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How will the AI that monitors our in-game chats effect RP?

  • katanagirl1
    katanagirl1
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    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Destai
    Destai
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    Elsonso wrote: »
    TaSheen wrote: »
    "offshore resources reading chats"?

    Everyone is "offshore" to someone. :smile:

    I am not sure where this "offshore" thing is coming from, except from the player above. Does anyone know what they are talking about?

    Not really. In HR and staffing, offshore specifically means countries like India and PH.

    I manage offshore resources quite frequently, and it’s a common occurrence in global IT to leverage offshore resources due to the lower costs. It’s a common outsourcing practice.

    My firm staffs content moderation and the resources largely come from offshore, but there are a few local call centers that contract out work.
    Edited by Destai on September 20, 2024 1:57AM
  • TaSheen
    TaSheen
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    Destai wrote: »
    Elsonso wrote: »
    TaSheen wrote: »
    "offshore resources reading chats"?

    Everyone is "offshore" to someone. :smile:

    I am not sure where this "offshore" thing is coming from, except from the player above. Does anyone know what they are talking about?

    Not really. In HR and staffing, offshore specifically means countries like India and PH.

    I manage offshore resources quite frequently, and it’s a common occurrence in global IT to leverage offshore resources due to the lower costs. It’s a common outsourcing practice.

    My firm staffs content moderation and the resources largely come from offshore, but there are a few local call centers that contract out work.

    Yes. I understand that. I was specifically questioning the almost antagonistic use in pointing to CS in ESO.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • PrayingSeraph
    PrayingSeraph
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    Im late to the party here so forgive my ignorance, but are people getting their entire account banned for apparent chat violations? Unless its something too egregious, cant they just mute your ability to chat in game and not ban you from playing? Thats what I always assumed would happen.
  • endorphinsplox
    endorphinsplox
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    ZOS_Kevin wrote: »
    Hi All,

    We want to follow up on this thread regarding moderation tools and how this intersects with the role-play community. First, thank you for your feedback and raising your concerns about some recent actions we took due to identified chat-based Terms of Service violations. Since you all raised these concerns, we wanted to provide a bit more insight and context to the tools and process.

    As with any online game, our goal is to make sure you all can have fun while making sure bad actors do not have the ability to cause harm. To achieve this, our customer service team uses tools to check for potentially harmful terms and phrases. No action is taken at that point. A human then evaluates the full context of the terms or phrases to ensure nothing harmful or illegal is occurring. A human is always in control of the final call of an action and not an AI system.

    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups. But we want to stress a few core points.
    • We are by no means trying to disrupt or limit your role-play experiences or general discourse with friends and guildmates. You should have confidence that your private role-play experiences and conversations are yours and we are not looking to action anyone engaging in consensual conversations with fellow players.
    • The tools used are intended to be preventative, and alert us to serious crimes, hate speech, and extreme cases of harm.
    • To reiterate, no system is auto-banning players. If an action does occur, it’s because one of our CS agents identified something concerning enough to action on. That can always be appealed through our support ticketing system. And in an instance where you challenge the appeal process, please feel free to flag here on the forum and we can work with you to get to the bottom of the situation.
    • As a company we also abide by the Digital Service Act law and all similar laws.

    To wrap this up, for those who were actioned, we have reversed most of the small number of temporary suspensions and bans. If you believe you were impacted and the action was not reversed, please issue an appeal and share your ticket number. We will pass it along to our customer service to investigate.

    We hope this helps to alleviate any concern around our in-game chat moderation and your role-play experiences. We understand the importance of having safe spaces for a variety of role-play communities and want to continue to foster that in ESO.

    So basically, ZOS is calling this a "hiccup", refusing to explain why they implemented this system with no warning, claiming the disciplinary actions are performed by a real person after manually reviewing flagged content, and that a real, living, breathing human being, employed by a major developer, genuinely believed that someone jokingly referring to a furnishing as looking like a certain bodily fluid was reasonable to categorize as a "serious crime, hate speech, or extreme case of harm"?

    Not only that, but you aren't planning on stopping the NSA style monitoring of what we once believed were private chats, won't give us a list of words we can not say, and won't acknowledge that the casualties of this extreme error in judgement you call a "hiccup" outweigh any potential benefit it could have had, given that many cheaters, bullies, and scammers are still present throughout the game, completely unaffected by this change?

    Yeah I waited for a response, and this confirms that ZOS is just going down a road I can not follow.
  • Dominion_Nightblade
    Apparently, Call of Duty is doing it as well.
  • DenverRalphy
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    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.
  • AngryPenguin
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    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    If you are not a ZOS employee working directly on this issue then you can't be any more sure about what's going on than the rest of us.
  • spartaxoxo
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    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    Kevin stated they are working with new tools that they are still training on. Here's that part of the quote, snipped for brevity.
    ZOS_Kevin wrote: »
    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups.

    Edited by spartaxoxo on September 20, 2024 3:00AM
  • AngryPenguin
    AngryPenguin
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    ZOS_Kevin wrote: »
    As with any online game, our goal is to make sure you all can have fun while making sure bad actors do not have the ability to cause harm. To achieve this, our customer service team uses tools to check for potentially harmful terms and phrases. No action is taken at that point. A human then evaluates the full context of the terms or phrases to ensure nothing harmful or illegal is occurring. A human is always in control of the final call of an action and not an AI system.

    If I might make a suggestion, since the automated checks will always flag these "potentially harmful words or phrases", it means your customer support representatives will have to check through a large number of messages, and therefore also increasing the likelihood of misinterpretation of chat messages and therefore sending out undeserved warnings, suspensions, or bans.

    Instead of having automated checks flood the system with false positives, perhaps it'd be better to have the players themselves determine whether a message was harmful. For example, if a player receives a potentially harmful message, they then can determine for themselves whether or not it was harmful to them, and then have the ability to flag those phrases themselves for customer support to review and take action on. I'm thinking they can right click the player's name in the chat for that option. We can call it the "Report Player" button!

    This is exactly right on.

    We already have a profanity filter and a report player option. We certainly didn't need the addition of a hyperactive and highly inaccurate AI system getting involved. Who ever heard of a robot getting offended anyway? Why would a robot care if someone insulted it? Would calling a robot a useless tin can make it cry?

    It's undeniably obvious that this new system of monitoring and banning is not working correctly, so please disable it. If it were just causing the player base a "hiccup" very few would be complaining about it. This is a much more serious issue than Kevin's statement acknowledges. Not to mention just flat out disrespectful of the player base.

    Additionally, this isn't just a problem for RP'rs. This is a problem for anyone who ever uses in game chat for anything. So pushing all the discussion of this issue into an RP thread is not appropriate either. It's just making the people reporting this issue less noticeable and harder to be heard.





    Edited by AngryPenguin on September 20, 2024 3:03AM
  • Syldras
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    We already have a profanity filter and a report player option. We certainly didn't need the addition of a hyperactive and highly inaccurate AI system getting involved. Who ever heard of a robot getting offended anyway? Why would a robot care if someone insulted it? Would calling a robot a useless tin can make it cry?

    Considering it has no human sensivities, a bot would actually even be better than a human reviewer who could be influenced by personal opinions, upbringing, culture and other such factors - wouldn't the problem be that it would also not understand context, fiction vs reality, jokes, etc.

    Anyway, ZOS says it's only auto-flagging, but then the cases get sent to a human reviewer. The question is why that process leads to so many wrong bans. If it's outsourced: Are the people making these decisions reliable? Do they understand the language well, including idioms and colloquialisms? Are they provided enough of the chat to be able to see context (one line only won't help)? Are they flooded with cases so much that they don't have enough time to review them properly?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • AngryPenguin
    AngryPenguin
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    Syldras wrote: »
    We already have a profanity filter and a report player option. We certainly didn't need the addition of a hyperactive and highly inaccurate AI system getting involved. Who ever heard of a robot getting offended anyway? Why would a robot care if someone insulted it? Would calling a robot a useless tin can make it cry?

    Considering it has no human sensivities, a bot would actually even be better than a human reviewer who could be influenced by personal opinions, upbringing, culture and other such factors - wouldn't the problem be that it would also not understand context, fiction vs reality, jokes, etc.

    Anyway, ZOS says it's only auto-flagging, but then the cases get sent to a human reviewer. The question is why that process leads to so many wrong bans. If it's outsourced: Are the people making these decisions reliable? Do they understand the language well, including idioms and colloquialisms? Are they provided enough of the chat to be able to see context (one line only won't help)? Are they flooded with cases so much that they don't have enough time to review them properly?

    For six years ZOS told us they were going to fix performance in PvP/Cyrodiil.



    Edited by AngryPenguin on September 20, 2024 3:12AM
  • Syldras
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    We can still work with he hypothesis based on what info they give us. And then the question is: Why is the human decision-making so faulty?

    Let's say if it's outsourced and the reviewers get paid per solved case, I'd not be surprised for many mistakes, because it leads to the reviewers hurrying through the process to get as many cases closed in the shortest time possible.

    In the end, we can only speculate. I just hope that ZOS is aware of the current problem now and will act accordingly.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Arunei
    Arunei
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    brylars wrote: »
    I think the issue is done.

    We asked the queation. We got our official answer.

    Nothing will be done because ZOS is denying the accusations and has said it will not change anything.

    Since this thread will do nothing more to enact change @ZOS_Kevin please close the thread.
    How about we not call for closing a thread where discussions are still being had and questions asked? You have no way of knowing whether we're going to get more answers or not. So please don't try to shut down the conversation of a very serious matter.
    ZOS_Kevin wrote: »
    Hi All,

    We want to follow up on this thread regarding moderation tools and how this intersects with the role-play community. First, thank you for your feedback and raising your concerns about some recent actions we took due to identified chat-based Terms of Service violations. Since you all raised these concerns, we wanted to provide a bit more insight and context to the tools and process.

    As with any online game, our goal is to make sure you all can have fun while making sure bad actors do not have the ability to cause harm. To achieve this, our customer service team uses tools to check for potentially harmful terms and phrases. No action is taken at that point. A human then evaluates the full context of the terms or phrases to ensure nothing harmful or illegal is occurring. A human is always in control of the final call of an action and not an AI system.

    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups. But we want to stress a few core points.
    • We are by no means trying to disrupt or limit your role-play experiences or general discourse with friends and guildmates. You should have confidence that your private role-play experiences and conversations are yours and we are not looking to action anyone engaging in consensual conversations with fellow players.
    • The tools used are intended to be preventative, and alert us to serious crimes, hate speech, and extreme cases of harm.
    • To reiterate, no system is auto-banning players. If an action does occur, it’s because one of our CS agents identified something concerning enough to action on. That can always be appealed through our support ticketing system. And in an instance where you challenge the appeal process, please feel free to flag here on the forum and we can work with you to get to the bottom of the situation.
    • As a company we also abide by the Digital Service Act law and all similar laws.

    To wrap this up, for those who were actioned, we have reversed most of the small number of temporary suspensions and bans. If you believe you were impacted and the action was not reversed, please issue an appeal and share your ticket number. We will pass it along to our customer service to investigate.

    We hope this helps to alleviate any concern around our in-game chat moderation and your role-play experiences. We understand the importance of having safe spaces for a variety of role-play communities and want to continue to foster that in ESO.

    So basically, ZOS is calling this a "hiccup", refusing to explain why they implemented this system with no warning, claiming the disciplinary actions are performed by a real person after manually reviewing flagged content, and that a real, living, breathing human being, employed by a major developer, genuinely believed that someone jokingly referring to a furnishing as looking like a certain bodily fluid was reasonable to categorize as a "serious crime, hate speech, or extreme case of harm"?

    Not only that, but you aren't planning on stopping the NSA style monitoring of what we once believed were private chats, won't give us a list of words we can not say, and won't acknowledge that the casualties of this extreme error in judgement you call a "hiccup" outweigh any potential benefit it could have had, given that many cheaters, bullies, and scammers are still present throughout the game, completely unaffected by this change?

    Yeah I waited for a response, and this confirms that ZOS is just going down a road I can not follow.
    All of this. We need answers. What we got was a vague admission of guilt and ""assured"" that actual real people made these choices. How are we supposed to trust that they won't keep making bad choices or letting personal opinion on what they're reading make choices?

    1) Why were we not informed of this change? This is a MASSIVE issue, as chat is one of the biggest damn features in an MMO. How would anyone think this wasn't a major addition to the game that needed to be announced?

    2) What REAL assurances can we be given that these actions won't be made willy-nilly in the future like they are now? Will agents be held accountable if they take actions against accounts that did not warrant said actions? And no, don't tell us that what happened was the result of new tools and training (talking to the devs here, not Kevin, just a heads-up). Like I said, there shouldn't need to be any sort of advanced training on how to read context.

    3) As others have asked, myself included, what terms/phrase/words/etc will get us in trouble? You can't implement a rule and then not explain fully how to avoid breaking it. Will this list take into account the fact that a word might be a slur or crude in one language but is a normal innocent word in another?

    4) Will the fact that the filter in-game is ridiculously sensitive? It finds ""naughty"" words by ignoring spaces or considering certain numbers as letters (such as 5 being used in place of an S or 0 for an O or 7 for T)?

    I know I have more questions but I can't think of them right now because I'm super tired.
    Edited by Arunei on September 20, 2024 3:29AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Ingel_Riday
    Ingel_Riday
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    Wanted to chime in again, real quick.

    @ZOS_Kevin : If the goal was to kill zone chat, you did it. At least from my experience over the past two days, Glenumbra-Barrens is dead. Every zone feels dead. Nobody wants to risk having their account suspended or banned, so people are saying nothing outside of an occasional guild spam or "WTS item X for exorbitant sum" message.

    Frankly, I find this depressing. One of the things that has kept me subscribed since 2017 is the community. The incessant, increasingly galling FOMO events / daily log-ins / what-have-you play a role, sure, but I actually like ESO people. If you all ever got too crass for me, I could always block you... but I didn't have to do that very often. Outside of the awful anniversary event RNG staff nightmare, none of you ever drove me into a feeding frenzy of peeved whining (got a strike on my forum account for that one, too. Some of you got me riled up right and proper, haha. Pure angry-idiot mode).

    But hey, can't risk people being offended by private chats they can't see, or leave ZOS / Microsoft at risk of finding themselves running afoul of restrictive FCC laws because they didn't toe the Draconian line and sew our mouths shut. So here we are.

    I always wondered what this game would be like if they made an offline mode without any players around. Would it hold up, or would it need npcs running around like goobers to compensate? Spoiler alert: it doesn't hold up. I love doing things solo, but I love reading your general chat comments while doing so. Without those, it's genuinely missing something.

    Years from now, if this game ever gets re-balanced and released as a giant single player experience, I hope they work in fake general chat to complete the experience. Some AI-driven absurdity to fill the void.

    Going to do the smart thing and follow the crowd. Ditch general chat and only look at it if I need to recruit someone for a world boss. I'll miss you guys.

    Edit addition: you know the grim thing about it all? In this age of technology so advanced that it'd be magic to our ancestors, I'm feeling increasingly isolated. Nobody hangs out together in real life anymore, and every digital space is becoming on Orwellian nightmare. Over half my comments on Youtube get hidden, with the system hiding them being left purposefully vague and obtuse lest I learn a way to bypass it. I don't dare chat with people on PlayStation or Xbox, and now I won't dare chat with any of you here (in true fashion, ZOS hasn't published any of the parameters. Purposefully vague and obtuse). "Digital social spaces" are increasingly anything but nowadays.

    Just sad. God help the powers that be when they lose the reins on these systems. You think that you'll enjoy this level of Big Brother censorship when it's turned on you? We'll see, because it'll happen eventually. *shrug*

    Eh, I'm rambling. Shouldn't get discouraged. I'll just find a new community to hang out with. New people to chat with. It's not the end of the world. Maybe I'll finally join a meet-up group of Spanish speakers and make some new real-life buds. Then I can chat with them freely without any moral crusaders clamping our mouths shut in the name of progress.
    Edited by Ingel_Riday on September 20, 2024 4:35AM
  • Syldras
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    Not to excuse any of the debacle, but on PC EU I've not noticed any big difference. Especially in the starter zones the chat is cluttered as usual, including the usual Vulkhel Guard wayshrine stuff (who came across it knows what I mean).

    I'm still curious whether the people who were banned were all on the US server? And were these chats all in English?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Dojohoda
    Dojohoda
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    This is Bad.

    I do not intend to spend another cent on this company. Why would I pay them while they're scraping our conversations?

    Why don't you rely on the report function instead of being intrusive?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Sin_Arcain
    Sin_Arcain
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    Thanks, Kevin, for the response! It is a relief to know that the AI's findings are reviewed by humans, and not handing out autobans.

    As some others mentioned, a comprehensive list of the avoidable words should be posted. I can guess what are some of the words that may be flagged but there are ones that I know in some countries and communities are considered insignificant and mild, while in others taken very seriously.
  • Pelanora
    Pelanora
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    Dragonnord wrote: »
    Vaqual wrote: »
    Dragonnord wrote: »
    From ZOS_Kevin:

    "No action is taken at that point. A human then evaluates the full context of the terms or phrases to ensure nothing harmful or illegal is occurring. A human is always in control of the final call of an action and not an AI system.

    To reiterate, no system is auto-banning players. If an action does occur, it’s because one of our CS agents identified something concerning enough to action on."

    Thank you Kevin. Because several people were blaming ZOS and AI of automatic banning.

    As I said, people becoming paranoid with AI.

    I hope @StaticWave and @Heren are relieved now.
     

    He literally confirmed their system had "hiccups" and actions had to be undone. Whether these humans decided stuff based on snippets with broken context or whatever led to this, the result was still that people were penalized without there being a violated party. This is literally what people were bemoaning, if now AI is behind it, a bot or flawed human action.

    The pipeline should be:
    offence > report > action
    and not:
    consensual interaction > action > appeal > 24-96 h customer service processing time > work through bot response 1-4 > pray you get to play again

    Are you deliberately trying to paint this in a good light because you picked your opinion before being fully aware of the context in the other thread?

    Players being confronted with losing years worth of commitment and money due to a malfunctioning system shouldn't be met with "seems it wasn't AI, so no harm done".

    Human errors are everywhere in this life. Thing is AI does not decide anything here, it just takes info and provides it to humans. So, again, people can stop being paranoid with AI.
     

    its not paranoia to recognise AI systems are usually pretty rubbish and can't handle nuance and context well at all.
  • Pelanora
    Pelanora
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    Syldras wrote: »
    We already have a profanity filter and a report player option. We certainly didn't need the addition of a hyperactive and highly inaccurate AI system getting involved. Who ever heard of a robot getting offended anyway? Why would a robot care if someone insulted it? Would calling a robot a useless tin can make it cry?

    Considering it has no human sensivities, a bot would actually even be better than a human reviewer who could be influenced by personal opinions, upbringing, culture and other such factors - wouldn't the problem be that it would also not understand context, fiction vs reality, jokes, etc.

    Anyway, ZOS says it's only auto-flagging, but then the cases get sent to a human reviewer. The question is why that process leads to so many wrong bans. If it's outsourced: Are the people making these decisions reliable? Do they understand the language well, including idioms and colloquialisms? Are they provided enough of the chat to be able to see context (one line only won't help)? Are they flooded with cases so much that they don't have enough time to review them properly?

    because we know from studies of situations using automatic decision making 'referrals' that people tend to assume the computer system is right.
    Edited by Pelanora on September 20, 2024 9:04AM
  • Stafford197
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    ZOS_Kevin wrote: »
    Hi All,

    We want to follow up on this thread regarding moderation tools and how this intersects with the role-play community. First, thank you for your feedback and raising your concerns about some recent actions we took due to identified chat-based Terms of Service violations. Since you all raised these concerns, we wanted to provide a bit more insight and context to the tools and process.

    As with any online game, our goal is to make sure you all can have fun while making sure bad actors do not have the ability to cause harm. To achieve this, our customer service team uses tools to check for potentially harmful terms and phrases. No action is taken at that point. A human then evaluates the full context of the terms or phrases to ensure nothing harmful or illegal is occurring. A human is always in control of the final call of an action and not an AI system.

    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups. But we want to stress a few core points.
    • We are by no means trying to disrupt or limit your role-play experiences or general discourse with friends and guildmates. You should have confidence that your private role-play experiences and conversations are yours and we are not looking to action anyone engaging in consensual conversations with fellow players.
    • The tools used are intended to be preventative, and alert us to serious crimes, hate speech, and extreme cases of harm.
    • To reiterate, no system is auto-banning players. If an action does occur, it’s because one of our CS agents identified something concerning enough to action on. That can always be appealed through our support ticketing system. And in an instance where you challenge the appeal process, please feel free to flag here on the forum and we can work with you to get to the bottom of the situation.
    • As a company we also abide by the Digital Service Act law and all similar laws.

    To wrap this up, for those who were actioned, we have reversed most of the small number of temporary suspensions and bans. If you believe you were impacted and the action was not reversed, please issue an appeal and share your ticket number. We will pass it along to our customer service to investigate.

    We hope this helps to alleviate any concern around our in-game chat moderation and your role-play experiences. We understand the importance of having safe spaces for a variety of role-play communities and want to continue to foster that in ESO.
    No this is completely unacceptable. You did this without notifying your players and yet it has failed so badly we still noticed.

    The Elder Scrolls Online is rated M and already has the following precautions in place:
    • A system to automatically censor explicit words or phrases. This can be toggled on/off in our Options.
    • A system to report other players for their behavior if we feel bothered by them.

    Your new system is an automatic Report tool which reads text from both Public and Private chats. The reported content is then acted on by overworked Human CSRs who have incomplete context and a tight schedule. It is no surprise that tons of innocent players have received wrongful account bans over this.

    Furthermore, attempting to appeal an account ban is a challenge in itself. The process often involves weeks of frustrating discourse with automated messages as ZOS conducts investigations. Even if everything works out, you’ll still miss out on limited time events and even paid ESO+ subscription time. ZOS provides zero compensation for wrongful bans. (the transmute event PTS/Live situation was a unique exception)

    Instead of moderating zone chats to auto-flag Gold Sellers and Bots, you are using it to police private chats between consenting adults. Thanks for clarifying how this works Kevin, but it certainly does not instill any confidence.
  • royalwench
    royalwench
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    ZOS_Kevin wrote: »
    Hi All,

    • We are by no means trying to disrupt or limit your role-play experiences or general discourse with friends and guildmates. You should have confidence that your private role-play experiences and conversations are yours and we are not looking to action anyone engaging in consensual conversations with fellow players.

      I have a character which I roleplay as a Hagraven, being a Hagraven she enjoys plucking eyes out of anything she’s killed to turn into eyeball stew or cake. I use emote chat with my guild when I do this to npcs, or my main sometimes runs guild events where we kill slaver npcs to release slaves. Would both of these examples this still be deemed ok? as it’s hard to know what we can do anymore
    Edited by royalwench on September 20, 2024 9:52AM
  • Mathius_Mordred
    Mathius_Mordred
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    Ugrak wrote: »
    [snip]

    [snip]

    Dang it! LOL

    [edited to remove quote]
    Edited by ZOS_Icy on September 20, 2024 11:04AM
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • GuuMoonRyoung
    GuuMoonRyoung
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    No this is completely unacceptable. You did this without notifying your players and yet it has failed so badly we still noticed.

    The Elder Scrolls Online is rated M and already has the following precautions in place:
    • A system to automatically censor explicit words or phrases. This can be toggled on/off in our Options.
    • A system to report other players for their behavior if we feel bothered by them.

    Your new system is an automatic Report tool which reads text from both Public and Private chats. The reported content is then acted on by overworked Human CSRs who have incomplete context and a tight schedule. It is no surprise that tons of innocent players have received wrongful account bans over this.

    Furthermore, attempting to appeal an account ban is a challenge in itself. The process often involves weeks of frustrating discourse with automated messages as ZOS conducts investigations. Even if everything works out, you’ll still miss out on limited time events and even paid ESO+ subscription time. ZOS provides zero compensation for wrongful bans. (the transmute event PTS/Live situation was a unique exception)

    Instead of moderating zone chats to auto-flag Gold Sellers and Bots, you are using it to police private chats between consenting adults. Thanks for clarifying how this works Kevin, but it certainly does not instill any confidence.

    [snip] Any commission that could do something have been neutered bit by bit in the last 20 years, both in the US and EU. There is no more you or I or anybody can do. [snip] Let us enjoy what is left of the sane world until it all goes to hell.

    [edited for bashing]
    Edited by ZOS_Icy on September 20, 2024 10:51AM
  • DenverRalphy
    DenverRalphy
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    spartaxoxo wrote: »
    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    Kevin stated they are working with new tools that they are still training on. Here's that part of the quote, snipped for brevity.
    ZOS_Kevin wrote: »
    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups.

    That's just saying that they're consistently reviewing their practices of how to review and recognize human behavioural intention and interactions. Not that they're training on a new system. There's no mention of "new tools" in that statement.

    The same way any corporate HR department is constantly reviewing their practices (and thus constantly re-training their employees every year or two with mandatory attendance classes).
    Edited by DenverRalphy on September 20, 2024 10:52AM
  • CoolBlast3
    CoolBlast3
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    Like the others have said, whilst I appreciate the communication and the fact we're not being automatically banned by chatbots (illegal in the EU anyways) this is still incredibly worrying

    What happened? Do these new filters have too wide a leash that casual banter between friends got caught up in it?
    If so, what are you going to do about it? Training customer support better I do not believe will help when these are probably underpaid people getting 1000000 flags a day from every casual "*** you" directed to a friend or RP insult that this AI filter picks up.

    ESO at the end of the day is an M rated/18+ game. It's for adults. You should not moderate based on the possibility of children existing who shouldn't be playing this game anyways. We do not need these advanced filters that probably only exist because some shareholder saw "AI" and their eyes lit up with dollar signs like a cartoon villain.

    We have a report button that us, the players, can use to report harassment. And we have an already extremely wide-netted chat filter that censors just as many normal words as it does insults, if not more.

    We do not need more moderation.

    However, I can -see- the need for automatic moderation in some cases. If ZOS does not scan chats for actual illegal activities (i.e: PDF-files) then they could get in serious legal trouble (see: founder of Telegram), but this current filter is way too wide, way too generous if it bans someone for saying "milk orbs"!

  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    Kevin stated they are working with new tools that they are still training on. Here's that part of the quote, snipped for brevity.
    ZOS_Kevin wrote: »
    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups.

    That's just saying that they're consistently reviewing their practices of how to review and recognize human behavioural intention and interactions. Not that they're training on a new system. There's no mention of "new tools" in that statement.

    The same way any corporate HR department is constantly reviewing their practices (and thus constantly re-training their employees every year or two with mandatory attendance classes).

    "Iterating on some processes recently" reads to me as if they've come up with new tools using their old software. Like an update that came by refining the process and tools. That they are still learning, training, and expect hiccups as they learn and train, reinforces that.

    That statement doesn't sound like routine training they've been doing all along.

    Massively article also noted that the TOS updated in February.

    https://massivelyop.com/2024/09/16/roleplaying-elder-scrolls-online-players-raise-red-flags-over-automated-chat-moderation/

    IDK what that update was because IDK how to access old versions of the TOS.
    Edited by spartaxoxo on September 20, 2024 11:09AM
  • DenverRalphy
    DenverRalphy
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    Kevin stated they are working with new tools that they are still training on. Here's that part of the quote, snipped for brevity.
    ZOS_Kevin wrote: »
    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups.

    That's just saying that they're consistently reviewing their practices of how to review and recognize human behavioural intention and interactions. Not that they're training on a new system. There's no mention of "new tools" in that statement.

    The same way any corporate HR department is constantly reviewing their practices (and thus constantly re-training their employees every year or two with mandatory attendance classes).

    "Iterating on some processes recently" reads to me as if they've come up with new tools using their old software. Like an update that came by refining the process and tools. That they are still learning, training, and expect hiccups as they learn and train, reinforces that.

    That statement doesn't sound like routine training they've been doing all along.

    Massively article also noted that the TOS updated in February.

    https://massivelyop.com/2024/09/16/roleplaying-elder-scrolls-online-players-raise-red-flags-over-automated-chat-moderation/

    Iterating can also simply mean that applied practice has changed and it needs to be told/taught to the masses. Like when a company's HR department has changed what ccnstitutes Harassment. Or the adoption (and subsequent removal) of the term Implied Constent in relation to sexual harassment. Human interaction, and the current trends are constantly evolving.

    If they were teaching the exact same practices, then it would be Re-Iterating.

    And given that there was zero mention of any new tools, there probably isn't any new AI system. Just the same ol system they've had since the beginning.
    Edited by DenverRalphy on September 20, 2024 11:19AM
  • Elsonso
    Elsonso
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    spartaxoxo wrote: »


    "Iterating on some processes recently" reads to me as if they've come up with new tools using their old software. Like an update that came by refining the process and tools. That they are still learning, training, and expect hiccups as they learn and train, reinforces that.

    That statement doesn't sound like routine training they've been doing all along.

    .

    It does to me. The tool might be new, and the enforcement process might be modified from before, but ZOS seems to roll out stuff, then tweak it as time progresses.

    I find it to be problematic when they don't do this, actually.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    So the profanity filter and the reporting system aren’t enough I guess. Sounds like a zero tolerance policy that even if everyone is okay with those words you still can’t say them.

    Congratulations ZOS, you have already effectively killed zone chat for all reasons other than gold sellers, guild recruiters, and selling in zone chat. Seriously, no one is saying anything anymore. Those are the things everyone really hates, too. Zone chat could be entertaining and it could sometimes be horrible. I can’t really defend it other than that it made the game feel more alive. Now it’s like there is no one else on.

    It’s not just zone chat that is the problem now, from what I have read here. Even private chat can get you a ban.

    Lately there have been a lot of decisions made that have upset the playerbase. I hope this is not the final nail in the coffin. I personally don’t have to worry about typing anything offensive myself but I’m an outlier. This is a multiplayer game and I do have to rely on others to get some things done. If everyone leaves that will be problematic.

    ZoS hasn't changed anything. It's the same system that's been in place since year one.

    Kevin stated they are working with new tools that they are still training on. Here's that part of the quote, snipped for brevity.
    ZOS_Kevin wrote: »
    That being said, we have been iterating on some processes recently and are still learning and training on the best way to use these tools, so there will be some occasional hiccups.

    That's just saying that they're consistently reviewing their practices of how to review and recognize human behavioural intention and interactions. Not that they're training on a new system. There's no mention of "new tools" in that statement.

    The same way any corporate HR department is constantly reviewing their practices (and thus constantly re-training their employees every year or two with mandatory attendance classes).

    "Iterating on some processes recently" reads to me as if they've come up with new tools using their old software. Like an update that came by refining the process and tools. That they are still learning, training, and expect hiccups as they learn and train, reinforces that.

    That statement doesn't sound like routine training they've been doing all along.

    Massively article also noted that the TOS updated in February.

    https://massivelyop.com/2024/09/16/roleplaying-elder-scrolls-online-players-raise-red-flags-over-automated-chat-moderation/

    Iterating can also simply mean that applied practice has changed and it needs to be told/taught to the masses.

    Yes. But new tools come out of iterating all the time. They aren't brand new as in the sense of starting from scratch. They'd still be part of the same program because it's just an update that came out of refining existing stuff. But, they are new in the sense that nobody knows how to use it yet because it was created by changing how things work.

    I don't know why they'd stress that it's something they are still in the process learning how to use this iteration if that's not how they were using the phrase.
    Edited by spartaxoxo on September 20, 2024 11:34AM
This discussion has been closed.