tsaescishoeshiner wrote: »I like that ZOS hasn't given in to just "muahaha evil necromancer"
tsaescishoeshiner wrote: »I think we need more DLC where we get to be "evil" or morally gray. The Dark Brotherhood and Thieves Guild were good examples. Only issue is then some people wouldn't wanna to do the quests if they don't fit their characters' rolepay, so they would complain about not being able to do the new zone quests.
JemadarofCaerSalis wrote: »That may be, but then he can actually use his words and TELL me he wants that rat. I can't read his mind! and I am usually in the middle of battle!
Maybe just cook him a rat sometime soon. But without cheese, we don't want him to become sick, after all!JemadarofCaerSalis wrote: »Yeah, that would be the true issue, not having it exaggerated to the point that the companion comes across as useless or helpless.
Then again, that young Imperial soldier who was whimpering in fear through the whole Fort Colovia quest in the last chapter was adorable somehow. Like a scared little puppyJemadarofCaerSalis wrote: »That reminded me of everyone telling me to try chamomille tea to relax. I tried some and thought 'I just drank a hay bale!' Looked up what chamomille was, and I am pretty sure we have them growing in our fields, or did, and I likely DID eat some while picking up square bales for our horses...
It really grows almost everywhere. But seriously, for relaxation hop (humulus) should help. Even in its cold and fermented form, also known as beer
nihonseanb14_ESO wrote: »Just a weird choice. Nord, Orc, Wood Elf still not used, they chose to go with Khajiit. Quite a few Necromancer characters are also Vampires, Devs decided they wanted the Necro companion to dislike Vampires. It genuinely seems like the people making these decisions are disconnected from the player base.
nihonseanb14_ESO wrote: »Just a weird choice. Nord, Orc, Wood Elf still not used, they chose to go with Khajiit. Quite a few Necromancer characters are also Vampires, Devs decided they wanted the Necro companion to dislike Vampires. It genuinely seems like the people making these decisions are disconnected from the player base.
The Nord companion will hate mead, worships Auriel and be a very polite scholar fond of democracy. He is native of Elsweyr.
The wood elf one will be a vegan, who doesn't follow green pact and is a follower of hircine, he also hates long range weapons and has passives to heavy armor. He likes the cold and comes from Eastmarch.
The Orc one will be a skinny mage, monogamous one, who follows the eight and despise Malacath. He also hates when you use intimidation skill checks or 2H weapons. He is from Shadowfen and likes Breton and Redguard places.
Done, I've written the future ESO Companions for you, all of them are exceptions to the rule.
JemadarofCaerSalis wrote: »I am not a drinker, so that wouldn't help me. For me, it was the whole 'this tastes like a hay bale' that did me in, because it did. Never managed to get over it.
JemadarofCaerSalis wrote: »The more I read, the more I am looking forward to using the Necromancer As long as the soul gem passive doesn't give negative rapport (and it is said it doesn't), I don't really care how he feels about filling soul gems (to be honest, I always found it a bit questionable. Not enough to NOT do it, naturally, but still a bit dodgy...). Will have to see about the rest of his personality.
For those who don't read patch notes, new necromancer companion is Khajiit priest of the Order of the Hidden Moon (Azura's cult) sent forward in time from the First Era. Not only he's just another boring preachy guy who hates theft and murder but he also dislike filling soul gems and using necromancer abilities near civilians (like really?). There are already not clear distinction between them as most of companions uphold same universal values, necromancer was the opportunity to introduce someone who don't blend with the world like any other friendly generic NPC and have some personality, but nope. What's the point of all those evil looking outfit and weapons styles (looking at new crown crates), horrific mounts and pets if all we can do is roleplay hero, surrounded by generic benevolent sidekicks? And mind you, I enjoy playing hero as well, but it's getting boring and repeating stories on the characters of the same mind simply uninspiring.
Just to get a clearer example, I was hoping for someone like Kaliyo Djannis and Jaesa Willsaam from SWTOR, some of their preferences was off even for my evil Sith/Imperial agent, but at least it was refreshing to repeat same class story playing differently. In ESO I might play with Bastian or Isobel or Zerith-var and notice no difference, because there is barely any.
JemadarofCaerSalis wrote: »I am not a drinker, so that wouldn't help me. For me, it was the whole 'this tastes like a hay bale' that did me in, because it did. Never managed to get over it.
Hop also helps as a completely non-alcoholic tea. Other than that: Passionflower, Valerian and, what was it... St John's wort (I had sleeping issues when I was younger - or maybe not, but my sleeping habits and circadian rhythm are a little... socially incompatible).JemadarofCaerSalis wrote: »The more I read, the more I am looking forward to using the Necromancer As long as the soul gem passive doesn't give negative rapport (and it is said it doesn't), I don't really care how he feels about filling soul gems (to be honest, I always found it a bit questionable. Not enough to NOT do it, naturally, but still a bit dodgy...). Will have to see about the rest of his personality.
Yeah, his story sounds interesting so far. Especially if there's really deep lore this time. I will definitively adventure with him - I don't think it will be that bad.
I'm still very concerned about the Altmer, though. The flirtyness. The dislike of books. Just no. Especially the latter I can absolutely not comprehend.
If it's really all lore books except for some small notes within quests, it's just... such a strange decision?! The lore is one of the best things about this game (and one of the aspects that's superb about TES altogether), so how can they basically introduce a mechanism that pushes us to avoid reading these texts?! I think some of the biggest TES fans are from the lore community. In general I perceive the lore people to be very loyal to the franchise. Also for the sake of the writers, reading their stories should be encouraged, not punished. Also, even if I am not a violent person at all, there's something about disturbing me while reading (or even nagging about me reading) that really irritates me It only makes me really dislike a companion, and that can't really be ZOS' intention.
JemadarofCaerSalis wrote: »My sleeping habits could probably be best described as a mixture of 'sleep, what's that?', 'meow!' and 'rotiserrie chicken'
JemadarofCaerSalis wrote: »(and while I know other people want more stereotypical khajiit, I am glad that the two companions don't use the 'this one' type speak. It gets old fast)
JemadarofCaerSalis wrote: »I remember in Morrowind, being disappointed that some of the 'books' were basically just synopsis of books and not full novels. I probably would have sat there, in game, reading an entire 500+ page novel, if they had them.
JemadarofCaerSalis wrote: »Someone who is going to make comments when I stop to read one? Lets just say they aren't going to be around for long
Already existing NPCs will never become companions. We were told they will all be completely new characters.
JemadarofCaerSalis wrote: »My sleeping habits could probably be best described as a mixture of 'sleep, what's that?', 'meow!' and 'rotiserrie chicken'
My main "problem" is that I'm absolutely nocturnal (and it probably is a family thing, as my father was the same). As soon as I have no appointments by day my sleeping rhythm will immediately change. Meaning: As soon as it's weekend or holiday or vacation time or I don't have fixed working hours (which is my preference for obvious reasons), I will be awake at night and go to sleep at dawn. Nothing helps. I generally don't sleep much, either. My whole middle and high school time (which in my country is between age 13 and 19), I had the same schedule on weekdays: Turning the computer off at midnight, spending time with calm things like reading, writing or drawing from midnight to 3 a.m., sleeping from 3 to 6 a.m., getting up at 6. At university, I usually chose evening seminaries; I didn't mind being at uni until 10 p.m. (and not being home before 11.30 or so) as long as it meant not having to show up before early afternoon. Right now, I spend most nights reading and writing (neccessary as well as useless things ), listening to music and looking into the forum every now and then. Ah, yes, and when I'm very focussed on something, I sometimes don't eat or sleep for days because it would be an interruption and I hate interruptions. I know it's unhealthy.JemadarofCaerSalis wrote: »(and while I know other people want more stereotypical khajiit, I am glad that the two companions don't use the 'this one' type speak. It gets old fast)
No matter if I like that speech style or not, I think it's a strange decision because it's a usual part of their culture (some real world cultures have it, too), so if it doesn't apply to a character, it's really unusual and should have a meaning (it was the first thing I noticed about the last anniversary event pastry chef Khajiit - then through dialogue it turned out he has been adopted and grew up among humans, which was a good explanation to me). How likely is it that none of the only 2 Khajiit companions talk like an ordinary member of their culture? Why would we only meet exceptions to the ordinary?JemadarofCaerSalis wrote: »I remember in Morrowind, being disappointed that some of the 'books' were basically just synopsis of books and not full novels. I probably would have sat there, in game, reading an entire 500+ page novel, if they had them.
True. And it was the same in Deus Ex 1, which was another game I played like crazy back then, roughly 20 years ago (or almost 25 - it's scary, isn't it? ).JemadarofCaerSalis wrote: »Someone who is going to make comments when I stop to read one? Lets just say they aren't going to be around for long
This as well as the flirting call for a "punch" feature for both companions as well as other npcs. As in "press å to punch npc in their face". I wouldn't even mind a 20 point rapport loss. And I would probably travel to High Isle again to have a little talk with Jakarn.Already existing NPCs will never become companions. We were told they will all be completely new characters.
I wouldn't mind if the new ones would be just as well-written and interesting. Strangely, even when having them around more regularly and for a longer time than a normal quest npcs, it is rarely the case. I really like Azandar, but my absolute favorite npcs from this game are just ordinary quest npcs. And it's not even about looks.
JemadarofCaerSalis wrote: »My sleeping habits could probably be best described as a mixture of 'sleep, what's that?', 'meow!' and 'rotiserrie chicken'
My main "problem" is that I'm absolutely nocturnal (and it probably is a family thing, as my father was the same). As soon as I have no appointments by day my sleeping rhythm will immediately change. Meaning: As soon as it's weekend or holiday or vacation time or I don't have fixed working hours (which is my preference for obvious reasons), I will be awake at night and go to sleep at dawn. Nothing helps. I generally don't sleep much, either. My whole middle and high school time (which in my country is between age 13 and 19), I had the same schedule on weekdays: Turning the computer off at midnight, spending time with calm things like reading, writing or drawing from midnight to 3 a.m., sleeping from 3 to 6 a.m., getting up at 6. At university, I usually chose evening seminaries; I didn't mind being at uni until 10 p.m. (and not being home before 11.30 or so) as long as it meant not having to show up before early afternoon. Right now, I spend most nights reading and writing (neccessary as well as useless things ), listening to music and looking into the forum every now and then. Ah, yes, and when I'm very focussed on something, I sometimes don't eat or sleep for days because it would be an interruption and I hate interruptions. I know it's unhealthy.
JemadarofCaerSalis wrote: »Thinking about it, I do think that most khajiit often DO travel in groups of other khajiit.
JemadarofCaerSalis wrote: »Deus Ex had boo... OH I REMEMBER! I don't remember what they were about specifically, but I remember finding them and reading them.
JemadarofCaerSalis wrote: »I agree, I didn't really pay much attention to Jakarn, but Darien? he was in way to many quests for me.
JemadarofCaerSalis wrote: »As for existing characters, I would want two (technically three), though they aren't the ones everyone else wants. Revus and his Magister, and Raynor.
For some reason I just liked those characters.
That's something that is noticeable through the whole game: You can make your character cliché "evil" looking, including "evil" looking mount and pet, and you can join one murder cult and you can steal, you can use a few necromantic abilities, you can (for whatever reason) threaten some travelling merchants, but except for that, you have to play the good hero if you do questing. You literally help everyone and their dog, if a companion is not the shining hero from the beginning there's a "become a better person" story arc, you can't even say something unfriendly to anyone (unless it's a story villain). Or more precise, you even become everyone's "friend" when doing their quests, you don't even have the option to say you're only a mercenary doing it for the money.
I think having more dialogue options and maybe quest choices would already help a lot. And accepting that some people might want to play an "evil" character or have an "evil" companion without a redemption arc (on in case or Zerith-var, some very unusual story to even make a necromencer a flawlessly "good" character).
JemadarofCaerSalis wrote: »Thinking about it, I do think that most khajiit often DO travel in groups of other khajiit.
A Khajiit caravaneer would be one that was raised typically but still travels abroad a lot. Although I'd prefer not to get another Khajiit companion right now - I'd rather see them release a Nord, Bosmer or Orc finally, for people who really like these races.JemadarofCaerSalis wrote: »Deus Ex had boo... OH I REMEMBER! I don't remember what they were about specifically, but I remember finding them and reading them.
Everything from 21th century history, excerpts from real-world philosophy books and parodic things to Shakespeare and Sun Tzu's Art of War It wasn't as extreme in scope as TES's lorebooks, but it was certainly enjoyable. And it was really something special back then. I think I spent over 100 hours with the game, reading everything, listening to all dialogues.JemadarofCaerSalis wrote: »I agree, I didn't really pay much attention to Jakarn, but Darien? he was in way to many quests for me.
I actually didn't even dislike Jakarn initially, but in High Isle he was absolutely obnoxious.JemadarofCaerSalis wrote: »As for existing characters, I would want two (technically three), though they aren't the ones everyone else wants. Revus and his Magister, and Raynor.
For some reason I just liked those characters.
For me it's Revus, Fennorian, and to some extent Raynor. Also Sotha Sil, but I know he's busy And yes, there's a pattern, I know.
JemadarofCaerSalis wrote: »Same here. I also kept going back to make sure the doctor survived :P As well as the pilot. I had several play throughs of Deus Ex, and it was enjoyable each and every time. Ah, okay, that would be why they didn't really stick with me, because they were things that I would see pretty much anywhere. Yeah, it was enjoyable, and, much like morrowind, something different to what we typically saw. Plus, the writing was good. The prequels are okay, but I am not fond of prequels, because we already know where they have to end up.
JemadarofCaerSalis wrote: »I forgot Fenn! Yeah, he would be nice as well, though he didn't really 'click' for me as much as the other two did. Sotha Sil would be good as well.
I also think we may have the same pattern/tastes At least to a certain extent.
JemadarofCaerSalis wrote: »Same here. I also kept going back to make sure the doctor survived :P As well as the pilot. I had several play throughs of Deus Ex, and it was enjoyable each and every time. Ah, okay, that would be why they didn't really stick with me, because they were things that I would see pretty much anywhere. Yeah, it was enjoyable, and, much like morrowind, something different to what we typically saw. Plus, the writing was good. The prequels are okay, but I am not fond of prequels, because we already know where they have to end up.
It was really different to what was common back then (also the books - I can't think of any other games except for medieval/fantasy rpgs that had books or just readable notes to that extent in that era, even if most were just for flavor, basically). Deus Ex 2 was not quite it. Not as horrible as some people claim it to be, althought it was disappointing compared to the first one. The 3rd one got better gain, even if I don't really find it comparable to the first one anymore except for the overall setting (but it was entertaining in its own way, and the writing was still good).JemadarofCaerSalis wrote: »I forgot Fenn! Yeah, he would be nice as well, though he didn't really 'click' for me as much as the other two did. Sotha Sil would be good as well.
I also think we may have the same pattern/tastes At least to a certain extent.
It's always elven scholars, usually younger and helpless and in need of someone who rescues or protects them. I tell you my protective instincts will kill me one day. Even Sotha Sil once fell into that category.
JemadarofCaerSalis wrote: »Okay, I was wrong. We have the exact same pattern/tastes That could be me describing what I like :P Same with the protective instincts. I distrust what anyone tells me, and always want to hear the other side. Except when it comes to young scholars, especially elven ones. Then I am ready to take on the world :P
JemadarofCaerSalis wrote: »Okay, I was wrong. We have the exact same pattern/tastes That could be me describing what I like :P Same with the protective instincts. I distrust what anyone tells me, and always want to hear the other side. Except when it comes to young scholars, especially elven ones. Then I am ready to take on the world :P
Now I imagine how it would have ended if my main would have met a young Mannimarco being scolded by Vanus Galerion (and giving him puppy eyes) - he would probably have beaten Galerion up while demanding to leave that poor young man alone I can't help it. Although that necromancy thing is a little unnerving. As in unhygienic.
"Of course, the irony is that Elsweyr of the Second Era is so different than the sixteen kingdoms of Zerith's time. Luckily, this gives him a lot to grapple with and learn over the course of his story."
“Companion development has evolved based on player data and player feedback through videos and posts,” says Day. “We desire to have the companion feature feel as if you truly have a friend playing by your side and providing commentary on how you play the game.”
From the latest news article:
https://www.elderscrollsonline.com/en-us/news/post/66831"Of course, the irony is that Elsweyr of the Second Era is so different than the sixteen kingdoms of Zerith's time. Luckily, this gives him a lot to grapple with and learn over the course of his story."
Why does it always have to be a story about learning and improving? I find gaining insights a wonderful thing in reality and think that it's possible to learn something new every day, but I don't think it has to be the main aspect for a character story that often.“Companion development has evolved based on player data and player feedback through videos and posts,” says Day. “We desire to have the companion feature feel as if you truly have a friend playing by your side and providing commentary on how you play the game.”
This is confusing. Who is "we"? And do people really want to companion to feel like a friend playing the game with them instead of a character from the narration? And do these friends usually complain about the things they are doing in game? "Hey! Don't pick that mushroom or I'll log off!" Do such people exist? I doubt it.
For those who don't read patch notes, new necromancer companion is Khajiit priest of the Order of the Hidden Moon (Azura's cult) sent forward in time from the First Era. Not only he's just another boring preachy guy who hates theft and murder but he also dislike filling soul gems and using necromancer abilities near civilians (like really?). There are already not clear distinction between them as most of companions uphold same universal values, necromancer was the opportunity to introduce someone who don't blend with the world like any other friendly generic NPC and have some personality, but nope. What's the point of all those evil looking outfit and weapons styles (looking at new crown crates), horrific mounts and pets if all we can do is roleplay hero, surrounded by generic benevolent sidekicks? And mind you, I enjoy playing hero as well, but it's getting boring and repeating stories on the characters of the same mind simply uninspiring.
Just to get a clearer example, I was hoping for someone like Kaliyo Djannis and Jaesa Willsaam from SWTOR, some of their preferences was off even for my evil Sith/Imperial agent, but at least it was refreshing to repeat same class story playing differently. In ESO I might play with Bastian or Isobel or Zerith-var and notice no difference, because there is barely any.
Just to get a clearer example, I was hoping for someone like Kaliyo Djannis and Jaesa Willsaam from SWTOR, some of their preferences was off even for my evil Sith/Imperial agent, but at least it was refreshing to repeat same class story playing differently. In ESO I might play with Bastian or Isobel or Zerith-var and notice no difference, because there is barely any.
JemadarofCaerSalis wrote: »I have the feeling that they misunderstood (or there is a heck of a lot of private feedback that we don't see) what people mean by 'commentary on how you play the game'.
I don't want my companions to go 'eww you want to pick mushrooms?', but rather go 'Hey, do you remember when you/we freed this town?'