Dagoth_Rac wrote: »What kind of damage does it do? Single target direct damage? How often? What type of damage? Physical? Magic? Can it apply status effects? Does it inherit your verses/visions, like Focused Efforts or Prickly Retort?
Thanks for this info, I had been wondering if well-trained command affected the auditor.Necrotech_Master wrote: »on my dps character with 2 of the well trained command it was hitting for 30-50k per hit, not sure how that is low dmg lol
2 stacks of well trained command increased its dmg by 50% yes, but in order to get to 30k, it would already have to be doing about 20k dmg at base
its base dmg/crit is scaled from your stats
Thanks for this info, I had been wondering if well-trained command affected the auditor.Necrotech_Master wrote: »on my dps character with 2 of the well trained command it was hitting for 30-50k per hit, not sure how that is low dmg lol
2 stacks of well trained command increased its dmg by 50% yes, but in order to get to 30k, it would already have to be doing about 20k dmg at base
its base dmg/crit is scaled from your stats
It seems weird to base it's damage on the player's stats though, as that would make the pet basically useless on tank/heal specced characters. This explains why I feel the auditor's damage is so incredibly low though, as I am half tank specced.
ZOS really needs to make the auditor do a static amount of damage, so it benefits every player/build the same way. To be honest I find it strange it isn't already programmed like this, as it takes quite a bit of effort to unlock!
Thanks for this info, I had been wondering if well-trained command affected the auditor.Necrotech_Master wrote: »on my dps character with 2 of the well trained command it was hitting for 30-50k per hit, not sure how that is low dmg lol
2 stacks of well trained command increased its dmg by 50% yes, but in order to get to 30k, it would already have to be doing about 20k dmg at base
its base dmg/crit is scaled from your stats
It seems weird to base it's damage on the player's stats, as that would make the pet basically useless on tank/heal specced characters. This explains why I feel the auditor's damage is so incredibly low though, as I am half tank specced.
ZOS really needs to make the auditor do a static amount of damage, so it benefits every player/build the same way. To be honest I find it strange it isn't already programmed like this, as the auditor takes quite a bit of effort to unlock!
True, but those things are different. The auditor is an unlockable upgrade, which requires quite some effort to unlock. So it should be working the same for everyone, it should provide the same boost for everyone. Seems unfair to have it any other way.Dagoth_Rac wrote: »Thanks for this info, I had been wondering if well-trained command affected the auditor.Necrotech_Master wrote: »on my dps character with 2 of the well trained command it was hitting for 30-50k per hit, not sure how that is low dmg lol
2 stacks of well trained command increased its dmg by 50% yes, but in order to get to 30k, it would already have to be doing about 20k dmg at base
its base dmg/crit is scaled from your stats
It seems weird to base it's damage on the player's stats, as that would make the pet basically useless on tank/heal specced characters. This explains why I feel the auditor's damage is so incredibly low though, as I am half tank specced.
ZOS really needs to make the auditor do a static amount of damage, so it benefits every player/build the same way. To be honest I find it strange it isn't already programmed like this, as the auditor takes quite a bit of effort to unlock!
I am pretty sure every Vision/Verse in IA is scaled to your stats. Flame Aura, Swift Gale, Storm Caller, Ferocious Support, Scorching Support, etc. I am not surprised that Eye of the Infinite is the same. That seems to be a design decision for the entire Archive. High survivability but everything takes forever to kill, or low survivability but everything melts.
True, but those things are different. The auditor is an unlockable upgrade, which requires quite some effort to unlock. So it should be working the same for everyone, it should provide the same boost for everyone. Seems unfair to have it any other way.Dagoth_Rac wrote: »Thanks for this info, I had been wondering if well-trained command affected the auditor.Necrotech_Master wrote: »on my dps character with 2 of the well trained command it was hitting for 30-50k per hit, not sure how that is low dmg lol
2 stacks of well trained command increased its dmg by 50% yes, but in order to get to 30k, it would already have to be doing about 20k dmg at base
its base dmg/crit is scaled from your stats
It seems weird to base it's damage on the player's stats, as that would make the pet basically useless on tank/heal specced characters. This explains why I feel the auditor's damage is so incredibly low though, as I am half tank specced.
ZOS really needs to make the auditor do a static amount of damage, so it benefits every player/build the same way. To be honest I find it strange it isn't already programmed like this, as the auditor takes quite a bit of effort to unlock!
I am pretty sure every Vision/Verse in IA is scaled to your stats. Flame Aura, Swift Gale, Storm Caller, Ferocious Support, Scorching Support, etc. I am not surprised that Eye of the Infinite is the same. That seems to be a design decision for the entire Archive. High survivability but everything takes forever to kill, or low survivability but everything melts.
Maybe ZOS can balance the auditor's damage based on the arc it is in. Starting at 10k-15k dps in arc 1, and granted a +1k or +2k dps per defeated Tho'at.