ESO_player123 wrote: »With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.
Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.
A lot of assumptions made here that are incorrect.
I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.
ESO_player123 wrote: »ESO_player123 wrote: »With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.
Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.
A lot of assumptions made here that are incorrect.
I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.
It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.
Edit:
Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."
ESO_player123 wrote: »ESO_player123 wrote: »With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.
Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.
A lot of assumptions made here that are incorrect.
I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.
It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.
Edit:
Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."
Isn't ESO guild focused. It's pretty much impossible to do any content like trials/dungeons unless you're in a group of guild members.
Either or - to each their own. If you're enjoying ESO and not suffering from lag/performance issues then great I hope you continue to enjoy it.
If you're like me and have been playing since beta and watched this game go downhill performance wise year after year and are no longer enjoying ESO - give T&L a shot. Who knows, you might be surprised.
ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »With all the buzz generated about T&L in the other thread I decided to look at the reviews and descriptions. What I gathered was: guild oriented and no way to be really safe from PvP (PvP in dungeons at night??, and players can still be attacked even if they are not flagged for PvP). With that in mind, this is not an MMO for me.
Besides, since it's a free MMO, it HAS to have some limits on how fast you can progress or what you can do without investing a lot of RL money. Another turn off for sure.
A lot of assumptions made here that are incorrect.
I always suggest people play a game and get their own experience vs reading reviews/influencers thoughts on games. I haven't been attacked once and I don't have PvP enabled.
It does not mean that you won't be attacked in the future. Right now, everyone is exploring and busy. Once it's settled a bit, it will be happening. As I said, not a feature that I want in an MMO I play. It has to be either completely optional, or only in a dedicated PvP zone.
Edit:
Also, this is from their website: "THRONE AND LIBERTY is a free-to-play, guild-focused MMORPG..."
Isn't ESO guild focused. It's pretty much impossible to do any content like trials/dungeons unless you're in a group of guild members.
Either or - to each their own. If you're enjoying ESO and not suffering from lag/performance issues then great I hope you continue to enjoy it.
If you're like me and have been playing since beta and watched this game go downhill performance wise year after year and are no longer enjoying ESO - give T&L a shot. Who knows, you might be surprised.
I'm not chasing trifectas or vet trials. For the rest I was able to get what I want with PUGs. Never been in a guild in my 4 years of playing ESO.
Theist_VII wrote: »Lmao, game’s amazing.
Nothing notably wrong with it, where one could compile an entire list with ESO.
Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.
KromedeTheCorrupt wrote: »Theist_VII wrote: »Lmao, game’s amazing.
Nothing notably wrong with it, where one could compile an entire list with ESO.
Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.
The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.
ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.
I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.
Pot calling the kettle black ain’t it ? ESO combat is easily the worst aspect of this game if we’re being honest
Stafford197 wrote: »- T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support.
Four_Fingers wrote: »The camera view distance is adjustable in the menu.
For the controller support, I found a way to more or less bind my controller in a way where it mimicked my ESO controls.Theist_VII wrote: »Lmao, game’s amazing.
Nothing notably wrong with it, where one could compile an entire list with ESO.
Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.
The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.
ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.
I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.KromedeTheCorrupt wrote: »Theist_VII wrote: »Lmao, game’s amazing.
Nothing notably wrong with it, where one could compile an entire list with ESO.
Edit: except for the UI, that is a work in progress, and you can tell because some of the text is still in Korean from the port.
The biggest thing that stood out to me was that the game play felt very disconnected. The combat did not feel like it flowed very well. Animations often feel janky and disjointed because they don't have good transitions or the transition is too abrupt.
ESO combat feels more dynamic and personal, and flows much better. Then again, ZOS has had 10 years to get combat working, and when ESO was a year old, the combat was not nearly as good. I don't know if T&L will be doing anything like that.
I think that T&L will scrape people who like "Korean MMO" games from the ESO player ranks, but I don't think it has as much broad appeal. Like I said elsewhere, I think New World is more of a threat.
Pot calling the kettle black ain’t it ? ESO combat is easily the worst aspect of this game if we’re being honest
ESO combat is why I am here and not playing WoW or New World. It is simple, which means that I am free to think about the combat rather than just pressing buttons, dynamic so that I am not just standing in one place pressing those buttons, and it feels like I am more engaged with the combat. I don't have to do strict rotations through elaborately timed skills that turns me into a combat automaton.Stafford197 wrote: »- T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support.
Maybe my problem with combat in that game was because I was trying to use keyboard and mouse. Maybe if I loaded it up on my XBox it would be different. As it stands, I wouldn't play the game if it was free. Oh...
Four_Fingers wrote: »It is an R2,L2 zoom in zoom out thing on controller.
Can't remember exactly but it works like ESO down arrow and the camera stick.
Stafford197 wrote: »- T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
- ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.
Stafford197 wrote: »- T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
- ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.
My experience with T&L’s combat was far from “snappy,” thanks in large part to the stereotypical MMO skill cooldown system. If I wanted to play an MMO with auto attacks and skills on timers, I’d be playing WoW. ESO’s active combat system is what made me fall in love with the game after years of tab targeting with skill cooldowns and auto attacks on WoW and LOTRO. Playing T&L felt like a step back in time, and not in a good way (for me, at least).
It’s a very pretty game, no doubt, and performance is good… but combat will make or break a game for most people, and T&L’s combat broke it for me.
Stafford197 wrote: »- T&L is more “MMO Feeling” compared to ESO, whilst also being quite simplified and having phenomenal controller support. You can customize everything and are not overloaded with abilities to work with. The combat feels “snappy” and stable, likely due to the great game performance.
- ESO has a unique combat system that most players in this genre actually dislike due to broken animations and Light Attack Weaving. Since we are in the ESO community we tend to be different in that we do enjoy this combat system which is totally fine. I found that the more I played T&L, the more I enjoyed their combat system compared to ESO’s. This will not be the experience for everyone.
My experience with T&L’s combat was far from “snappy,” thanks in large part to the stereotypical MMO skill cooldown system. If I wanted to play an MMO with auto attacks and skills on timers, I’d be playing WoW. ESO’s active combat system is what made me fall in love with the game after years of tab targeting with skill cooldowns and auto attacks on WoW and LOTRO. Playing T&L felt like a step back in time, and not in a good way (for me, at least).
It’s a very pretty game, no doubt, and performance is good… but combat will make or break a game for most people, and T&L’s combat broke it for me.