Guild leaders are usually people with strong minds. They face conflicts both inside and outside the clan. There's nothing you can do about it. However, the developer could help them if he developed more tools for managing the guild, expanded the options of the guild bank, build guild houses, guild quests, unique goods with guild symbols, guild artifacts, guild currency. We need to make the guilds great again
LamiaCritter wrote: »... These are merchants in a computer game, my guy. What do these trader guilds 'work hard for' aside from making an occasional key click to say 'Yes, I bid for this trader'?
Trading guilds are useful.
But they're not exactly these 'foundational pillars vital to the existence of the game itself' that it sounds like you're implying.
"Stress" and "workload". On a mere video game shop-guild? Forgive me if I find that this beggars belief.
I've never managed an ESO guild, but even I know that it's not an easy job. Perhaps you should try running your own guild, then you'll find it's actually pretty hard work.LamiaCritter wrote: »... These are merchants in a computer game, my guy. What do these trader guilds 'work hard for' aside from making an occasional key click to say 'Yes, I bid for this trader'?
Trading guilds are useful.
But they're not exactly these 'foundational pillars vital to the existence of the game itself' that it sounds like you're implying.
"Stress" and "workload". On a mere video game shop-guild? Forgive me if I find that this beggars belief.
I've never managed an ESO guild, but even I know that it's not an easy job. Perhaps you should try running your own guild, then you'll find it's actually pretty hard work.LamiaCritter wrote: »... These are merchants in a computer game, my guy. What do these trader guilds 'work hard for' aside from making an occasional key click to say 'Yes, I bid for this trader'?
Trading guilds are useful.
But they're not exactly these 'foundational pillars vital to the existence of the game itself' that it sounds like you're implying.
"Stress" and "workload". On a mere video game shop-guild? Forgive me if I find that this beggars belief.
Guild leaders are usually people with strong minds. They face conflicts both inside and outside the clan. There's nothing you can do about it. However, the developer could help them if he developed more tools for managing the guild, expanded the options of the guild bank, build guild houses, guild quests, unique goods with guild symbols, guild artifacts, guild currency. We need to make the guilds great again
wolfie1.0. wrote: »Burn out is a real tangible thing. Had it happen to a few gms. The best way to prevent this is to support your GMs. Don't just sell stuff, Participate, help fundraiser, get involved. If the GM does all the work then it's just a matter of time before burnout. Help them have time to play.
Anyone that thinks it's just a click and bid and done is over simplifying the process. There's more involved.
Every trade guild has had to prepare for being outbid saving a bit of extra gold for those times. Now that sales are down those guilds that saved have an advantage for a time. Those that didn't are going to have it the worst and that's where the burnout will be.
DragonRacer wrote: »But I’m also not sure what folks are expecting ZOS to do. I understand PC is going through some things right now with their massive inflation dropping. Things have dipped a lot on console as well, but not nearly as bad (but we also did not have the insane inflation that PC had).
I think some players are missing that it's the system for guild traders itself that's causing the stress.
It's not just that the cost of a trader is incredibly high, it's that you don't know what other guilds are bidding which creates a constant worry that your bid won't be high enough.
The current system is an actual auction, namely a first-price sealed-bid or blind auction. What other kind would you have in mind?I think some players are missing that it's the system for guild traders itself that's causing the stress.
It's not just that the cost of a trader is incredibly high, it's that you don't know what other guilds are bidding which creates a constant worry that your bid won't be high enough.
Well there's an obvious fix. It should be an actual auction.
If you know other people's bids, then they also know yours and what they need to do to outbid you. How does that alleviate any worries?I think some players are missing that it's the system for guild traders itself that's causing the stress.
It's not just that the cost of a trader is incredibly high, it's that you don't know what other guilds are bidding which creates a constant worry that your bid won't be high enough.
ShadowPaladin wrote: »I do have a great solution for this kind of situation (GM's being stressed out, because of bidding wars for Trader spots in certain places) !!!
Just make it so that not only each spot a guild can bid on and wins, can't be bid on by the same guild for at least 30 days, starting the moment the 7 days of being able to use the spot ended! But, make it also so that the surrounding trade spots in close proximity (the ones a few meters away) can't be bid on for 30 days too!!!
This way guilds would be forced to circle through different spots, in different areas and the *GREED* for certain places, as well as the *stress of forcing oneself* to get a spot in those places, may be reduced.
ShadowPaladin wrote: »I do have a great solution for this kind of situation (GM's being stressed out, because of bidding wars for Trader spots in certain places) !!!
Just make it so that not only each spot a guild can bid on and wins, can't be bid on by the same guild for at least 30 days, starting the moment the 7 days of being able to use the spot ended! But, make it also so that the surrounding trade spots in close proximity (the ones a few meters away) can't be bid on for 30 days too!!!
This way guilds would be forced to circle through different spots, in different areas and the *GREED* for certain places, as well as the *stress of forcing oneself* to get a spot in those places, may be reduced.
ShadowPaladin wrote: »I do have a great solution for this kind of situation (GM's being stressed out, because of bidding wars for Trader spots in certain places) !!!
Just make it so that not only each spot a guild can bid on and wins, can't be bid on by the same guild for at least 30 days, starting the moment the 7 days of being able to use the spot ended! But, make it also so that the surrounding trade spots in close proximity (the ones a few meters away) can't be bid on for 30 days too!!!
This way guilds would be forced to circle through different spots, in different areas and the *GREED* for certain places, as well as the *stress of forcing oneself* to get a spot in those places, may be reduced.
If you know other people's bids, then they also know yours and what they need to do to outbid you. How does that alleviate any worries?I think some players are missing that it's the system for guild traders itself that's causing the stress.
It's not just that the cost of a trader is incredibly high, it's that you don't know what other guilds are bidding which creates a constant worry that your bid won't be high enough.
People pay absolutely insane amounts of gold on trader bids, and of course it's stressful for GMs to try to keep up. Week after week. There's nothing ZOS can do about it, except perhaps scrap the whole system because insane bids is actually the expected result of this system, where access to the market is locked behind a finite number of traders. The demand for those traders will ALWAYS be higher than the supply, because lots of people like the idea of running a guild that has a trader. They're willing to pay a lot in gold and time and stress for it.
Meanwhile, members of the guilds are in 5 different trade guilds, all bidding against each other, raising the cost for themselves. More gold to the weekly gold sink. It's absurd and kind of funny when you step back and look at it objectively.
OP please correct me, but I don't think this thread is about the recent price decreases or the amount that guild traders cost. It's about the fact that guild leaders have to deal with tons of admin, annoying/toxic players, misconceptions, and unwarranted accusations, while providing an in-game community and lots of services for free.
It would help if ZOS could provide some quality-of-life features to make this easier and encourage more people to take active roles in guild management. For example:
- Allow a very limited number of guild-wide mails (e.g., 1 or 2 per week) and make it possible to select specific guild ranks as recipients. Guilds sometimes need to communicate with all their members without having to rely on add-ons, risk a social ban, or do excessive manual work.
- Add a basic sales tracking feature to the game. The most common question every trading guild lead has to answer is "How do I track my sales?" and it baffles me that console players have no practicable option to do that.
- Improve the functionality of the guild info page. The text windows are tiny and annoying to read with just a few lines of text visible, so almost nobody does. There should also be a tool-tip explaining customization options, like adding colored text and images.
- Include more guild features, like a simple event calendar.
LamiaCritter wrote: »... These are merchants in a computer game, my guy. What do these trader guilds 'work hard for' aside from making an occasional key click to say 'Yes, I bid for this trader'?
Trading guilds are useful.
But they're not exactly these 'foundational pillars vital to the existence of the game itself' that it sounds like you're implying.
"Stress" and "workload". On a mere video game shop-guild? Forgive me if I find that this beggars belief.
The reality is there are too many guilds that want traders, which has driven the cost of traders way up. You really don't want to know how much a "cheap" guild trader costs per week, let alone a guild trader in a high traffic area. It's really pretty insane, especially if you've been in the game a long time and know what it used to cost for a trader and what the same trader costs now.
I personally think they need to go to a Guild Trader board that guilds can buy listing space or have listing fees per week associated.