They just have to redo the rankings. A player with 1000 games where all of the were lost can not be better than another one with 100 games and won 90, right?
CameraBeardThePirate wrote: »They just have to redo the rankings. A player with 1000 games where all of the were lost can not be better than another one with 100 games and won 90, right?
With the size of maps, it's going to be pretty hard to have as high of a medal score without winning as it is currently. The objective modes will be much more balanced, and gaining medal score should, in theory, correspond a lot more with your actual performance/win/loss.
CameraBeardThePirate wrote: »They just have to redo the rankings. A player with 1000 games where all of the were lost can not be better than another one with 100 games and won 90, right?
With the size of maps, it's going to be pretty hard to have as high of a medal score without winning as it is currently. The objective modes will be much more balanced, and gaining medal score should, in theory, correspond a lot more with your actual performance/win/loss.
But then they have to also add damage taken/mitigated. A guard CC tank debuffer could be super helpful and bring no medals at all.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »They just have to redo the rankings. A player with 1000 games where all of the were lost can not be better than another one with 100 games and won 90, right?
With the size of maps, it's going to be pretty hard to have as high of a medal score without winning as it is currently. The objective modes will be much more balanced, and gaining medal score should, in theory, correspond a lot more with your actual performance/win/loss.
But then they have to also add damage taken/mitigated. A guard CC tank debuffer could be super helpful and bring no medals at all.
Tbh in a 4v4 setting a guard tank that doesn't shield or do any healing wouldn't be that helpful anyways.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »They just have to redo the rankings. A player with 1000 games where all of the were lost can not be better than another one with 100 games and won 90, right?
With the size of maps, it's going to be pretty hard to have as high of a medal score without winning as it is currently. The objective modes will be much more balanced, and gaining medal score should, in theory, correspond a lot more with your actual performance/win/loss.
But then they have to also add damage taken/mitigated. A guard CC tank debuffer could be super helpful and bring no medals at all.
Tbh in a 4v4 setting a guard tank that doesn't shield or do any healing wouldn't be that helpful anyways.
I am not sure but with vanguard set, 35% damage reduction is massive and 35% is easily mitigated with perma blocking. A few months ago there were a troller with that set that made all games very slow. As you know every BG is a DM game, right but with that set the damage reduction it was so noticeable and nobody is wasting there time on the tank.
CameraBeardThePirate wrote: »@ZOS_Kevin
Any word on this? There are some huge concerns about tying leaderboard rank to medal score. If the leaderboard is cumulative medal score as it is on live, it won't really translate to skill/success, and will just amount to # of games played.
If the scoreboards continue to not count Shielding, Pet Damage, and Pet Healing, then Necros and shielder builds will have no shot at climbing the leaderboards.