"Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set...".
Twohothardware wrote: »Glad we can finally get back to noone bothering to run any of their new class sets or waste time running Infinite Archive. They've nerfed every decent set they put out until noone uses it. If it's not BETTER than other current sets there is no reason to chase something that requires a lot of grinding.
Joy_Division wrote: »Why bother going through the trouble of having class sets if they aren't allowed to be better than generic stuff from 2018?
Corrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
From a pvp perspective this set was totally abit to much and needed adjustment but after playing around with it on pts for a few days as of this first pts week it's 100% a dead set would never use it over alternatives
Corrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
This has to be a joke. DK was busted for at least 2 years straight and they did the bare minimum to bring it back in line. Of course the playfield around it has changed too, but neither of the nerfs you mention took away significant burst from DK. Yes combustion is marginally weaker, but that didn't kill burst. Corrosive gives the same amount of penetration if you wish to burst with it, you just don't get the free ulti-regen while being near invulnerable. This ultimate was broken beyond comprehension as an offensive and defensive tool and even insinuating that this was an acceptable is discrediting your statements.
Ok, I will explain: corrosive do not generate ulti anymore and DkCorrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
This has to be a joke. DK was busted for at least 2 years straight and they did the bare minimum to bring it back in line. Of course the playfield around it has changed too, but neither of the nerfs you mention took away significant burst from DK. Yes combustion is marginally weaker, but that didn't kill burst. Corrosive gives the same amount of penetration if you wish to burst with it, you just don't get the free ulti-regen while being near invulnerable. This ultimate was broken beyond comprehension as an offensive and defensive tool and even insinuating that this was an acceptable is discrediting your statements.
First off, @Vaqual are you a DK main? If not, which class do you main?
It seems you are stuck in the past and just got out the time capsule here.
I do main the class and will explain how the corrosive nerf took the burst off for PvP. DKs built to generate ultimate and sustain from the Battle Roar passive. Since you cannot generate ultimate during corrosive now, we must spent points in sustain to survive. Points we have to take out from damage. Also, we must build ultimate for a long time before having corrosive again, which makes you sit there as target for counters (remember the range meta? DKs have no mobility). Most of players are not even using corrosive anymore, except some mech acuity builds who are still out there.
Third, the Combustion passive nerf also gave a further hit at sustain and I don't need to explain again why this means less damage.
All of this with the great decision of making all DOTs standard. Now, players stuck in the past complain from Pyrebrand and more nerf on the way. If you are not a DK main, you will see that this behaviour will come around to your class too, which will be also affected by nerfs sooner rather than later.
DKs are relegated to support on groups and are boring to play solo now. I am playing mostly warden in ballgroups as I have said before and for a reason.
Ok, I will explain: corrosive do not generate ulti anymore and DkCorrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
This has to be a joke. DK was busted for at least 2 years straight and they did the bare minimum to bring it back in line. Of course the playfield around it has changed too, but neither of the nerfs you mention took away significant burst from DK. Yes combustion is marginally weaker, but that didn't kill burst. Corrosive gives the same amount of penetration if you wish to burst with it, you just don't get the free ulti-regen while being near invulnerable. This ultimate was broken beyond comprehension as an offensive and defensive tool and even insinuating that this was an acceptable is discrediting your statements.
First off, @Vaqual are you a DK main? If not, which class do you main?
It seems you are stuck in the past and just got out the time capsule here.
I do main the class and will explain how the corrosive nerf took the burst off for PvP. DKs built to generate ultimate and sustain from the Battle Roar passive. Since you cannot generate ultimate during corrosive now, we must spent points in sustain to survive. Points we have to take out from damage. Also, we must build ultimate for a long time before having corrosive again, which makes you sit there as target for counters (remember the range meta? DKs have no mobility). Most of players are not even using corrosive anymore, except some mech acuity builds who are still out there.
Third, the Combustion passive nerf also gave a further hit at sustain and I don't need to explain again why this means less damage.
All of this with the great decision of making all DOTs standard. Now, players stuck in the past complain from Pyrebrand and more nerf on the way. If you are not a DK main, you will see that this behaviour will come around to your class too, which will be also affected by nerfs sooner rather than later.
DKs are relegated to support on groups and are boring to play solo now. I am playing mostly warden in ballgroups as I have said before and for a reason.
YandereGirlfriend wrote: »Ok, I will explain: corrosive do not generate ulti anymore and DkCorrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
This has to be a joke. DK was busted for at least 2 years straight and they did the bare minimum to bring it back in line. Of course the playfield around it has changed too, but neither of the nerfs you mention took away significant burst from DK. Yes combustion is marginally weaker, but that didn't kill burst. Corrosive gives the same amount of penetration if you wish to burst with it, you just don't get the free ulti-regen while being near invulnerable. This ultimate was broken beyond comprehension as an offensive and defensive tool and even insinuating that this was an acceptable is discrediting your statements.
First off, @Vaqual are you a DK main? If not, which class do you main?
It seems you are stuck in the past and just got out the time capsule here.
I do main the class and will explain how the corrosive nerf took the burst off for PvP. DKs built to generate ultimate and sustain from the Battle Roar passive. Since you cannot generate ultimate during corrosive now, we must spent points in sustain to survive. Points we have to take out from damage. Also, we must build ultimate for a long time before having corrosive again, which makes you sit there as target for counters (remember the range meta? DKs have no mobility). Most of players are not even using corrosive anymore, except some mech acuity builds who are still out there.
Third, the Combustion passive nerf also gave a further hit at sustain and I don't need to explain again why this means less damage.
All of this with the great decision of making all DOTs standard. Now, players stuck in the past complain from Pyrebrand and more nerf on the way. If you are not a DK main, you will see that this behaviour will come around to your class too, which will be also affected by nerfs sooner rather than later.
DKs are relegated to support on groups and are boring to play solo now. I am playing mostly warden in ballgroups as I have said before and for a reason.
I agree with you that the Combustion (and Pyrebrand) nerf was unwarranted but Corrosive WAS absolutely busted.
@Vaqual you did not answer which class you main, so I am assuming you are not a DK main. If you did not need the explanation, your first message calling a joke and saying that no burst was lost was not fully honest, was it?
The corrosive nerf is past now and there is no point in creating a discussion over it. The fact is that DKs have received enough nerfs already and now because some players cannot get over the past they keep hammering the class. Pyrebrand is next.
Also the ballgroup does not dictate my game play. It is just a lot more fun to run with the group on a warden than playing solo on a DK right now. Wardens have much more burst with shalks and spin 2 win.