BananaBender wrote: »DenverRalphy wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Wardens heal passively with their animal companion skills, so they're less in need of a self heal.
The healing from this is negligible and only happens on despawn.
Whut.. your main spammable you healing every time you use it is negligible? You can also have multiple instances of Swam/Fetcher-Infection running at the same time. On top of ALL of your other animal skills constantly refreshing while a halfway decent Warden keeps them in a constant juggle with no additional effort than their normal dps rotation?
All that self healing isn't good enough for you?
If you think the bird is a warden's main spammable, there is no point in trying to explain this issue to you.
If you're in a competent group that knows what they're doing, obviously not. But then too, if you're in a competent group, you don't actually need an additional self heal now do you? Not to mention pretty much every warden build has one of the Dive morphs in it, so it's there to serve in a pinch when needed.
Arctic Wind served as a Burst Heal, and it was nice to have. But that burst heal isn't really mandatory. And not having it doesn't suddenly make the Warden class useless. Wardens just have to pay attention to what they're doing and not SiS.
Just like when Pragmatic Fatecarver got nerfed and all the Arcanists screamed bloody murder. Yet Arcanists are doing just fine, because they learned to not SiS. And it'Zos like the nerf never really mattered.
Think of it more as ZoS taking away an un-needed crutch.
I agree with you on the fact that Warden isn't dead. The frost mage fantasy kinda is, but that's not a subject for another thread...
People will always complain about nerfs that much is obvious, and on that note...
What makes the Arctic Blast change stupid is that they removed the heal from it without removing the heal and compensating for it. What I'm saying with that is in situations where you need a heal, you need to bring another heal other than Arctic Blast, because having a heal that sometimes doesn't heal you is the same as not having one at all. If they really thought that the skill had too much in it they should have removed effects from it and compensated by improving the other parts, now it's just a really expensive DoT that sometimes (rarely) heals you. Arctic Blast was one of the few good things going for Warden as a DD. They had a reliable burst heal that wasn't a dps loss to slot.
It just feels like another half thought out change. They could have just removed the healing and buffed the damage, removed the stun or lower the damage and improved the healing if they really thought the skill offered too much, but this just feels that they wanted to please everyone and left this skill worse off for everyone without actually solving a single problem.
What did this change actually achieve? I just don't see the problem they tried to fix with this change. It's not like warden was the most versatile and flexible class out there, far from it. It just created another hurdle for a class that itself is a one big hurdle.
Dragonnord wrote: »Useless? Unkillable class in PvP if you know how to use it, one of the best PvE/PvP healers in the game, one of the top solo classes in Infinite Archive.
Yeah, useless, sure.
And because of PvP something got nerfed affecting PvE too. Again. I'm so tired of it.
Stafford197 wrote: »Why is a weird Arcanist spamming Stamina laser beams a godly DPS with minimal skill level, insane AoE, and is functionally amazing in all content… while my Ice Warden comparatively sucks no matter how perfect I play it?
Putting aside all other gameplay concerns, if we could play our favorite Archetypes in all content and be effective, most people would be happy. Nerfing Ice Warden doesn’t make any sense.
I think it’s sad that ESO Logs and in-game Leaderboards can accurately portray the effectiveness of each class in each role, and yet gameplay balance is still so lopsided.
LittlePinkDot wrote: »Stafford197 wrote: »Why is a weird Arcanist spamming Stamina laser beams a godly DPS with minimal skill level, insane AoE, and is functionally amazing in all content… while my Ice Warden comparatively sucks no matter how perfect I play it?
Putting aside all other gameplay concerns, if we could play our favorite Archetypes in all content and be effective, most people would be happy. Nerfing Ice Warden doesn’t make any sense.
I think it’s sad that ESO Logs and in-game Leaderboards can accurately portray the effectiveness of each class in each role, and yet gameplay balance is still so lopsided.
They said the ice skills of warden are intended for tanking, not damage.
YandereGirlfriend wrote: »BananaBender wrote: »DenverRalphy wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Wardens heal passively with their animal companion skills, so they're less in need of a self heal.
The healing from this is negligible and only happens on despawn.
Whut.. your main spammable you healing every time you use it is negligible? You can also have multiple instances of Swam/Fetcher-Infection running at the same time. On top of ALL of your other animal skills constantly refreshing while a halfway decent Warden keeps them in a constant juggle with no additional effort than their normal dps rotation?
All that self healing isn't good enough for you?
If you think the bird is a warden's main spammable, there is no point in trying to explain this issue to you.
If you're in a competent group that knows what they're doing, obviously not. But then too, if you're in a competent group, you don't actually need an additional self heal now do you? Not to mention pretty much every warden build has one of the Dive morphs in it, so it's there to serve in a pinch when needed.
Arctic Wind served as a Burst Heal, and it was nice to have. But that burst heal isn't really mandatory. And not having it doesn't suddenly make the Warden class useless. Wardens just have to pay attention to what they're doing and not SiS.
Just like when Pragmatic Fatecarver got nerfed and all the Arcanists screamed bloody murder. Yet Arcanists are doing just fine, because they learned to not SiS. And it'Zos like the nerf never really mattered.
Think of it more as ZoS taking away an un-needed crutch.
I agree with you on the fact that Warden isn't dead. The frost mage fantasy kinda is, but that's not a subject for another thread...
People will always complain about nerfs that much is obvious, and on that note...
What makes the Arctic Blast change stupid is that they removed the heal from it without removing the heal and compensating for it. What I'm saying with that is in situations where you need a heal, you need to bring another heal other than Arctic Blast, because having a heal that sometimes doesn't heal you is the same as not having one at all. If they really thought that the skill had too much in it they should have removed effects from it and compensated by improving the other parts, now it's just a really expensive DoT that sometimes (rarely) heals you. Arctic Blast was one of the few good things going for Warden as a DD. They had a reliable burst heal that wasn't a dps loss to slot.
It just feels like another half thought out change. They could have just removed the healing and buffed the damage, removed the stun or lower the damage and improved the healing if they really thought the skill offered too much, but this just feels that they wanted to please everyone and left this skill worse off for everyone without actually solving a single problem.
What did this change actually achieve? I just don't see the problem they tried to fix with this change. It's not like warden was the most versatile and flexible class out there, far from it. It just created another hurdle for a class that itself is a one big hurdle.
Agree with you here.
IMO, the heal and Stun should be stripped entirely and then the skill buffed-up to do considerably more damage. In other words, to make it an actual damage skill rather than the weird Frankenstein's monster that it has been for years now. These sorts of skills that ZOS doesn't know what to do with and just keep throwing effects at never turn out well. Let Polar Wind heal and let Arctic Blast be the pure damage skill that it should have been all along.
If I had to guess, I would say this change had less to do with PVP and more to do with how well wardens do in the archive. And that traces back to ZOS’s decision to make ice destruction staff a tanking weapon instead of introducing a separate magical weapon for tanking. And that was back before hybridization when people were asking for a mag alternative to sword and board. Post-hybridization, it would maybe never have happened. And taking the heal off Arctic won’t address the core issue. It will just kill mag warden dps in 12-person content deader than it already was.
Einar_Hrafnarsson wrote: »Warden is not useless. Warden is the only viable PvP Healer currently after all the nerfs healing got and only because it has a heal that scales with Health instead of Magicka or Spell power.
LittlePinkDot wrote: »They said the ice skills of warden are intended for tanking, not damage.
Dragonnord wrote: »Useless? Unkillable class in PvP if you know how to use it, one of the best PvE/PvP healers in the game, one of the top solo classes in Infinite Archive.
Yeah, useless, sure.
And because of PvP something got nerfed affecting PvE too. Again. I'm so tired of it.
Welcome to the world of nightblades, we've had this issue for years. Let's hope ZOS will start to make skills work differently in PvE and PvP so we have less of these problems.
LittlePinkDot wrote: »Dragonnord wrote: »Useless? Unkillable class in PvP if you know how to use it, one of the best PvE/PvP healers in the game, one of the top solo classes in Infinite Archive.
Yeah, useless, sure.
And because of PvP something got nerfed affecting PvE too. Again. I'm so tired of it.
Nobody was using Arctic blast in PvP, the stun is delayed. Polar wind is the prefered morph since most people have more than 30k health
But I must say. I love warden as a healer. Even though mine is a PvP character, she's fun to queue as a healer for normal dungeons. I just switch out vigor for budding seeds and I can heal and single target DPS at the same time.
If I had to guess, I would say this change had less to do with PVP and more to do with how well wardens do in the archive. And that traces back to ZOS’s decision to make ice destruction staff a tanking weapon instead of introducing a separate magical weapon for tanking. And that was back before hybridization when people were asking for a mag alternative to sword and board. Post-hybridization, it would maybe never have happened. And taking the heal off Arctic won’t address the core issue. It will just kill mag warden dps in 12-person content deader than it already was.
heavenelva wrote: »On the contrary, Warden's parse data is currently significantly higher than other classes, which is why it's my favorite DPS class in this patch. Although Arcanist might be more advantageous in professional raid teams, Warden performs exceptionally well in terms of DPS in PUGs or daily dungeons.
heavenelva wrote: »On the contrary, Warden's parse data is currently significantly higher than other classes, which is why it's my favorite DPS class in this patch. Although Arcanist might be more advantageous in professional raid teams, Warden performs exceptionally well in terms of DPS in PUGs or daily dungeons.
Stam wardens parse well. Mag wardens parse fine but have trouble slotting a self-heal. And any class in the game can do adequate dps for daily dungeons.
Parse numbers don’t tell the whole story. Otherwise, endgame would be filled with sorc dps.
If I had to guess, I would say this change had less to do with PVP and more to do with how well wardens do in the archive. And that traces back to ZOS’s decision to make ice destruction staff a tanking weapon instead of introducing a separate magical weapon for tanking. And that was back before hybridization when people were asking for a mag alternative to sword and board. Post-hybridization, it would maybe never have happened. And taking the heal off Arctic won’t address the core issue. It will just kill mag warden dps in 12-person content deader than it already was.
Your guess would be wrong. The skill was nerfed due to PvP.
Major_Toughness wrote: »If I had to guess, I would say this change had less to do with PVP and more to do with how well wardens do in the archive. And that traces back to ZOS’s decision to make ice destruction staff a tanking weapon instead of introducing a separate magical weapon for tanking. And that was back before hybridization when people were asking for a mag alternative to sword and board. Post-hybridization, it would maybe never have happened. And taking the heal off Arctic won’t address the core issue. It will just kill mag warden dps in 12-person content deader than it already was.
Your guess would be wrong. The skill was nerfed due to PvP.
Wrong.
Dragonnord wrote: »Useless? Unkillable class in PvP if you know how to use it, one of the best PvE/PvP healers in the game, one of the top solo classes in Infinite Archive.
Yeah, useless, sure.
Einar_Hrafnarsson wrote: »Warden is not useless. Warden is the only viable PvP Healer currently after all the nerfs healing got and only because it has a heal that scales with Health instead of Magicka or Spell power.
Indeed. The irony.
The crossheal on that skill is what should have been nerfed for PVP, not arctic.
GuuMoonRyoung wrote: »It is pretty sad that now Warden is the only class that doesn't have a class ability that heals them based on the damage they do. Every single class has one ability that heals them based on damage, Warden doesn't anymore, instead Wardens need the help of gears to do so..
Warden class used to be linked to Morrowind? So this is a 'free' class now isn't it? When compared to Necro and Arcanist,
which require some purchase to enable them?
Major_Toughness wrote: »If I had to guess, I would say this change had less to do with PVP and more to do with how well wardens do in the archive. And that traces back to ZOS’s decision to make ice destruction staff a tanking weapon instead of introducing a separate magical weapon for tanking. And that was back before hybridization when people were asking for a mag alternative to sword and board. Post-hybridization, it would maybe never have happened. And taking the heal off Arctic won’t address the core issue. It will just kill mag warden dps in 12-person content deader than it already was.
Your guess would be wrong. The skill was nerfed due to PvP.
Wrong.
I already posted this earlier in this thread. Please note the bolded portion.
“In this pass, we're tweaking how this ability functions to reduce some of its raw power to do damage, crowd control, and heal all at once. Now, the ability can be used to deal the same total damage over its duration, with more damage focused on an up-front hit - granting the Warden a class-based area effect spammable that it previously lacked. Additionally, we're changing the healing to be a conditional requirement rather than a guarantee, so the ability can act as a heal when you back away from the fight, rather than outright removing it.It is our hope that these changes still help the Warden class have access to powerful tools from their kit, without the overwhelming power they enabled in PvP situations.“
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest