I think I'd already be fine if they added a complete list by mouse-over (or a small icon next to the task that opens an info box, if that's more convenient for others) .
I think I'd already be fine if they added a complete list by mouse-over (or a small icon next to the task that opens an info box, if that's more convenient for others) .
A full list might help to elucidate the way things are now, but it wouldn't solve the problem that we would still have, which is that if the endeavour says "Kill X Insects" and you're killing insects but they aren't the insects the endeavour wants you to kill, it feels like the feature has been left unfinished.
I'm not privy to the challenges of developing ESO but this seems like it should be tag-based, and all that should need to be done is to set the appropriate tags on the creatures that are missing them.
I think I'd already be fine if they added a complete list by mouse-over (or a small icon next to the task that opens an info box, if that's more convenient for others) .
A full list might help to elucidate the way things are now, but it wouldn't solve the problem that we would still have, which is that if the endeavour says "Kill X Insects" and you're killing insects but they aren't the insects the endeavour wants you to kill, it feels like the feature has been left unfinished.
I'm not privy to the challenges of developing ESO but this seems like it should be tag-based, and all that should need to be done is to set the appropriate tags on the creatures that are missing them.
Most of these count for different "kill" endeavors, and it feels like they don't want the same targets double-dipping across multiple such endeavors.
For example, aggressive beasts don't count for "kill wild animals" because they already count for "kill beasts." So "wild animals" excludes those and counts only certain 1-hp non-aggressive critters.
It means their tags do not line up with reality or even logic, but rather they are assigned administratively.
MidniteOwl1913 wrote: »I think the dev's need to be reminded of the definition of humanoid.
I_killed_Vivec wrote: »I checked today's after killing a thunderbug, so I went for mud crabs after that.
The ones that really confuse me are the citizen/humanoid/human ones. I run around killing "people" and find half of them don't count
MidniteOwl1913 wrote: »I think the dev's need to be reminded of the definition of humanoid.
I think they just use "humanoid" instead of "human" because it also includes Elves, Khajiit and Argonians. That's exactly what these endeavours mean: Characters from the playable races.
MidniteOwl1913 wrote: »Vampires are playable and they don't count.
Reginald_leBlem wrote: »Currently "Humanoid foes in West Weald" is frustrating me. SOMETIMES members of the Recollection count but not all of them. What?
WhiteCoatSyndrome wrote: »Atronachs don’t count as Daedra either. It’s become a personal pet peeve of mine.
Double dipping is an database and developing issue. Usually it require an separate table so an argonian vampire is both an humanoid, an undead and an lizard and enemy player in PvP.I think I'd already be fine if they added a complete list by mouse-over (or a small icon next to the task that opens an info box, if that's more convenient for others) .
A full list might help to elucidate the way things are now, but it wouldn't solve the problem that we would still have, which is that if the endeavour says "Kill X Insects" and you're killing insects but they aren't the insects the endeavour wants you to kill, it feels like the feature has been left unfinished.
I'm not privy to the challenges of developing ESO but this seems like it should be tag-based, and all that should need to be done is to set the appropriate tags on the creatures that are missing them.
Most of these count for different "kill" endeavors, and it feels like they don't want the same targets double-dipping across multiple such endeavors.
For example, aggressive beasts don't count for "kill wild animals" because they already count for "kill beasts." So "wild animals" excludes those and counts only certain 1-hp non-aggressive critters.
It means their tags do not line up with reality or even logic, but rather they are assigned administratively.
I understand why they use the beasts/wild animals phrasing, but that doesn't mean it isn't still unintuitive. If they're going to separate them like this, then they should phrase the endeavour in a different way. Like, use "aggressive/hostile/predatory animals" to differentiate those that attack players rather than simply use the vague beasts/wild animals terms. The way things are now, unless you actually select the endeavour and read its description (to get only a partial idea of what to look for) then you'll have no idea about the particulars. Unless you go look it up in a wiki, which to me, feels like a failure on the part of ZOS to properly explain what's going on in the game.
But also, why does it matter if they're "double-dipping"? Who really cares? If you're telling people to go kill insects that happen to have a chitinous exoskeleton, why shouldn't that creature count for both endeavours?
Double dipping is an database and developing issue. Usually it require an separate table so an argonian vampire is both an humanoid, an undead and an lizard and enemy player in PvP.
You could have an list of identifiers and use an text search as its unlikely to change often. But its still an job.
But yes many of the categories is weird, just explaining it better would help a lot.
katanagirl1 wrote: »I used to refer to a page on UESP that showed the different classifications, but I can’t seem to find it now.