Anyone notice when the "skilled, min/maxed, coordinated" ball groups actually encounter enough players to give them a proper near even fight, they always start running away to be chased.
Siege needs a massive damage buff. I've hit groups with Coldfire Trebs and even those are shrugged off.
Exactly!!!! THIS!!!!
Every so called "good" player does the same thing...RUN AWAY, LOS.
Just stop chasing them. That's what I do. I just leave the damn tower....NOPE