Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
Heals_With_Orbs wrote: »Its pretty awful. I stopped playing on GH, because it was more or less ball groups 24/7, and groups of 3 or 4 running back and forth at Arrius mine, being immune to sieges and 20 people chasing them, then back into the tower to play kiss chase.
cyclonus11 wrote: »Heals_With_Orbs wrote: »Its pretty awful. I stopped playing on GH, because it was more or less ball groups 24/7, and groups of 3 or 4 running back and forth at Arrius mine, being immune to sieges and 20 people chasing them, then back into the tower to play kiss chase.
Also the groups of 3-4 that take towns, then hang out in the invulnerable area and wait for it to be re-captured so they can just take it right back
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Do whatever you want... a min/maxed group of 12 in coms who review logs for hours post raid will always beat the zergling pugs.
OtarTheMad wrote: »Well, hopefully changing the no-CP campaign will open things up and people will spread out to other campaigns vs just sitting in a que. I know that won't happen because it's a weird thing... basically players sit in a long que and don't go to Blackreach or Ravenwatch much because they are "dead" but they are "dead" because players sit in a long que and don't get some fights going.
I feel you OP. It can be frustrating.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Do whatever you want... a min/maxed group of 12 in coms who review logs for hours post raid will always beat the zergling pugs.
One of many things I hate about PvP in this game: the endless stalemates.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Do whatever you want... a min/maxed group of 12 in coms who review logs for hours post raid will always beat the zergling pugs.
Yes, a ballgroup will always beat casual players. That does not mean that they're good in PVP. they know how to spam prox det and spam ult using sets that regenerate ultimate fast. If you chain 1 player from a ballgroup out of their "group" and a 1v1 takes place... the member of the ballgroup will melt like butter because they don't know how to defend themselves in a 1v1 situation.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Do whatever you want... a min/maxed group of 12 in coms who review logs for hours post raid will always beat the zergling pugs.
I remember when siege was doing oblivion damage, the ball groups stopped playing while the pugs adapted.
I remember when ZOS tested global skill cool downs, again the ball groups stopped playing while the pugs adapted. This notion of ball group "skill" is a myth, they rely on HOT crutch stacking.
Everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Heals_With_Orbs wrote: »Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
Its pretty awful. I stopped playing on GH, because it was more or less ball groups 24/7, and groups of 3 or 4 running back and forth at Arrius mine, being immune to sieges and 20 people chasing them, then back into the tower to play kiss chase.
The problem is, because many players don't die, you end up being "stuck in combat" which is yet another issue that has never been fixed.
I came back after a few months break and tried Blackreach, but now everyone seems to have huge shields and tarnished nightmare set.
I really dont understand why its hard to make a decent PVP experience. Its not. Stop ridiculous heals, shields and make everything equal. If the latest set is a bit OP then thats ok, I think most people can live with that, but at least make everything else level out. I mean why is a game designed that 20 odd people chase 3 guys up the hill at Bleakers and get pelted with damage and siege and it just bounces of them.
There's nothing fun about that, and in fact puts people off playing it.
Was in a massive fight. About 50v50 or so....no one was dying...long fight back and forth and back and forth...everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Ravenwatch was fine, the procs are meh, but people still die there.
Please fix PVP. My wallet is about to find another hobby!
I notice that ballgroups have HP between 38-40 these days. My opinion would be for the battle spirit to nerf HP way down to the ground so that your HP can only reach so far.
Do whatever you want... a min/maxed group of 12 in coms who review logs for hours post raid will always beat the zergling pugs.
Yes, a ballgroup will always beat casual players. That does not mean that they're good in PVP. they know how to spam prox det and spam ult using sets that regenerate ultimate fast. If you chain 1 player from a ballgroup out of their "group" and a 1v1 takes place... the member of the ballgroup will melt like butter because they don't know how to defend themselves in a 1v1 situation.
Anyone notice when the "skilled, min/maxed, coordinated" ball groups actually encounter enough players to give them a proper near even fight, they always start running away to be chased.
Siege needs a massive damage buff. I've hit groups with Coldfire Trebs and even those are shrugged off.
tom6143346 wrote: »Wait I don’t get it , there is another treat where PvP enjoyers claim azurblight is super op there is absolutely no counterplay for it, here we have to groups batteling each others where no one dies. What is it now ? Just slap azublight on and let the fun begin. Seriously can somebody explain to me how this to sides of a coin get together, I really trying to understand. Thank you
MISTFORMBZZZ wrote: »Wait you get big battles on your server?
PS EU is dead, 2 bars each at prime time and our pop lock is probs arround 100 - 120 per alliance (tested)
JiubLeRepenti wrote: »Everyone is a GODMODE tank with insane heals and cross heals and no one takes any damage...wtf is this?
Anyone notice when the "skilled, min/maxed, coordinated" ball groups actually encounter enough players to give them a proper near even fight, they always start running away to be chased.
Siege needs a massive damage buff. I've hit groups with Coldfire Trebs and even those are shrugged off.