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New Sets

acastanza_ESO
acastanza_ESO
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Since they were missing from the patch notes:
Rewards for the Worthy Sets:
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qzv0ar78ism3.png

Battlegrounds Sets:
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  • notReclaimer
    notReclaimer
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    shared pain better have a cooldown cause holy
  • Thumbless_Bot
    Thumbless_Bot
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    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.
    Edited by Thumbless_Bot on September 16, 2024 8:00PM
  • jaws343
    jaws343
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    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.

    Wouldn't DK be hurt by this the most? It requires someone dealing DOT damage to you to proc it. So, if someone is wearing this, and a DK dots them up, that DK is going to be taking damage constantly.

    Seems like a good set though.

    For Tracker and Bulwark, I wonder if Force Pulse counts as 3 attacks here. Because if it does, you could very quickly build these stacks. And especially for Tracker, 475 spell damage seems almost a given in most combat situations.

    Fastrider + Tracker about to be BIS on Sorcs I think.
  • Jsmalls
    Jsmalls
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    Bulwark sounds devastating.

    Not because it isn't a fair 5 piece, but because it'll be a zergling set that most small scale players can't afford to use / would be useless to use. But 2 of these in a group of 12 though and good luck to anyone trying to use block to mitigate damage.
  • Vaqual
    Vaqual
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    lol everyone who doesn't get murdered by farstrider gets trapped in the server lag from shared pain

    farstrider + rallying cry = best counter for farstrider + rallying cry

    edit: oopsie swapped the set name, had to fix it
    Edited by Vaqual on September 16, 2024 10:32PM
  • xDeusEJRx
    xDeusEJRx
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    jaws343 wrote: »
    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.

    Wouldn't DK be hurt by this the most? It requires someone dealing DOT damage to you to proc it. So, if someone is wearing this, and a DK dots them up, that DK is going to be taking damage constantly.

    Seems like a good set though.

    For Tracker and Bulwark, I wonder if Force Pulse counts as 3 attacks here. Because if it does, you could very quickly build these stacks. And especially for Tracker, 475 spell damage seems almost a given in most combat situations.

    Fastrider + Tracker about to be BIS on Sorcs I think.

    This set will hurt everyone because let's not forget ice staff back bar with Elemental susceptibility is still one of the most popular back bar combos in PVP, so it will effect most PVP'ers. DK just more so
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • sarahthes
    sarahthes
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    Jsmalls wrote: »
    Bulwark sounds devastating.

    Not because it isn't a fair 5 piece, but because it'll be a zergling set that most small scale players can't afford to use / would be useless to use. But 2 of these in a group of 12 though and good luck to anyone trying to use block to mitigate damage.

    Throw a couple more in the dodge set and there's some fun.
  • VinnyGambini
    VinnyGambini
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    Farstrider - decrease enemys crit resist by 40% - SERIOUSLY? What about stamina NB using ambush + guaranteed crit surprise attack? 15k dmg? 30k mercisess resolves? Seriously if someone play ESO for PvP, it's time to change game...
  • CameraBeardThePirate
    CameraBeardThePirate
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    Jsmalls wrote: »
    Bulwark sounds devastating.

    Not because it isn't a fair 5 piece, but because it'll be a zergling set that most small scale players can't afford to use / would be useless to use. But 2 of these in a group of 12 though and good luck to anyone trying to use block to mitigate damage.

    Meh, it'll stop troll tanks which is needed. Sure, they should probably fix that problem by nerfing Block Mitigation itself, but I'll take this.
  • CameraBeardThePirate
    CameraBeardThePirate
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    xDeusEJRx wrote: »
    jaws343 wrote: »
    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.

    Wouldn't DK be hurt by this the most? It requires someone dealing DOT damage to you to proc it. So, if someone is wearing this, and a DK dots them up, that DK is going to be taking damage constantly.

    Seems like a good set though.

    For Tracker and Bulwark, I wonder if Force Pulse counts as 3 attacks here. Because if it does, you could very quickly build these stacks. And especially for Tracker, 475 spell damage seems almost a given in most combat situations.

    Fastrider + Tracker about to be BIS on Sorcs I think.

    This set will hurt everyone because let's not forget ice staff back bar with Elemental susceptibility is still one of the most popular back bar combos in PVP, so it will effect most PVP'ers. DK just more so

    It might not proc off ele sus, since status effects typically don't proc sets.
  • xDeusEJRx
    xDeusEJRx
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    xDeusEJRx wrote: »
    jaws343 wrote: »
    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.

    Wouldn't DK be hurt by this the most? It requires someone dealing DOT damage to you to proc it. So, if someone is wearing this, and a DK dots them up, that DK is going to be taking damage constantly.

    Seems like a good set though.

    For Tracker and Bulwark, I wonder if Force Pulse counts as 3 attacks here. Because if it does, you could very quickly build these stacks. And especially for Tracker, 475 spell damage seems almost a given in most combat situations.

    Fastrider + Tracker about to be BIS on Sorcs I think.

    This set will hurt everyone because let's not forget ice staff back bar with Elemental susceptibility is still one of the most popular back bar combos in PVP, so it will effect most PVP'ers. DK just more so

    It might not proc off ele sus, since status effects typically don't proc sets.

    Ah that is true, I forgot about that. I take it back then
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • grzes848909
    grzes848909
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    sarahthes wrote: »
    Jsmalls wrote: »
    Bulwark sounds devastating.

    Not because it isn't a fair 5 piece, but because it'll be a zergling set that most small scale players can't afford to use / would be useless to use. But 2 of these in a group of 12 though and good luck to anyone trying to use block to mitigate damage.

    Throw a couple more in the dodge set and there's some fun.

    How much spell/weapon damage would it have to provide for people to prefer that over most procs? Especially tarnished nightmare for instance?
  • Thumbless_Bot
    Thumbless_Bot
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    jaws343 wrote: »
    These sets look absolutely awesome! Agree though, shared pain is going to bring every DK toon out of moth balls if it isn't on cooldown.

    Wouldn't DK be hurt by this the most? It requires someone dealing DOT damage to you to proc it. So, if someone is wearing this, and a DK dots them up, that DK is going to be taking damage constantly.

    Seems like a good set though.

    For Tracker and Bulwark, I wonder if Force Pulse counts as 3 attacks here. Because if it does, you could very quickly build these stacks. And especially for Tracker, 475 spell damage seems almost a given in most combat situations.

    Fastrider + Tracker about to be BIS on Sorcs I think.

    You are right. I read it wrong. Agree still a good set. I thought it was acting like Dragon's Appetite.
  • Thumbless_Bot
    Thumbless_Bot
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    Farstrider - decrease enemys crit resist by 40% - SERIOUSLY? What about stamina NB using ambush + guaranteed crit surprise attack? 15k dmg? 30k mercisess resolves? Seriously if someone play ESO for PvP, it's time to change game...

    Isn't this effectively a 40% buff to crit damage? I forget exactly how crit damage works, but yeah, if this is the case, and nb have guaranteed crit, it really can't make it to live like this
  • Cast_El
    Cast_El
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    Agree fast rider is too strong. NB is already the best pvp class, and they don't need this set... 40% is too high.

    Shared pain sounds very good.
    There is some cool ideas with the new sets
  • gronoxvx
    gronoxvx
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    The siegemaster set looks stupidly strong for those that sit on siege all day. Siege is already ridiculously strong and someone decides to give them 33% damage mit? Way to make it even harder to counter. Needs to be halved at least to make it viable to counter or you will have tanks doing nothing but siege all day.
  • J18696
    J18696
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    Farstrider is insanely to powerful its pretty much giving you double major force against another player and more critical resistance than rallying cry while also turning the targets defensive into paper against crits
    Edited by J18696 on September 17, 2024 1:54AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Jsmalls
    Jsmalls
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    J18696 wrote: »
    Farstrider is insanely to powerful its pretty much giving you double major force against another player and more critical resistance than rallying cry while also turning the targets defensive into paper against crits

    @J18696

    How so?

    The typical PvP player runs ~2300 crit resist.

    40% of this is 920. 920/66=14%

    Major force is 20%.

    So this is 70% of minor force.

    It would take a player having 3300 crit resist to equal to major force, which honestly is about time there is a set in the game that counters THAT much crit resist.
    Edited by Jsmalls on September 17, 2024 2:17AM
  • J18696
    J18696
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    Rallying cry is everywhere so the odds are anyone running around in a general area of a player stack will have that ontop of 2300 it dosnt really matter of the exact crit resist value of the player this set will essentially nuke the resist value to the point it won't even matter you are just being hit as if you were wearing paper

    And on a side note we already have way to many ways to get crit damage and not enough ways to get high crit resist out of group play just look at impreg that set should be double the value it currently is when comparing it to its alternatives
    Edited by J18696 on September 17, 2024 2:29AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • xylena_lazarow
    xylena_lazarow
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    Narrow niche sets like Shared Pain or Bulwark Ruination are questionable design as while they'll occasionally screw someone over as you zerg them down, they're a dead blank 5pc against the majority of the meta. We need more generally good sets to compete with Rallying Cry and Wretched Vitality, and fewer weird silver bullets.
    PC/NA || CP/Cyro || RIP soft caps
  • SkaraMinoc
    SkaraMinoc
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    The 40% modifier makes the set very strong against targets that use Rallying Cry. See math here.

    Farstrider is balanced. The 40% isn't a flat modifier. It's a percentage of target as the tooltip says.

    Example 1

    Target resist 1320 without debuff
    Target resist 792 with debuff (1320 * 0.6 = 792) = 528 crit resist debuff or 8% crit damage against target

    Player resist 2112 without buff
    Player resist 2604 with buff (2112 + 528 = 2604) = 8% less crit damage taken from all targets

    Example 2

    Target resist 2112 without debuff
    Target resist 1267 with debuff (2112 * 0.6 = 1267) = 845 crit resist debuff or 12.8% crit damage against target

    Player resist 3762 without debuff
    Player resist 4607 with debuff 3762 + 845 = 4607 = 12.8% less crit damage taken from all targets

    Personally, I won't run this set because I have other sets that significantly outperform on damage.

    Edited by SkaraMinoc on September 17, 2024 2:55AM
    PC NA
  • J18696
    J18696
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    SkaraMinoc wrote: »
    Farstrider is balanced. The 40% isn't a flat modifier. It's a percentage of target as the tooltip says.

    Example 1

    Target resist 1320 without debuff
    Target resist 792 with debuff (1320 * 0.6 = 792) = 528 crit resist debuff or 8% crit damage against target

    Player resist 2112 without buff
    Player resist 2604 with buff (2112 + 528 = 2604) = 8% less crit damage taken from all targets

    Example 2

    Target resist 2112 without debuff
    Target resist 1267 with debuff (2112 * 0.6 = 1267) = 845 crit resist debuff or 12.8% crit damage against target

    Player resist 3762 without debuff
    Player resist 4607 with debuff 3762 + 845 = 4607 = 12.8% less crit damage taken from all targets

    Personally, I won't run this set because I have other sets that significantly outperform on damage.

    Go use it on pts and you won't be saying it's balanced it's just another tool for zergs to turn you into paper for the already hard hitting spec bows and aquity wardens it definitely needs to at least be adjusted to not have potential 100% uptime
    Edited by J18696 on September 17, 2024 2:50AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • SkaraMinoc
    SkaraMinoc
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    J18696 wrote: »
    SkaraMinoc wrote: »
    Farstrider is balanced. The 40% isn't a flat modifier. It's a percentage of target as the tooltip says.

    Example 1

    Target resist 1320 without debuff
    Target resist 792 with debuff (1320 * 0.6 = 792) = 528 crit resist debuff or 8% crit damage against target

    Player resist 2112 without buff
    Player resist 2604 with buff (2112 + 528 = 2604) = 8% less crit damage taken from all targets

    Example 2

    Target resist 2112 without debuff
    Target resist 1267 with debuff (2112 * 0.6 = 1267) = 845 crit resist debuff or 12.8% crit damage against target

    Player resist 3762 without debuff
    Player resist 4607 with debuff 3762 + 845 = 4607 = 12.8% less crit damage taken from all targets

    Personally, I won't run this set because I have other sets that significantly outperform on damage.

    Go use it on pts and you won't be saying it's balanced it's just another tool for zergs to turn you into paper for the already hard hitting spec bows and aquity wardens it definitely needs to at least be adjusted to not have potential 100% uptime

    Actually you're right. I didn't calculate the Rallying Cry target in my examples.

    Base Crit Resist 1320
    7 impen 924
    Rallying Cry 1650

    Total: 3894 target resist

    Target resist 3894 is now 2336 with 40% debuff (23.6% crit damage against target)
    Player resist 2112 is now 3670 with buff from target (23.6% less crit damage taken from all players)

    This starts to get strong when the difference between player and target crit resist exceeds ~1000. It also incentivizes running Divines. A player with 1320 crit resist that attacks a target with Rallying Cry and Impen will now have 2878 crit resist.

    Edited by SkaraMinoc on September 17, 2024 3:15AM
    PC NA
  • SkaraMinoc
    SkaraMinoc
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    I mean if ZOS wants a hard counter to Rallying Cry then this would be it :smile:
    PC NA
  • SkaraMinoc
    SkaraMinoc
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    If two players both have Farstrider then I think the last player to proc the debuff wins in that scenario. Funny set.
    PC NA
  • J18696
    J18696
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    SkaraMinoc wrote: »
    I mean if ZOS wants a hard counter to Rallying Cry then this would be it :smile:

    Yes and no I would much rather see this set have a 4 second duration to avoid it having no downtime and have it slot into a small burst window type of set otherwise it's just going tobe oppressive zerg tool
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • SkaraMinoc
    SkaraMinoc
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    J18696 wrote: »
    otherwise it's just going tobe oppressive zerg tool

    Oh no, rock and tower humpers in Cyrodiil will have a more difficult time Xv1'ing players. Whatever shall we do?

    Edited by SkaraMinoc on September 17, 2024 3:08AM
    PC NA
  • J18696
    J18696
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    SkaraMinoc wrote: »
    J18696 wrote: »
    otherwise it's just going tobe oppressive zerg tool

    Oh no, rock and tower humpers in Cyrodiil will have a more difficult time Xv1'ing players. Whatever shall we do?

    Easier time if you actually mean Xv1ing and not 1vXing

    Let's just snap our fingers let people delete nearly half of our crit resists in a already crit damage dominated meta
    Edited by J18696 on September 17, 2024 3:19AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • SkaraMinoc
    SkaraMinoc
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    J18696 wrote: »
    SkaraMinoc wrote: »
    J18696 wrote: »
    otherwise it's just going tobe oppressive zerg tool

    Oh no, rock and tower humpers in Cyrodiil will have a more difficult time Xv1'ing players. Whatever shall we do?

    Easier time if you actually mean Xv1ing and not 1vXing

    If the solo player is running Rallying Cry then sure.

    What I meant was Xv1 groups will have a more difficult time staying alive. You know, the ones that run deep into enemy territory in Cyrodiil and sit on a resource and kill 1 player a time. Then shoot ballistas at a Keep Wall until the faction is annoyed and the zerg shows up. Those Xv1 groups are going to have a more difficult time staying alive. Oh no the horror.

    Edited by SkaraMinoc on September 17, 2024 3:58AM
    PC NA
  • Just_Attivi
    Just_Attivi
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    do we know if farstrider is 40% of their current crit resist or a flat 40%?

    ie:

    I have 50% resist, - (50x40%)= I now have 30% resist

    or

    I have 50% resist, - (40%) = I now have 10% resist?

    I see the math people posted (which, im glad, i automatically assumed it was a flat 40% and was in shock) but has anyone tested to confirm how it works?
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