Zodiarkslayer wrote: »There is no definitive answer! Anyone claiming this pen value equates to that amount of weapon damage is wrong. There are so many factors to be considered.
It depends on the armor value of the target and your own penetration value and your own weapon/spell damage.
Like peviously mentioned. Armor has a cap of 18200 for Boss monsters. Trash mobs have 9100.
The way armor works is that, in conjunction with penetration, it forms a multiplier to reduce your damage. 500 armor ~ 1% damage reduction.
Sometimea Bosses have unique DR buffs, that complicate the matter even further.
Also WD/SD is non linear in its effect on damage. WD/SD gives diminishing returns the higher it gets. Wgich is why trisl groups seek out flat bonuses like berserk and slayer to increase damage efficiently.
And at this point we still haven't talked about the case where the remaining monster armor is less than the debuff.
Urzigurumash wrote: »How much WD is 1% Damage Done depends on your base WD and the co-efficient of any given skill/effect, but for Armor vs Damage Taken, (in PvP) isn't it close enough to say that Minor Breach is 4.506%, if 33000 Armor is 50% and every 660 is 1%? Remove a 0 for Crit Damage vs Impen: 66 Impen = 1% Crit Resist.
Putatively 6600 Crit Resist does not confer 100% less Crit Damage Taken, even if it were achievable, but past 3300 Impen it does continue to reduce Crit Damage Taken, unlike Armor past an unpenetrated 33000.
Zodiarkslayer wrote: »A flat substraction can have different outcomes, based on the number you subtract from.
So the only definitive answer is: It depends
Urzigurumash wrote: »Zodiarkslayer wrote: »A flat substraction can have different outcomes, based on the number you subtract from.
So the only definitive answer is: It depends
Depends whether it's trash/boss/player, but other than that, there's an absolute ratio between Pen and Damage Taken, unless you're overpenetrating.
It doesn't matter from what number you subtract, unless you overpenetrate. 660 Pen = 1% Damage Taken.
Right?
Zodiarkslayer wrote: »Also WD/SD is non linear in its effect on damage. WD/SD gives diminishing returns the higher it gets. Which is why trial groups seek out flat bonuses like berserk and slayer to increase damage efficiently.
FriedEggSandwich wrote: »Urzigurumash wrote: »Zodiarkslayer wrote: »A flat substraction can have different outcomes, based on the number you subtract from.
So the only definitive answer is: It depends
Depends whether it's trash/boss/player, but other than that, there's an absolute ratio between Pen and Damage Taken, unless you're overpenetrating.
It doesn't matter from what number you subtract, unless you overpenetrate. 660 Pen = 1% Damage Taken.
Right?
Penetration is how much of their armour "your damage" ignores. So it does depend what your damage is like to begin with. On the uesp build editor, adding minor breach to a naked build adds about 100 effective power, but on my personal build adding minor breach gives just over 500 effective power.
Urzigurumash wrote: »FriedEggSandwich wrote: »Urzigurumash wrote: »Zodiarkslayer wrote: »A flat substraction can have different outcomes, based on the number you subtract from.
So the only definitive answer is: It depends
Depends whether it's trash/boss/player, but other than that, there's an absolute ratio between Pen and Damage Taken, unless you're overpenetrating.
It doesn't matter from what number you subtract, unless you overpenetrate. 660 Pen = 1% Damage Taken.
Right?
Penetration is how much of their armour "your damage" ignores. So it does depend what your damage is like to begin with. On the uesp build editor, adding minor breach to a naked build adds about 100 effective power, but on my personal build adding minor breach gives just over 500 effective power.
I'm not sure what Effective Power means, my point was that Pen is easy to relate to Damage Done, like Berserk or Malacath, at 660 = 1% against a 33k Armor Cap Target. No other numbers are needed for this comparison (other than is the target trash/boss/player, i.e. which Armor Cap, i.e. how much Armor mitigates 50% for the target).
I'm not 100% sure that's exactly true but that's what I meant. If it's true then Malacath with No Breach should hit just about the same as No Malacath and both Breaches against a player. Against an 18.2k dummy, Malacath should be the same as just Major Breach (at 1% = 364). Testing on a 18.2k dummy suggests this is correct.
Just pointing that out, Penetration has a simple and easily predictable effect. Nothing whatsoever to do with Weapon Damage.