[in] what? Is this a forum abbreviation, or something?
HedgeHugger wrote: »Do you get XP for forcing the lock?
As small as it is, I prefer to get the XP.
The timer (and the cooldown before you can attempt again) is there so that another player can get a chance at picking the lock if you fail.
HedgeHugger wrote: »Do you get XP for forcing the lock?
As small as it is, I prefer to get the XP.
Note that forcing a lock will always break a lockpick, and does not earn you any experience or advancement in the Legerdemain skill line.
Never got an real hand on it, tend to fail then redo until it goes to the bottom.HedgeHugger wrote: »Do you get XP for forcing the lock?
As small as it is, I prefer to get the XP.
I.... have no idea. In all the years I've played, I've never forced a lock. The lockpicking mini-game takes so little time it's not worth forcing locks.
in my humble understanding the cooldown timer is intentional to allow other players to overtake the chest if you fail lockpicking
when i just started playing and was utterly bad in this minigame i often lost the chest to others
now i got significantly better, though other players noticing someone lockpicking a chest still stand near and spam the Action button.
- if you fail they overtake
- if you succeeded and have no autoloot enabled, they get the loot
- if you run out of bag space, they get the loot you could not grab
- if you have treasure map duplicate in your inventory, they get the map
So this minigame is not about manners, but about contention, i guess this was the developers idea to implement this timer.