That was my thinking too. Now that Scribing has added more Frost Damage skills to the game, and Wardens don't get a specific damage done bonus with Ice Staves anymore, it would be great if ZOS made Ice Staff DPS more viable for all classes. From a thematic standpoint, I'd like it if my Magcro could wield Ice Staves without hampering myself for example. (I like your thinking about Sword and Board as well, by the way!)ESO_Nightingale wrote: »Honestly at this point this would be the easiest way to create frost staff dps for not just warden, but everyone. Piercing Cold created the precident. Its time to apply it to the ice staff. Hell, even sword and board. People want to do sword and board dps as well.
Penetration would be horrible indeed. I didn't mention Crit Chance in my post, even though it had crossed my mind, because I figured that would make Ice Staves too good compared to the other staves. But I'd personally like that as well. Considering you can proc Minor Brittle by wielding an Ice Staff, having an increased Crit Chance would be fitting from a gameplay perspective too.ESO_Nightingale wrote: »In terms of what kind of effects I'd hope for crit chance or flat damage scaling. Crit damage or penetration would be horrible.
TybaltKaine wrote: »I don't think Ice Staves need a buff for damage at all. My HA Oakensoul build uses an Ice Staff. I run Sergeants and War Maidens with the Adept stone and have pushed my magic damage. I get a basic heavy attack of 19-20k with my staff. I've seen crits go over 40k.
TybaltKaine wrote: »If you are speaking from the perspective of PVP, YMMV. But for PVE content Ice Staff is in a good place if you build for it intentionally.
TybaltKaine wrote: »I don't think Ice Staves need a buff for damage at all. My HA Oakensoul build uses an Ice Staff. I run Sergeants and War Maidens with the Adept stone and have pushed my magic damage. I get a basic heavy attack of 19-20k with my staff. I've seen crits go over 40k.
I play a NB with Frost Explosion (scribed), Unstable Wall of Elements, Concealed Weapon, Swallow Soul, Merciless Resolve and Veil of Blades as the ULT (purely for the Shadow tree passives)
Merciless gives me a nice buff to damage, but I'm not using it to do big damage at all. Most of my fights end with a single HA and swallow soul (which gives me 21k crits most of the time)
This is in DLC PVE content, my wife and I duo all dungeons and I don't do anything to tweak this build.
Yes, 64 Mag, no investment in health or stam at all, this is pure mag damage and it hits pretty hard.
If you are speaking from the perspective of PVP, YMMV. But for PVE content Ice Staff is in a good place if you build for it intentionally.
TybaltKaine wrote: »I don't think Ice Staves need a buff for damage at all. My HA Oakensoul build uses an Ice Staff. I run Sergeants and War Maidens with the Adept stone and have pushed my magic damage. I get a basic heavy attack of 19-20k with my staff. I've seen crits go over 40k.
I play a NB with Frost Explosion (scribed), Unstable Wall of Elements, Concealed Weapon, Swallow Soul, Merciless Resolve and Veil of Blades as the ULT (purely for the Shadow tree passives)
Merciless gives me a nice buff to damage, but I'm not using it to do big damage at all. Most of my fights end with a single HA and swallow soul (which gives me 21k crits most of the time)
This is in DLC PVE content, my wife and I duo all dungeons and I don't do anything to tweak this build.
Yes, 64 Mag, no investment in health or stam at all, this is pure mag damage and it hits pretty hard.
If you are speaking from the perspective of PVP, YMMV. But for PVE content Ice Staff is in a good place if you build for it intentionally.
TybaltKaine wrote: »I'm not trying to flex. I'm an old guy with arthritis showing that if you build for Ice you can do enough damage to deal with anything PVE content in the game throws at you.
This isn't about proving anything, just showing that you don't need ridiculous DPS for 90% of game content.
If this post were about score pushing or hard core PVP, I'd have kept it to myself, but the crux of the argument is that ice staves don't do damage, which is demonstrably false, even by a bad player like me.
I get that the power fantasy of the ice staff pales in comparison to the others, but it is still enough damage to do literally anything in the game.
TybaltKaine wrote: »Nowhere in the OP's post was there anything said about endgame content. That is a whole different conversation worth having, but it's not what Op was talking about.
Ice staves are plenty viable for the average player doing the average content.
TybaltKaine wrote: »Nowhere in the OP's post was there anything said about endgame content. That is a whole different conversation worth having, but it's not what Op was talking about.
Ice staves are plenty viable for the average player doing the average content.
TBH I hate the concept of basing combat mechanics on an arbitrary amount of HP. I think it's ugly game design.
I also hate the idea of Frost staves being a tanking weapon, they should just stop being lazy and create a new staff for magical tanking (Alteration staff, Illusion staff, whatever) and make Frost a proper DESTRUCTION weapon again.
Need ice staff blocking passives for pvp. In the past only with shield you could get such cost reduction/mitigation passives and now we have more alternatives which is good.
Being forced to 1h and shield without alternatives sucks.
Ice staff changes are good they made several years ago (2017 I think?).
Need ice staff blocking passives for pvp. In the past only with shield you could get such cost reduction/mitigation passives and now we have more alternatives which is good.
Being forced to 1h and shield without alternatives sucks.
Ice staff changes are good they made several years ago (2017 I think?).