spartaxoxo wrote: »On one hand, you don't want the game to feel like someone flipping over the board and going home constantly. It's good sportsmanship to play out a game to the end, even if you're losing. And try your best until the end. I wouldn't want to play a bunch of matches where I could only play them out if I had a bad starting hand.
On the other hand, sometimes RNG is really one-sided and ridiculous. Or someone is being rude. People should be able to concede those.
So, I think perhaps the solution is you have to play out at least 3-5 minutes. And you have to stay in a certain percentage of matches. So that only frequent leaves are punished.
Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
SkaraMinoc wrote: »Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
This is such a bad take. It gets to point where it's clear you can't win the match. Most games have this. Dota 2, Chess, Slay the Spire, etc. Even ESO Cyrodiil and Battlegrounds have this. Oh but little Tales of Tribute is special? 🤣 No.
And people who leave BGs, or stand in the respawn zone until the match ends because their team is losing are just as much poor sports as those who concede Tot matches.
There is a big difference between BG and ToT. If a player concedes, it does not affect the teammates (because there are none). It does not affect the winner either. They get their win and the reward. The conceding person gets nothing (as it should be).SkaraMinoc wrote: »Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
This is such a bad take. It gets to point where it's clear you can't win the match. Most games have this. Dota 2, Chess, Slay the Spire, etc. Even ESO Cyrodiil and Battlegrounds have this. Oh but little Tales of Tribute is special? 🤣 No.
And people who leave BGs, or stand in the respawn zone until the match ends because their team is losing are just as much poor sports as those who concede Tot matches.
.
SkaraMinoc wrote: »Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
This is such a bad take. It gets to point where it's clear you can't win the match. Most games have this. Dota 2, Chess, Slay the Spire, etc. Even ESO Cyrodiil and Battlegrounds have this. Oh but little Tales of Tribute is special? 🤣 No.
And people who leave BGs, or stand in the respawn zone until the match ends because their team is losing are just as much poor sports as those who concede Tot matches.
Not to mention, this particular player wants the penalty removed so that they can just remove themselves from any match they disagree with, not necessarily a match they are losing:
https://forums.elderscrollsonline.com/en/discussion/664666/modify-rhajin-urgently-needed#latest
Patron focus is absolutely a valid tactic in ToT, and wanting to concede any match that focuses on it is nonsense.
GuuMoonRyoung wrote: »SkaraMinoc wrote: »Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
This is such a bad take. It gets to point where it's clear you can't win the match. Most games have this. Dota 2, Chess, Slay the Spire, etc. Even ESO Cyrodiil and Battlegrounds have this. Oh but little Tales of Tribute is special? 🤣 No.
And people who leave BGs, or stand in the respawn zone until the match ends because their team is losing are just as much poor sports as those who concede Tot matches.
Not to mention, this particular player wants the penalty removed so that they can just remove themselves from any match they disagree with, not necessarily a match they are losing:
https://forums.elderscrollsonline.com/en/discussion/664666/modify-rhajin-urgently-needed#latest
Patron focus is absolutely a valid tactic in ToT, and wanting to concede any match that focuses on it is nonsense.
Why are you comparing BGs to ToT? That is an absurd take. When someone leaves BGs they make 3 other people suffer, when I leave ToT nobody suffers! Your argument is ridiculous!
AnduinTryggva wrote: »I took a couple of months of from ToT and I still have to endure that absolutely disrespectful time penalty for conceding a match that I have basically lost and I am literally forced FORCED to play it through.
This is disrespectful towards me and also to the winning player. I don't know ANY other game that forces this down one's throat.
The strict minimum should be that you have one concede free within let's say 20 min. That is that within these 20min you cannot concede twice without a time penalty. But at least once it should be free.
AnduinTryggva wrote: »I took a couple of months of from ToT and I still have to endure that absolutely disrespectful time penalty for conceding a match that I have basically lost and I am literally forced FORCED to play it through.
This is disrespectful towards me and also to the winning player. I don't know ANY other game that forces this down one's throat.
The strict minimum should be that you have one concede free within let's say 20 min. That is that within these 20min you cannot concede twice without a time penalty. But at least once it should be free.
If the game hasn't even gone 10 minutes yet there's no way you know that you "basically lost". You have no idea how many games i turned around from being like 10-39 to 70-42 or something similar. You need to learn the strategy of the game and play through, the resource building and massive turnarounds are a huge part of the game.
Also obviously taking away the penalty means that you're giving the other person free items and can be used as a boosting method, this should NEVER be implemented as there's no way to properly balance that, the winner should always get their spoils & rank increase.
AnduinTryggva wrote: »AnduinTryggva wrote: »I took a couple of months of from ToT and I still have to endure that absolutely disrespectful time penalty for conceding a match that I have basically lost and I am literally forced FORCED to play it through.
This is disrespectful towards me and also to the winning player. I don't know ANY other game that forces this down one's throat.
The strict minimum should be that you have one concede free within let's say 20 min. That is that within these 20min you cannot concede twice without a time penalty. But at least once it should be free.
If the game hasn't even gone 10 minutes yet there's no way you know that you "basically lost". You have no idea how many games i turned around from being like 10-39 to 70-42 or something similar. You need to learn the strategy of the game and play through, the resource building and massive turnarounds are a huge part of the game.
Also obviously taking away the penalty means that you're giving the other person free items and can be used as a boosting method, this should NEVER be implemented as there's no way to properly balance that, the winner should always get their spoils & rank increase.
Are you actually reading posts completely?
I have played ToT since its release. I have really played it intensely for quite some time until I got fed up (a few monts after Mora patron release).
I am not a top player but I count myself as average minimum.
So please don't treat me like I don't know what I am talking about.
Being able to turn a match is possible but it is based on RNG. It is only possible by some RNG twists that despite my opponents having had the initial tavern luck I am able to grab a top card later on.
Contrary to what some people like us to make believe, the part of RNG in ToT is quite strong. And since most mechanics in ToT are self enhancing boni to be able to snatch a bonus from the start has a huge impact on the remainder of the game.
By experience I know that I will lose on average 3 out of 4 games when my opponent was able to snatch a good card in the first or second turn while I was stuck with trash cards in the tavern. This means that my chances of being able to turn a match is not 50% which should be the case if the initial RNG part was not so big but 25%.
That is why one concede every 20min or so should be penalty-free.
SkaraMinoc wrote: »
AnduinTryggva wrote: »I took a couple of months of from ToT and I still have to endure that absolutely disrespectful time penalty for conceding a match that I have basically lost and I am literally forced FORCED to play it through.
This is disrespectful towards me and also to the winning player. I don't know ANY other game that forces this down one's throat.
The strict minimum should be that you have one concede free within let's say 20 min. That is that within these 20min you cannot concede twice without a time penalty. But at least once it should be free.
If the game hasn't even gone 10 minutes yet there's no way you know that you "basically lost". You have no idea how many games i turned around from being like 10-39 to 70-42 or something similar. You need to learn the strategy of the game and play through, the resource building and massive turnarounds are a huge part of the game.
Also obviously taking away the penalty means that you're giving the other person free items and can be used as a boosting method, this should NEVER be implemented as there's no way to properly balance that, the winner should always get their spoils & rank increase.
Personofsecrets wrote: »Today I played a game until the opponents deck consisted of 90% Crow and Almalexia cards.
This took a good amount of time.
I conceded, got the 10 minute penalty because being abused is fun, and I turned off ESO for the rest of the day.
There are situations that are unwinnable after 2 to 9 minutes 59 seconds.
Personofsecrets wrote: »Today I played a game until the opponents deck consisted of 90% Crow and Almalexia cards.
This took a good amount of time.
I conceded, got the 10 minute penalty because being abused is fun, and I turned off ESO for the rest of the day.
There are situations that are unwinnable after 2 to 9 minutes 59 seconds.
probly vs me. i do the same strat, crow+almalexia stall to gather resources in order to go from 0 power to 50 power in 1 turn.
AnduinTryggva wrote: »On a side note: What really deserves a penalty is constantly queuing and then rejecting the game.
I queue now for 20 min and someone is chain rejecting the invitation.
I wonder if this is a sort of strategy.
SkaraMinoc wrote: »Stop conceding matches. Play them out and maybe learn something more about the strategy of a game. The penalty should absolutely remain.
This is such a bad take. It gets to point where it's clear you can't win the match. Most games have this. Dota 2, Chess, Slay the Spire, etc. Even ESO Cyrodiil and Battlegrounds have this. Oh but little Tales of Tribute is special? 🤣 No.
And people who leave BGs, or stand in the respawn zone until the match ends because their team is losing are just as much poor sports as those who concede Tot matches.
Not to mention, this particular player wants the penalty removed so that they can just remove themselves from any match they disagree with, not necessarily a match they are losing:
https://forums.elderscrollsonline.com/en/discussion/664666/modify-rhajin-urgently-needed#latest
Patron focus is absolutely a valid tactic in ToT, and wanting to concede any match that focuses on it is nonsense.