DenverRalphy wrote: »To be fair, there was also a release with no male companions either. Currently the tally stands at 3 each male/female.
The one thing I'd dislike was if they just mimic the current modern Western concept. For me it would feel weird if the companion tells us "I'm nonbinary!" -
Sepultura_13 wrote: »Yep, they repeated a race and didn't give us a female companion. So now we're out of balance again. How will they even this out?
I also sympathize with those who wanted a male companion because again, the repeated race (and for those hoping for a hottie, a khajit isn't going to do it for the majority of them, I'm betting lol).
I was hoping for a Bosmer or an Orc necromancer as one of the companions, TBH. As far as "a hottie" goes, I'm one of the few people alive who isn't aroused by pixels, AI-enhancements, or RL cosmetic surgery, apparently.
I didn't take the earlier poll, but I would have voted in the "my expectations are already low so as to avoid disappointment" category. I expected nothing, and got what I expected. My in-game experience won't be affected one iota.
Lady_Titania wrote: »
It's like you read my mind just now! I forgot to mention that the Altmer passive does me nothing. Kahjiit passive is nice, the glowing sacks. A passive for an increase drop rate of atherial dust would have been better for the altmer imo.
Theist_VII wrote: »doing some play on Soul Magic to explain how a man is trapped in a woman’s body
I'm not sure I ever heard them say anything about "balancing gender numbers"....
Drammanoth wrote: »[Snip]
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grizzledcroc wrote: »It makes ZERO DAMN SENSE
Sepultura_13 wrote: »grizzledcroc wrote: »It makes ZERO DAMN SENSE
It explains the Senche-Raht mount in the upcoming crates, I guess?
*in bad Forrest Gump voice* "...and that's all I got to say 'bout that..."
Drammanoth wrote: »[Snip]
All I will say is that this isn't the first "TQIA+" character. There's nothing new here to discuss. Alchemy (Summerset) is trans, Dreamer (Blackwood) is nonbinary, Vivec (TES3/Morrowind) is intersex, Jakarn (base game) is pansexual. The ship has long since sailed to be unhappy about this, it's nothing new. I don't understand why people are bringing this up now...?
Lady_Titania wrote: »[Snip]
It's disappointing to me also that they didn't think they had a non-Khajiit companion whose story was worth telling. They could have kept this guy for a later year when all the races were represented as companions. It's almost like... representation matters to people.
Lady_Titania wrote: »Because people are too quick to start arguments over differences of opinion. Religion and political topics are the same. Look at the community now, no one is happy and everyone is pissed for one reason or another. RL drama needs to stay out of the game.
WitchyKiki wrote: »Drammanoth wrote: »[Snip]
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Blackbird_V wrote: »To make matters worse, I even get told how I should act and behave as I am part of "LGBT". I've had people have a go at me because I don't like going to pride events. Personally, idc about my sexuality. It's not important, it doesn't define me or what I can do - only my talents and skillset can do that. My sexuality is as important and as interesting as my hair colour. I was born with it, so what?
Blackbird_V wrote: »As for the real topic: I do not use companions whatsoever, but I am confused as to why the lockpicking perk is on the altmer..... and not the khajiit. I feel as though altmer = magic, so having better magical vision to see heavy sacks should come from the altmer, and lockpicking coming from Dr. Meowzers.
xclassgaming wrote: »Drammanoth wrote: »[Snip]
Hey, Vivec is non-binary so TES has been "woke" since TES 3. Hope this helps!
xclassgaming wrote: »[Snip]
Hey, Vivec is non-binary so TES has been "woke" since TES 3. Hope this helps!
Banner Bearer is from the Support Skill Line and allows you to throw a banner on your back, leading the charge with an AoE buff to your group’s abilities that match your chosen Focus. No matter what shape your party takes, this new Grimoire will ensure you can give your allies the support they need!
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses. A tattered banner, every tear and faded stitch a lesson you will not forget. As long as it still waves, you rise to meet any challenge.