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PTS Update 44 - Feedback Thread for Scribing Focus Scripts

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the Focus Scripts. Specifically, the focus is on testing how Banner Bearer functions and works within your playstyle. Specific feedback that the team is looking for includes the following:
  • What do you think of the Additional Scripts available for our existing Grimoires in U43? Do you feel there are still significant gaps on any of the Grimoires?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on September 16, 2024 9:49PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • ESO_Nightingale
    ESO_Nightingale
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    Definitely a fan of the new damage type focuses added. Specifically chilling knife, trample and torchbearer.

    I appreciate the commitment to retroactively adding damage types to existing grimoires. i hope to see chilling vault and smash added soon as well!

    Chilling Torch
    image.png?ex=66ea207c&is=66e8cefc&hm=177d627c847053bb2680419706276cf3bde3950dcbd5331d66afabfbd11edb7f&=&format=webp&quality=lossless&width=550&height=294

    Chilling Knife (throw)
    image.png?ex=66ea2136&is=66e8cfb6&hm=cc55f7a42336dc0e331544d44177f72664f176e2afcdb9c68ef3c398f061fbea&=&format=webp&quality=lossless

    Chilling Knife (return)
    image.png?ex=66ea2151&is=66e8cfd1&hm=8916a4471333733d25730226a55ed4648f16fb8190188feeff01284d8737dbde&=&format=webp&quality=lossless

    Chilling Trample
    image.png?ex=66ea21a0&is=66e8d020&hm=30489d5067c4b1a01dd974c7cc646e0ddb7e56606209892b3dca321cd545d6a4&=&format=webp&quality=lossless

    ----
    Unfortunately the visual apperance does not change the damage type.

    Critical Charge: Winter's Gale (charge)
    image.png?ex=66ea24d6&is=66e8d356&hm=9fd27809205e105e85b6679f4aaba69f7c260cb8a3bcf092259e815506290310&=&format=webp&quality=lossless&width=322&height=350

    Critical Charge: Winter's Gale (ground effect)
    image.png?ex=66ea24ed&is=66e8d36d&hm=03df26cf2b38574e331717e869397ca9349deaa08cb9dc420fdd5503e1eaf447&=&format=webp&quality=lossless&width=385&height=350

    Volley: Winterfall
    image.png?ex=66ea2591&is=66e8d411&hm=5c4287fa2d4157b41c9a7ca796f0ef1d5da73604883b7282de6341aae72c8b61&=&format=webp&quality=lossless

    Icy Comet: Winter's Blast
    image.png?ex=66ea2525&is=66e8d3a5&hm=3576ee09c70113c138a643559fdaa7fd6448821bc58211c58f960e50f6c8781f&=&format=webp&quality=lossless&width=550&height=312


    Edited by ESO_Nightingale on September 17, 2024 3:21PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MashmalloMan
    MashmalloMan
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    rtgfp7g6xk49.png
    7u7282e13xn2.png
    rizki84034dx.png

    Thank you for updating the Sorcerer passive and Class Set to require a permenant pet, we've been asking for this since their inceptions.

    Can you also include the Sorcerer Class Signature Script? I can only assume you forgot about this unique interaction, because it actively goes against your statements as to why you changed the passive and set in the first place.

    Thank you.

    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • SkaiFaith
    SkaiFaith
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    Could anyone share a screenshot of chilling torchbearer visuals? The flame colour...
    I'm on console but I am REALLY looking forward to this = sounds awesome!
    I greatly appreciate all these additions <3

    Edit:
    @ESO_Nightingale THANK YOU! They are all awesome and I'm definitely converting to chilling torchbearer next patch, so cool!
    Edited by SkaiFaith on September 17, 2024 4:53AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Jsmalls
    Jsmalls
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    Love the more additions to the Scribing abilities. Finally can get shock on Ulf contingency for my Storm Cursed Sorc!!!

    Would really like to see another balance pass on buf durations of certain Major buffs like Brutality/Sorcery, Savagery/Prophecy, and Major resolve. If these are tied to lingering torment they are a hindrance to recast that doesn't like up with the DoT. And in PvP reapplying these common buffs every 10 seconds is too much.
  • Sleep724
    Sleep724
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    Why didn’t shield throw get any additional scripts added to it?
  • Zilian92
    Zilian92
    Soul Shriven
    My feedback concerns the scribing skills and the persistent issue with the armory system not remembering which scripts are selected for the scribing skill.
    Here's my situation: I primarily play my character as a tank, which requires one set of scripts. However, for PvP, I need a completely different set. If I simply want to do a daily random dungeon and a daily battleground, I have to redo my scribing skills multiple times per day. This process is very inconvenient and costly, which makes me want to avoid using scribing skills altogether.

    A simple improvement to the armory system would solve this problem and make scribing skills much more convenient to use. I would appreciate at least some acknowledgment that you're aware of this issue and are working towards a solution. It is very disheartening that this problem still hasn't been addressed. I was really hoping this would be improved in this update. Without this improvement, the full potential of scribing remains unrealized.
  • EnerG
    EnerG
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    My feedback is that the banner bearer is a good skill, with flawed execution. It currently does not need to be activated but the skill only persists on the bar it's currently slotted, meaning it needs to be double bar'd.

    In more organized groups this MAY be mitigated by having other players supplement the 2 skills you are losing in order to have this slotted. However for unorganized groups (more than 70% of the player-base I'd assume) this 2 skill deficit will not be viable.

    I like how banner bearer works minus this, I think the buff and debuffs for running it are well thought out.

    My thinking is that the skill should be a toggle that persists through bar swap. When activated the skill gives its buffs and debuffs and persists regardless of bar swap untill it it toggled off or the player dies.

    Thank you.
    Edited by EnerG on September 17, 2024 12:35AM
  • LukosCreyden
    LukosCreyden
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    Has anyone got video or screenshots of wield soul and soul burst with bleed? I teallt wanna see it!
    Struggling to find a new class to call home.Please send help.
  • Meredy
    Meredy
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    Banner Bearer definitely should not deactivate while bar swapping. It makes it very difficult to incorporate it into any build at all because of most of the buffs you can apply to it. It would also make it much more flexible to incorporate in dps playstyles
  • gariondavey
    gariondavey
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    Scribing major buffs like brutality and savagery should last 20 seconds
    Zos said we should have to buff less
    10 second duration on buffs is not buffing less
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Turtle_Bot
    Turtle_Bot
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the Focus Scripts. Specifically, the focus is on testing how Banner Bearer functions and works within your playstyle. Specific feedback that the team is looking for includes the following:
    • What do you think of the Additional Scripts available for our existing Grimoires in U43? Do you feel there are still significant gaps on any of the Grimoires?
    • Do you have any other general feedback?


    It's always nice to see more options being added for the scribing skills.
    • What do you think of the Additional Scripts available for our existing Grimoires in U43? Do you feel there are still significant gaps on any of the Grimoires?
      • Some nice additions here that players have been asking for.
      • There are still quite a few gaps. The most noticeable in particular is that shock damage is still missing for ALL of the stamina weapon scribing skills (most of which now have frost as well as magic damage options and some even have flame damage, but still none have shock damage yet).
    • Do you have any other general feedback?
      • Mostly just to look at adding shock damage scripts to some of the stamina weapon scribing skills (shield throw and travelling knife would be ideal starting points).
  • ESO_Nightingale
    ESO_Nightingale
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    Decided to see what the rest of them look like

    Ulfsild's Contingency:

    Shocking Contingency:
    image.png?ex=66ec2731&is=66ead5b1&hm=bf515da60a786af2fa42deb87201150497024f76d8fed85d2913dae75e0541d8&=&format=webp&quality=lossless&width=966&height=705

    Bloody Contingency:
    7v2bdr61rv4v.png?ex=66ec2765&is=66ead5e5&hm=b788e9b017d690e7d937cea996b58e6c57bae7ac477c416a3e335544ff8aff05&=&format=webp&quality=lossless&width=545&height=350


    Wield Soul:

    Firey Soul:
    image.png?ex=66ec27bb&is=66ead63b&hm=5dc721fe8599fe4a5eaefbab7606d78c4e7a560b2855d7f78c4dd11e285f0d9d&=&format=webp&quality=lossless&width=286&height=350

    Bloody Soul:
    70xq0a1f1z6w.png?ex=66ec2773&is=66ead5f3&hm=d71067bdfbd6e26513e387efc4c9c51b42cdd399d22824ed54f7c40b5f2a0c70&=&format=webp&quality=lossless&width=221&height=350

    Pestilent Soul:
    image.png?ex=66ec27ee&is=66ead66e&hm=2c856f9d69d47beeb86edf66a6f339da6dd2e4c151f2eefca59989d6e58d0b7d&=&format=webp&quality=lossless


    Soul Burst:

    Firey Burst:
    image.png?ex=66ec2820&is=66ead6a0&hm=725555b03ef804c69b1715c7611aa8513fb3b0ce669238f4ba42af3dee6e8b70&=&format=webp&quality=lossless&width=1155&height=705

    Bloody Burst:
    3u8u4iv6abpf.png?ex=66ec2a55&is=66ead8d5&hm=5846aade786df06cd994ec5f2ad884b7f0e60356bd34298ddb3e9055bafc0024&=&format=webp&quality=lossless&width=550&height=296

    Pestilent Burst:
    image.png?ex=66ec284e&is=66ead6ce&hm=05940465d570b98c648d6f3de031d5280187a9509b55cdb6e44df687844fa076&=&format=webp&quality=lossless&width=948&height=705


    Vault:

    Bloody Vault:
    image.png?ex=66ec288e&is=66ead70e&hm=adc934df60a52fb1c2995744141c73e3569ac882f6274e4dfe4e2d242dec5ce2&=&format=webp&quality=lossless&width=519&height=350


    Smash:

    Venomous Smash:
    image.png?ex=66ec2929&is=66ead7a9&hm=6fad863cdba8d186c3ffa03095c4250e7a23d77a8858b19958d7e4e2810d0d68&=&format=webp&quality=lossless


    Elemental Explosion:

    Sundering Explosion:
    image.png?ex=66ec28d0&is=66ead750&hm=e72311258af427deae25620cc16d5334c6541bcd3ec28256d9f94e559055d34e&=&format=webp&quality=lossless



    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • YandereGirlfriend
    YandereGirlfriend
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    Those new animations are SO good! The art team has been on fire lately!

    Couple of things:

    1. Can we please get Traveling Knife range buffed to 22 meters like Shield Toss? Really not sure why it is nerfed to a meager 15 meters. But it puts crushing limitations on the use of the overall ability that ought not to be there.

    2. Let's get Shock Damage for the weapon abilities.

    3. Please extend "common" Major buffs (e.g. Major Brutality/Sorcery, Savagery/Prophecy, Endurance/Intellect/Fortitude) to 20 seconds duration. We all know that those buffs are nowhere near as impactful or rare as Major Vitality, Heroism, etc.
  • umagon
    umagon
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    With the introduction of more scripts to soul magic I think oblivion’s foe needs to be updated to better reflect the play style. I suggest on the 5th set bonus reads:

    “When you deal damage with soul magic, consumes a soul gem to deal X amount of Y damage this can only occur every Q secs. Also a mark is placed on the target for 10 secs, if the target dies while effected by the mark it fills a soul gem.”

    The Y damage would match the damage type of the soul magic done. So, for example if bleed damage was done, a soul gem would be consumed to deal additional bleed damage.

    The idea is to better have a better synergetic relationship with use of soul gems, where players are using them in part as fuel for their soul magic. Also, consider increasing the stack amount for soul gems.
  • YandereGirlfriend
    YandereGirlfriend
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    umagon wrote: »
    With the introduction of more scripts to soul magic I think oblivion’s foe needs to be updated to better reflect the play style. I suggest on the 5th set bonus reads:

    “When you deal damage with soul magic, consumes a soul gem to deal X amount of Y damage this can only occur every Q secs. Also a mark is placed on the target for 10 secs, if the target dies while effected by the mark it fills a soul gem.”

    The Y damage would match the damage type of the soul magic done. So, for example if bleed damage was done, a soul gem would be consumed to deal additional bleed damage.

    The idea is to better have a better synergetic relationship with use of soul gems, where players are using them in part as fuel for their soul magic. Also, consider increasing the stack amount for soul gems.

    This is a really cool idea!
  • MashmalloMan
    MashmalloMan
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    Please update skill lines which you expect us to use active abilities from to interact in some type of way for being slotted, and being used.

    Looking at Soul Magic with old passives, mostly useless and dated. Soul gems are super abundant, yet 2/3 passives are dedicated to them like they're some type of rare item like Transmutes. Soul Shatter is a cool idea, but scales from health and has a ridiculous cooldown of 2 minutes, that wouldn't convince anyone to slot a Soul Magic skill, let alone even purchase the passive.

    Assault and Support are nothing but vertical pvp progression systems that really have no right being attached to these skill lines in the first place, although the 10% magicka recovery for slotting is decent, thats all it has. Could do any number of bonuses.

    Then we have skill lines I imagine you'll build Grimoires for eventually like Undaunted. Not a single passive for using or slotting skills. Why not introduce some pve group utility like -1% damage received from monsters for slotting or -2% cost reduction. Anything. Minor protection for 10s when casted. I don't know.

    Skill lines that have no active abilities, but might some day like Thieves guild, Darkbrotherhood, etc. Please. Do something with them. Big opportunities to not just add more skills, but to make them fun to build around or use because they also have their own unique passive interactions like you can find with Mages guild, Fighters Guild, or Psijic Order. All weapons are good, you can also use them as role models, but these 3 are particularly good examples for universal non weapon based lines.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • gariondavey
    gariondavey
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    Major buffs like brutality and savagery should be 20 seconds
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Tommy_The_Gun
    Tommy_The_Gun
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    I have very controversial take on all of the Scribing skills, as I do think that Push / Pull / Knockback should not be a part of those skills at all. It just creates more issues and solves non of them...
    Edited by Tommy_The_Gun on September 22, 2024 6:11PM
  • LukosCreyden
    LukosCreyden
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    Most Scribing buffs and debuffs ahould be a 20 second duration. Buff upkeep sucks and 10 seconds is simply too short, making many of these unenjoyable to use.

    As an example; Wield Soul can be given the Major Breach debuff effect. Unfortunately, it only lasts 10 seconds, making it redundant when compared to the other options available. 10 seconds is too short.
    Struggling to find a new class to call home.Please send help.
  • MashmalloMan
    MashmalloMan
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    Most Scribing buffs and debuffs ahould be a 20 second duration. Buff upkeep sucks and 10 seconds is simply too short, making many of these unenjoyable to use.

    As an example; Wield Soul can be given the Major Breach debuff effect. Unfortunately, it only lasts 10 seconds, making it redundant when compared to the other options available. 10 seconds is too short.

    I agree for Major Brutality/Sorcery, Major Resolve, Major Savagery/Prophecy, and Major Endurance/Intellect/Fortitude.

    I disagree for every other Major buff or debuff. The way the above 4 buffs are provided among classes, potions, sets, and skills, passively or actively is usually within the 20-30 second range or in the case of potions, 45 seconds. We've had years being conditioned to think this way, in a lot ways, these are all considered mandatory in most content while everything else has alternatives.

    The reality is, not all named buffs/debuffs are treated equally, and thats fine. It's what makes the game interesting.

    In the one case of Major Breach you gave an example for, this is an exception you've built an unrealistic standard for because Ele Susceptability has become OP in PVP and PVE once it guaranteed 3 status effects every 7.5s (5x over the duration), with no cost, for 30s. Even if you didn't need any one of 6 different effects it gives, it's strong enough to be a 30s DOT on its own for DPS. On most skills, you get 4-10s of Major breach, especially when it's a spammable like Crushing Weapon, as is Wield Soul in this case, so 10s feels fine for it.

    TLDR:

    20s = Major Brutality/Sorcery, Major Resolve, Major Savagery/Prophecy, and Major Endurance/Intellect/Fortitude
    4-5s = Major Expedition.. maybe
    10s = Everything Else
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
    MashmalloMan
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    Seems like the best place to request this...

    Can we get a "Charge" Focus in the future, allowing us a customizable gap closer that can also be used outside weapon lines?

    The easy dunks would be the single target Grimoire's that have "Pull" Focuses:
    • Wield Soul - 3780 Magicka - 22m - single target low damage.
    • Traveling Knife - 3780 Stamina - 15m - deals low damage to all enemies along the way.
    • Shield Throw - 3780 Stamina - 22m - single target low damage.

    Then you can get a little wacky with it as "Charge" could be used synonymously with movement as an identifier.
    • Vault - 3780 Stamina - Launches you forward instead of backwards. +33% cost if used again within 4s.
    • Smash - 3510 Stamina - Launches you forward 10m during the 0.6s cast time. +33% cost if used again within 4s.
    • Torchbearer - 3780 Stamina - Launches you forward 7m each swing (3x over 2s). +33% cost if used again within 4s.
    • Banner Bearer - Increases movement speed by +10%
    Edited by MashmalloMan on October 10, 2024 6:27PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ESO_Nightingale
    ESO_Nightingale
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    Seems like the best place to request this...

    Can we get a "Charge" Focus in the future, allowing us a customizable gap closer that can also be used outside weapon lines?

    The easy dunks would be the single target Grimoire's that have "Pull" Focuses:
    • Wield Soul - 3780 Magicka - 22m - single target low damage.
    • Traveling Knife - 3780 Stamina - 15m - deals low damage to all enemies along the way.
    • Shield Throw - 3780 Stamina - 22m - single target low damage.

    Then you can get a little wacky with it as "Charge" could be used synonymously with movement as an identifier.
    • Vault - 3780 Stamina - Launches you forward instead of backwards. +33% cost if used again within 4s.
    • Smash - 3510 Stamina - Launches you forward 10m during the 0.6s cast time. +33% cost if used again within 4s.
    • Torchbearer - 3780 Stamina - Launches you forward 7m each swing (3x over 2s). +33% cost if used again within 4s.
    • Banner Bearer - Increases movement speed by +10%

    That and a proper execute damage script
    Edited by ESO_Nightingale on October 11, 2024 5:02AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LittlePinkDot
    LittlePinkDot
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the Focus Scripts. Specifically, the focus is on testing how Banner Bearer functions and works within your playstyle. Specific feedback that the team is looking for includes the following:
    • What do you think of the Additional Scripts available for our existing Grimoires in U43? Do you feel there are still significant gaps on any of the Grimoires?
    • Do you have any other general feedback?

    Im on console so I cannot test it.. but thank you for adding Bleed to soul wield just like I was hoping for! It's like a Christmas present.

    Now my Warden stamina blood mage will be complete!
  • mdjessup4906
    mdjessup4906
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    I have very controversial take on all of the Scribing skills, as I do think that Push / Pull / Knockback should not be a part of those skills at all. It just creates more issues and solves non of them...

    Nooo don't you dare take away my necro tank's new magic chains!
  • BasP
    BasP
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    Though this comes a bit late, I definitely like additional Scripts for the existing Grimoires. The skills I've tried look great, and it's good to have more options.

    Do you feel there are still significant gaps on any of the Grimoires?
    • As others have said, it would be nice if the weapon skills could deal Shock Damage. And while there isn't really a gap between Smash and other skills, it would be cool if Smash could deal Frost Damage in the future as well.

    Do you have any other general feedback?
    • To make Smash more viable as some sort of semi-spammable on the front bar, I'd personally like it if it would get Signature Scripts similar to Traveling Knife's Warrior's Opportunity (Enemies hit take 8% more Martial damage for 5 seconds) and/or Assassin's Misery (Increases the chance to apply status effects on enemies by 100% for 10 seconds).
    • A Signature Script that applied a strong 4 or 5 second DOT would be fun too.
    • It'd be awesome if at least Major Brutality/Sorcery, Savagery/Prophecy and Resolve would always last 20 seconds. To a lesser extent, I'd also like it if Major Breach lasted 20 seconds as well.
    • I think that it would be nice if some of the Affix Scripts, such as Berserk, could be added to more Grimoires.

    Edit: I suppose that this suggestion is more far-fetched, but as someone that generally plays ESO solo I'd definitely like it if Warriors Opportunity could be added to Wield Soul (for example) and gave a buff similar to this: "Increase your damage done to monsters by 10% for 15 seconds. This value is decreased by 3% per ally you are grouped with."
    Edited by BasP on October 19, 2024 5:22AM
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