Introduction
Many people theorised that the only class fit for Healing spec is templar, while i do agree templar got interesting Healing mechanics i find it lacking in multiple way
mainly because there is no way that the templar can both Heal and deal damage with the same ability bar (or at least without sacrificing some of its spell slot for a full damage spell purpose). Templar healing spells also has one huge problem wich is called mana waste, due the nature of healing surges (aka full heal spells) any healing that is done post 100% is lost.
What im proposing here is a build that comes straith out of the most crazed individual imagination i present you an assasin that is not an assasin here is the Bloodmage build the one only healer in the game that ALSO deals damage in the process
http://esobuild.com/?MwbgbCCskgdMBGW8BGIAsAzAXGWBjJAQyJQAZhsAmM2ElIgU20jqP1gA4qcrYEwYFFWxJM+DOhQJO6DsEj4m0WOnQBOKmvmRG6zpCpAAnote: The skills presented on this page are in NO way restricting you from aquiring additionnal ability in other line such as assasination siphons and shadow. Likely 64 skill point is only the actual Minimum and you will have way more by the time you reach lvl 50
By default the principe of this night blade build is to mix out restoration magic with siphoning magic and vampirism to proc an endless flow of regeneration to yourself and the party.
Running a restoration staff along with siphons allows you to take the better of both world as siphon will still deal excellent damage while also Healing yourself and the team not to mention the endless flow of ultimate recovery granted by it wich allows for a spam of the vampiric bat cloud ultimate. This build will litteraly over regenerate any damage taken proc constant damage shielding and provide efficient team support all while offering a decent damaging source. The whole idea is to stack regenerative effect and prevent the wounds rather then mend them at the last moment.
How to use
Prior to fight Initiate by casting rapid regeneration-regeneration-mutagen twice then start using funnel health. Use healing ward to heal a heavily wounded target back up and Refreshing path/healing spring for heavy aoe healing duty keep in mind you will need to restore your mana at time so when team is well healed do a few strong attack with staff with siphoning strike active.
Race
While any race will do (curently playing a Khajiit with this build) Breton and High elf both got an increased magicka pool wich other race dont. You might however consider khajiit or wood elf as an alternate so to be able to feed as a vampire easily but again by using shadow cloak you can still get that free stealth you need to sneak down on them.
Armor type
By default just any healer if not all should be running light armor for a maximised magicka regeneration, you dont want yourself running out of magicka in the middle of a battle do you? Healing ward will be your armor against hits most of the time you should concentrate on your resource. Post vet 1 I recommend 5 light 2 heavy to allow for a higher armor. the build has now been proven to work post vet 3
Sets
Eye of mara 5 piece is recommended for its bonus to the restoration staff as well as its spell resistance (optainable after mage guild ending)
leave the 3 last piece as Seducer (reduced magicka cost of spells) or twilight embrace (increased self healing) whitestreak (shielded under 30% hp) also can be usefull.
Attribute
So far im just theorising it as ive not hit maximum level yet but i think a balance between health and magicka is recommandable and as such placing point and attempting to have as many health and magicka is always a charm. You do want to have a soft caped magicka bar however so build your enchant and stat accordingly
On Vampirism
Vampirism is a welcome addition to the build due to its powerfull health draining ability you should realy consider it for the magicka regeneration and damage mitigation however be aware that running vampirism while providing you the best source of damage this spec can get will expose you to fire attack and that you should enchant your trinkets accordingly so to resist it when faced with a highly pressuring fire encounter (a double set of rings and amulet is recommended)
Pro:
-Dealing damage as a healer... great! Extreme regeneration and siphon and Healing synergize togeter.
-Did i mention that in solo you are near unkillable, possess multiple crowd control if speced in siphon and that your damage shield allow for easy self recovery not to mention the damage increase as the number of availlable target increase? Yup thats life as a vampire baby
-Progressive healing has the advantage of not going to waste even on fully healed targets as it keep healing wounds as they are inflicted unlike the full healing spells of the Templar wich heals only once and lose all excessive healing post 100%. Truth is most healing over time Templar ability require them to stay stationary and channel wich is realy bad in an environment where you have to constantly be on the move.
Con:
- Lack a supportive ultimate ability as bat swarm, siphon elite and assasination elite dont heal allies but who cares when your regular ability are more then enought already.
- Deals less damage then a classic nightblade but can easily compete with any mage