Here is how I see it, when we got ES in the old days, it was filled with all kind of stuff that were not common in real world, why? Because it is a fantasy world and it is fun to do! That should be the only reason to add something in a game, not to push real life politics.Lady_Titania wrote: »[Snip]
LGBTQIA+ inclusion has been part of this game since the start.[Snip]
The beauty of these forums is that we all get to speak as long as we keep it within the rules established by the forum owner.
We don't know anything about the companion.
Lady_Titania wrote: »I want to say the majority of pve players wanted elves for companions this time around. I still want the other unreleased races as well, all in due time of course.
I would have loved a female Bosmer, so she could run around with my female Bosmer main. I didn't want another khajit, and this is the second companions release that doesn't include a female. I prefer female companions so hopefully we'll get at least one next time. We're looking at 2 years with no females now. ZOS has been pretty good at having strong female characters (including villains!) in the game, so to go 2 years with no female companions is disappointing.
BretonMage wrote: »And here I was, hoping to hear more about their personalities
I think non-binary companions are fine, and that it's controversial at all is just beyond me. Anyway, I'd be more interested in our companions' voices and personalities. Tanlorin is "scrappy"? I guess after Sharp and Azandar, it's a change, though I'm not particularly interested in scrappy types myself.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
BretonMage wrote: »Tanlorin is "scrappy"? I guess after Sharp and Azandar, it's a change, though I'm not particularly interested in scrappy types myself.
SkaraMinoc wrote: »Personally, I don't care. I thought Isobel was well done and is one of my favorite companions. But ZOS should take caution or share the fate of games like Concord. Know your market.
JiubLeRepenti wrote: »SkaraMinoc wrote: »Personally, I don't care. I thought Isobel was well done and is one of my favorite companions. But ZOS should take caution or share the fate of games like Concord. Know your market.
As always, in my opinion, the main issue lies in how things are introduced (and no, I'm not trying to mean anything inappropriate here ).
As you mentioned, Isobel hasn't faced any criticism nor complaints (from what I've seen so far), and most people have enjoyed the character and her backstory.
I'm a huge fan of TESIII: Morrowind, which was released in 2002. You could meet Crassus Curio, who is gay, in House Hlaalu. He was, in my opinion, the funniest and nicest character in the whole game. Again, nobody complained about him. We've had many gay characters in TES games over the years. Vivec, for instance, is basically a non-binary character, and he remains one of my favorite characters in the entire TES lore. But at least, it never felt like the developers or DEI team were trying to shove it down my throat. It's well-introduced, well-integrated into the lore, etc.
Here, I feel like ZOS is trying to say: "Look! We've added diversity! We're inclusive! See? SEE?!"
Adding diversity just for the sake of it always seems senseless to me. The key to success is how you integrate it into the lore. This is why nobody criticized the fact that you can play Afro characters with Redguards in TES, even though many people are harshly criticizing Amazon's Rings of Power series.
As you said, I hope Concord and Dustborn will finally show the developers and game publishers what we actually want. The modern audience doesn't exist.
JiubLeRepenti wrote: »SkaraMinoc wrote: »Personally, I don't care. I thought Isobel was well done and is one of my favorite companions. But ZOS should take caution or share the fate of games like Concord. Know your market.
As always, in my opinion, the main issue lies in how things are introduced (and no, I'm not trying to mean anything inappropriate here ).
As you mentioned, Isobel hasn't faced any criticism nor complaints (from what I've seen so far), and most people have enjoyed the character and her backstory.
I'm a huge fan of TESIII: Morrowind, which was released in 2002. You could meet Crassus Curio, who is gay, in House Hlaalu. He was, in my opinion, the funniest and nicest character in the whole game. Again, nobody complained about him. We've had many gay characters in TES games over the years. Vivec, for instance, is basically a non-binary character, and he remains one of my favorite characters in the entire TES lore. But at least, it never felt like the developers or DEI team were trying to shove it down my throat. It's well-introduced, well-integrated into the lore, etc.
Here, I feel like ZOS is trying to say: "Look! We've added diversity! We're inclusive! See? SEE?!"
Adding diversity just for the sake of it always seems senseless to me. The key to success is how you integrate it into the lore. This is why nobody criticized the fact that you can play Afro characters with Redguards in TES, even though many people are harshly criticizing Amazon's Rings of Power series.
As you said, I hope Concord and Dustborn will finally show the developers and game publishers what we actually want. The modern audience doesn't exist.
So cool that you already seen the whole companion quest line and know how they tackle this!
JiubLeRepenti wrote: »JiubLeRepenti wrote: »SkaraMinoc wrote: »Personally, I don't care. I thought Isobel was well done and is one of my favorite companions. But ZOS should take caution or share the fate of games like Concord. Know your market.
As always, in my opinion, the main issue lies in how things are introduced (and no, I'm not trying to mean anything inappropriate here ).
As you mentioned, Isobel hasn't faced any criticism nor complaints (from what I've seen so far), and most people have enjoyed the character and her backstory.
I'm a huge fan of TESIII: Morrowind, which was released in 2002. You could meet Crassus Curio, who is gay, in House Hlaalu. He was, in my opinion, the funniest and nicest character in the whole game. Again, nobody complained about him. We've had many gay characters in TES games over the years. Vivec, for instance, is basically a non-binary character, and he remains one of my favorite characters in the entire TES lore. But at least, it never felt like the developers or DEI team were trying to shove it down my throat. It's well-introduced, well-integrated into the lore, etc.
Here, I feel like ZOS is trying to say: "Look! We've added diversity! We're inclusive! See? SEE?!"
Adding diversity just for the sake of it always seems senseless to me. The key to success is how you integrate it into the lore. This is why nobody criticized the fact that you can play Afro characters with Redguards in TES, even though many people are harshly criticizing Amazon's Rings of Power series.
As you said, I hope Concord and Dustborn will finally show the developers and game publishers what we actually want. The modern audience doesn't exist.
So cool that you already seen the whole companion quest line and know how they tackle this!
Congrats for having completely missed my point here
Discovering Isobel as a lesbian character through her story was totally fine to me. But if I had seen ZOS introducing her before her release as a lesbian/straight/genderfluid/trans/etc. character, it would have been a problem to me.
This is what ZOS did for this new non-binary follower.
This is what ZOS did for this new non-binary follower.
They also introduced Mirri as a stab you in the back kind of gal, before we knew literally anything about her. Why is it okay to announce Bastian as Male and Mirri as female, but not Tanlorin as non-binary.
JiubLeRepenti wrote: »Because these are the two genders you can choose when you create your character. So, yea, it follows a certain logic just as you precise its race, it's class, etc.
Hi All! We've been keeping tabs on this thread for companion thoughts and feedback. So thanks for all who have contributed so far and for SilverBride for starting it up.
As noted in some threads around companions last year, we're keeping track and taking the feedback noted back to the dev team. As some of you have noted, one of the most requested elements of adding new companions was to even out the ratio with two male companions, which we were able to do in Necrom. While we know not everyone was going to get the companion archetype they hoped for, we hope some of you enjoy your time with Sharp-As-Night and Azandar Al-Cybiades.
We'll have some opportunities to learn more about your new companions in the coming weeks and months, but definitely continue your feedback here and we'll keep an eye on it here.
spartaxoxo wrote: »JiubLeRepenti wrote: »Because these are the two genders you can choose when you create your character. So, yea, it follows a certain logic just as you precise its race, it's class, etc.
And yet they could have let you discover it from interacting with them in the game. Azandar and Sharp were explicitly stated to both be male because of people wanting more men.
JiubLeRepenti wrote: »spartaxoxo wrote: »JiubLeRepenti wrote: »Because these are the two genders you can choose when you create your character. So, yea, it follows a certain logic just as you precise its race, it's class, etc.
And yet they could have let you discover it from interacting with them in the game. Azandar and Sharp were explicitly stated to both be male because of people wanting more men.
Yes... Because it's directly related to the options you can directly choose when you can create a character. Male or female.
spartaxoxo wrote: »JiubLeRepenti wrote: »spartaxoxo wrote: »JiubLeRepenti wrote: »Because these are the two genders you can choose when you create your character. So, yea, it follows a certain logic just as you precise its race, it's class, etc.
And yet they could have let you discover it from interacting with them in the game. Azandar and Sharp were explicitly stated to both be male because of people wanting more men.
Yes... Because it's directly related to the options you can directly choose when you can create a character. Male or female.
No. It's not related to player customization because that has nothing to do with companions. We cannot customize them.
It's just gender demographic information.
JiubLeRepenti wrote: »spartaxoxo wrote: »JiubLeRepenti wrote: »spartaxoxo wrote: »JiubLeRepenti wrote: »Because these are the two genders you can choose when you create your character. So, yea, it follows a certain logic just as you precise its race, it's class, etc.
And yet they could have let you discover it from interacting with them in the game. Azandar and Sharp were explicitly stated to both be male because of people wanting more men.
Yes... Because it's directly related to the options you can directly choose when you can create a character. Male or female.
No. It's not related to player customization because that has nothing to do with companions. We cannot customize them.
It's just gender demographic information.
Yes it is.
When you create a character, you can chose if it will be a male or a female.
You can chose its class.
You can choose it's race.
So it makes sense to me to find the same basic options in any NPC description.
Being non-binary is not and has never been one of the basic options you can choose to define your character.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Then they should just add NB option for character creation.