derkaiserliche wrote: »but whats your solution? Locking cyrodiil for the hours when you sleep?
Not just nightcapping and PVdooring either. The 'looking for good fights' types who ignore their own team's plight so they can go farm easy kills on whomever has the lowest pop and or least organized players. On Gray Host there's a LOT of DC who might as well be EP at this point just based on who benefits from their 'skill'.
derkaiserliche wrote: »but whats your solution? Locking cyrodiil for the hours when you sleep?
xylena_lazarow wrote: »They're also making the game unplayable for the lower populations of AD/DC who want to be able to log in during those time zones, so it's not just NA players affected. The game needs to stop rewarding this behavior.
There is a core issue here.
Clearly PvP isn't "Fun" or "Rewarding" for most players.
If a group of players would rather PvDoor than split their group up into different alliances and actually PvP (even against each others, it's fun!!) then that shows significant failure in the core of Cyrodiil.
The scoreboard and rewards from it are not significant enough to care about winning.
But this all boils down to... They abandoned Cryodiil. They left it out in the rain to rot.
It's their most Active PvP system and they could literally care less. Honestly this isn't saying much because at prime time this consists of likely ~600 players (across all campaigns) with probably another 150 in que, that's like 1% of their playerbase. But we still have a stuck in combat bug after a DECADE...
No new content for longer than I can remember. And no new significant content since release (Volendrung is cool for the ~2 hours / 24 it's up).
Cryodiil is the way it is because it's the neglected step child living under the stairs. There are people from the US and EU playing at ALL hours of the day. Not everyone is a 9-5 worker/student with a set schedule. The fact that 20-30 people can run a map during any time of the day is because Cyrodiil is virtually DEAD.
Don't ask for complex rulesets, ask them to put even a small amount of effort into a "core" part of the game that was advertised as end game at launch. This problem would fix itself with more players having fun in PvP.
U44 is going to be PvP focused, I'd say wait until then to make any serious PvP complaints as they probably already know the direction they wanna go with that.
You mean a couple of battleground maps and a new game mode for battlegrounds?
There is a reason you can't find a que for Battle grounds the majority of the day. It's virtually dead PvP content.
Why they are choosing to make focus on an aspect of the game that has a lower player count than a struggling Cyrodiil is mine boggling (the reason is they've reduced the population caps over and over and it's still not having the performance they want so they seem to want to abandon it entirely).
There is a core issue here.
Clearly PvP isn't "Fun" or "Rewarding" for most players.
If a group of players would rather PvDoor than split their group up into different alliances and actually PvP (even against each others, it's fun!!) then that shows significant failure in the core of Cyrodiil.
The scoreboard and rewards from it are not significant enough to care about winning.
But this all boils down to... They abandoned Cryodiil. They left it out in the rain to rot.
It's their most Active PvP system and they could literally care less. Honestly this isn't saying much because at prime time this consists of likely ~600 players (across all campaigns) with probably another 150 in que, that's like 1% of their playerbase. But we still have a stuck in combat bug after a DECADE...
No new content for longer than I can remember. And no new significant content since release (Volendrung is cool for the ~2 hours / 24 it's up).
Cryodiil is the way it is because it's the neglected step child living under the stairs. There are people from the US and EU playing at ALL hours of the day. Not everyone is a 9-5 worker/student with a set schedule. The fact that 20-30 people can run a map during any time of the day is because Cyrodiil is virtually DEAD.
Don't ask for complex rulesets, ask them to put even a small amount of effort into a "core" part of the game that was advertised as end game at launch. This problem would fix itself with more players having fun in PvP.
U44 is going to be PvP focused, I'd say wait until then to make any serious PvP complaints as they probably already know the direction they wanna go with that.
You mean a couple of battleground maps and a new game mode for battlegrounds?
There is a reason you can't find a que for Battle grounds the majority of the day. It's virtually dead PvP content.
Why they are choosing to make focus on an aspect of the game that has a lower player count than a struggling Cyrodiil is mine boggling (the reason is they've reduced the population caps over and over and it's still not having the performance they want so they seem to want to abandon it entirely).
Every time I queue for BG it's pretty fast, dunno what you're talking about. PC NA Battlegrounds always seem to be very populated, probably more playing in it seriously than cyrodiil since that never has a queue anymore.
Everyone thinks only their faction is oppressed by it.
ZOS will never do anything to fix it because it is in fact unfixable.
SkaraMinoc wrote: »Less than 10 DC online while 40 AUS/JPN EP run the entire map at 5am PDT. No low pop bonus given.
I moved to CA some years back and for a period of almost 2 years my faction was getting completely outnumbered in the time that I can play. I suffered through it, then the wheel turns, then my faction dominates...it goes on and on
SkaraMinoc wrote: »Solutions
- Catch up mechanic so scores stay within 3000 of each other to prevent runaway factions from killing the campaign
- Penalty where less campaign score is rewarded if a faction controls more than 2/3 of the map and that faction has significantly more players currently online in Cyrodiil
- Improved low pop bonus with 2x AP rewarded so players are still incentivized to play Cyrodiil
Seems to me clearly now about the point system and the pop lock
and not the fact the planet spins on an axis and the lack of a second sun and Americans not coping with not being the only country in the world.
SkaraMinoc wrote: »Seems to me clearly now about the point system and the pop lock
and not the fact the planet spins on an axis and the lack of a second sun and Americans not coping with not being the only country in the world.
PC NA is a regional server that is geolocated closest to where most players live. Anyone from around the world can play on it but don't expect most players to continue playing during off hours for that region. This is common sense. Not sure why you're turning this into an America vs Rest of the World take. That's actually pretty rude. There are 23 countries in North America.
SkaraMinoc wrote: »Seems to me clearly now about the point system and the pop lock
and not the fact the planet spins on an axis and the lack of a second sun and Americans not coping with not being the only country in the world.
PC NA is a regional server that is geolocated closest to where most players live. Anyone from around the world can play on it but don't expect most players to continue playing during off hours for that region. This is common sense. Not sure why you're turning this into an America vs Rest of the World take. That's actually pretty rude. There are 23 countries in North America.
There are two servers for a global game any one can join. The na server is not "North America's." Is just located there. That's how servers work.
If zos hasn't designed a global game adequately, that's a fair cop. If zos hasn't designed a game to cope with changing players over a 24 hour cycle, that's a fair cop. They should fix that. But it's not about players ruining a game "when you're asleep".
The whole thread is a nth america vs anywhere else in the world that's got inconvenient- for-us playtimes take. I haven't done anything.
SkaraMinoc wrote: »Seems to me clearly now about the point system and the pop lock
and not the fact the planet spins on an axis and the lack of a second sun and Americans not coping with not being the only country in the world.
PC NA is a regional server that is geolocated closest to where most players live. Anyone from around the world can play on it but don't expect most players to continue playing during off hours for that region. This is common sense. Not sure why you're turning this into an America vs Rest of the World take. That's actually pretty rude. There are 23 countries in North America.
There are two servers for a global game any one can join. The na server is not "North America's." Is just located there. That's how servers work.
But it's not about players ruining a game "when you're asleep".