AngryOldMan wrote: »ZOS has made lots of QOL in ESO, some examples are multible crafing at craft stations, multible refining of raw material, questing freely in your favorite zones after One Tamriel update and much more.
My wish for QOL in the future for new players are: Antiquity dailies to progress scrying and excavation skill lines faster for new players (like mages guild and undaunted dailies etc.) , and make mythic items a bit easier to obtain. It could lower the entry level for end game PVE and PVP. I think it could recruit more of the new players to try end game PVE (Lots of online guides are based on BIS like mythics), and lower the entry level to PVP.
Please comment on my thoughts, and post your favorite QOL so far, and what QOL you want includet in ESO in the future
GuuMoonRyoung wrote: »I would really like :
1. Story mode dungeons and maybe trials for smooth story experience.
2. Account wide skyshard unlocked when completed for the first time, stop with the cash shop nonsense.
3. Account wide crafting research or research timer reduction by 50% and ability to research every slot together once Grandmaster Crafter achievement unlocked.
4. Removal of bites from cash shop and make them available from encounters in every map in the game, we could hear npcs talk about some creepy stuff happening in an area and once we go there are night a vampire or werewolf would attack us and give us the virus.
5. Allow us to directly respec from the skill and attribute menu. Make the cost of skill respec based on how many skill points have been handled.
6. Account wide armory unlock when the 1500 crown armory slot item purchased from cash shop. An alternative 250 crown character unlock can be added to cash shop.
7. Any system that alters the gameplay experience significantly, for example, Jewelrycrafting, Antiquities, Scribing, should be added to base game.
I have more but I don't think any of the above will ever happen. So... yeah...
Shara_Wynn wrote: »Best QoL improvements for me so far have been:
1. Sticker book alongside transmute station.
2. Master Crafting Stations.
3. World Wide Achievements (yes I like these).
4. Auto opening, looting and deleting of hireling emails.
5. Anytime they ever make items stackable.
What I would like to see is:
1. A furnishing bag, but that will likely never happen.
2. A /unstuck command that lets you get out of being stuck while still remaining within the same instance.
3. A fix for the stuck in combat bug.
4. Surveys that don't require you to run away and come back again before refreshing.
5. Get rid of the sorc flappy pet. Just make it stop flapping and make it demonstrably smaller.
6. Get rid of the arcanist class's blinding laser beam.
7. Get rid of grim focus perma-glow.
Techwolf_Lupindo wrote: »Some QOL I like to see.
- Werewolf skins. Either via achievement system or Crown Store, perferetly both.
- More sell slots in the Guild Store. Often times I fill it up and have more to sell. This can be Crown or Gold purchase per xx slots to a max.
- ESO+ will double the number of sell slots in Guild Store. This would be a big seller of ESO+s. Right now, the big seller is the craft bag and lots of smaller, but non-QOL features.
- Increase the size limit of guilds. Right now, it is hard to get weekly groups going with the 500 limit as so few that are on at any time. Increase can be Crown or Gold purchase of xx slots to the limit. Prefer new limit of 2000.
- Crown Store item to add guild slots to the account. Over the years, I had to drop over 5 guilds to make room for new ones. Would love more guild slots, even if Crown store item.
- ESO+ Book. Like the craft bag, but instead of mats, will hold all the pages of motifs, recipes and other paper stuff. This is can actually be done in Real Life, why not the inside the game itself? I can easily hold a book with over a 1000 pages, this can easly handle all the motifs, treasure maps, styles, etc. in the game if I actually print them out. Want to be EVIL, not only require ESO+, but sell it in the crown store. *grins*
Divine_Arrows wrote: »The biggest QOL improvement I can think of is performance. Please take the time to fix the recent crash issues. It has been months at this point.
AngryOldMan wrote: »ZOS has made lots of QOL in ESO, some examples are multible crafing at craft stations, multible refining of raw material, questing freely in your favorite zones after One Tamriel update and much more.
My wish for QOL in the future for new players are: Antiquity dailies to progress scrying and excavation skill lines faster for new players (like mages guild and undaunted dailies etc.) , and make mythic items a bit easier to obtain. It could lower the entry level for end game PVE and PVP. I think it could recruit more of the new players to try end game PVE (Lots of online guides are based on BIS like mythics), and lower the entry level to PVP.
Please comment on my thoughts, and post your favorite QOL so far, and what QOL you want includet in ESO in the future