRO. Playing T&L felt like a step back in time, and not in a good way (for me, at least).

    It’s a very pretty game, no doubt, and performance is good… but combat will make or break a game for most people, and T&L’s combat broke it for me.

    My main problem with WoW was how dated the game is. I love every aspect of it except for the graphics, which on the other hand, other people love it. It’s an artistic style.

    ESO is a graphical downgrade from Skyrim, even though the game has been improved over time visually, the animations are still ugly.

    What’s worse, is that they have only degraded over time, on launch, the female character model had a much more detailed idle animation, then out of nowhere Zenimax went back and gave both genders this generic ugly idle to sell Personalities. Don’t even get me going on Biting Jabs and Flurry.

    Now look at Scribing skills, and the animations of using them, they are a CLEAR drop in quality compared to vanilla skills. My favorite example is that someone decided to have our characters do a weird unnatural 360 jump & twirl with the dual wield skill like we’re playing Modern Warfare 2 back in 2009. Like who designed that?
    Edited by Theist_VII on October 3, 2024 5:06PM
  • Twohothardware
    Twohothardware
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    The problem with ESO right now comes down to the lead devs and studio. ESO does a whole lot of things right but it’s also a 10 year old game that’s really starting to look it and play like it. The graphics and animations are dated and whether it’s the coding or the servers we’ve been experiencing some of the worst lag ever recently.

    There’s no roadmap to an ESO 2 or moving ESO to a new up to date engine or adding Crossplay and the content we got this past year has seemed almost tone deaf. The Gold Road DLC felt underwhelming compared to past DLC’s like Summerset and Morrowind. The big housing update turned out to just be a way to put your house on display. The major PvP update coming turned out to offer nothing for the main Cyrodiil area where most PvP players go.

    This past year for ESO can be summed up by the theme of giving us things the majority of the player base was never asking for.
    Edited by Twohothardware on October 3, 2024 5:15PM
  • ZOS_GregoryV
    Greetings all,

    While we can see the intent, and direction of the discussion, given that this thread seems to be about other games, and not about The Elder Scrolls Online directly, we have decided it best to close this thread.

    We thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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