Actually, it does seem balanced. As the base jewelry crafting material platinum is still much more rare compared to the other tradeskills their base materials, and we do not have a jewerly hireling(20 x ~5 = atleast 100 daily platinum). The base material for jewelry crafting drops down much faster compared to the other crafts their base materials, and is much harder to restock.
Also, jewerly master writs should NOT have lower voucher amounts. The other crafts need higher voucher amounts actually. Just the set crafting stations alone for all the sets is 75k+ vouchers.
PS: The only reason most players do purple and lower master writs, is for the exp, not the vouchers. Only the gold master writs are actually worth their effort for the vouchers(excluding enchanting).
HedgeHugger wrote: »Why not boost the others instead?
Give, rather than take away.
What does need balancing is the drop rate for jewelry writs - I get way more of those than the other crafts - almost like the drop rates are skewed.
Necrotech_Master wrote: »if jewelry writs were reduced anymore, they would return to being just as worthless as before the jewelry temper revamp
robertlabrie wrote: »I did of course expect to get flamed into oblivion with this post, but I'm not wrong.
robertlabrie wrote: »Necrotech_Master wrote: »if jewelry writs were reduced anymore, they would return to being just as worthless as before the jewelry temper revamp
Yes, I agree. The revamp made improving jewelry items accessible to more players, and jewelry master writs would still be a viable XP farm for power leveling. It would just no longer reward writ vouchers way out of proportion to the level of effort needed to be eligible to complete them - which was the whole point of my post.
they do still require significant effort, mainly on the trait side of things
robertlabrie wrote: »they do still require significant effort, mainly on the trait side of things
1700+ style pages to unlock all possible equipment master writs (plus their often rare, corresponding style mats) vs zero style pages for the jewelry writs isn't a significant effort all, not even remotely in the same ballpark and if it was then it would still make sense to lower the jewelry master writ voucher reward to align with the others. 20-30 for a purple master writ just doesn't make sense.
Necrotech_Master wrote: »
for jewelry you cannot get say triune without spending AP or buying it from a guild trader, if you dont pvp, the AP route is inaccessible and transmuting gives you 1/10 of a trait mat which is incredibly inefficient
Necrotech_Master wrote: »
for jewelry you cannot get say triune without spending AP or buying it from a guild trader, if you dont pvp, the AP route is inaccessible and transmuting gives you 1/10 of a trait mat which is incredibly inefficient
Eh, I don't pvp at all, and still have 500k + AP on 2 of my 4 accounts, both PC megaservers, so triune is trivial for me. We get enough in daily rewards to keep me in triune for a long time yet. Ditto TV for hakeijo....
Necrotech_Master wrote: »Necrotech_Master wrote: »
for jewelry you cannot get say triune without spending AP or buying it from a guild trader, if you dont pvp, the AP route is inaccessible and transmuting gives you 1/10 of a trait mat which is incredibly inefficient
Eh, I don't pvp at all, and still have 500k + AP on 2 of my 4 accounts, both PC megaservers, so triune is trivial for me. We get enough in daily rewards to keep me in triune for a long time yet. Ditto TV for hakeijo....
depends if your trying to bulk buy for writs lol
there was a point i had to buy 80 triune to complete old jewelry writs, they cost better than they used to (25k now instead of 100k each)
80 triune at 25k AP each was still like 2 mil AP (i have like 26 mil banked so it was a drop in the bucket for me)
robertlabrie wrote: »Necrotech_Master wrote: »if jewelry writs were reduced anymore, they would return to being just as worthless as before the jewelry temper revamp
Yes, I agree. The revamp made improving jewelry items accessible to more players, and jewelry master writs would still be a viable XP farm for power leveling. It would just no longer reward writ vouchers way out of proportion to the level of effort needed to be eligible to complete them - which was the whole point of my post.
ESO_player123 wrote: »robertlabrie wrote: »Necrotech_Master wrote: »if jewelry writs were reduced anymore, they would return to being just as worthless as before the jewelry temper revamp
Yes, I agree. The revamp made improving jewelry items accessible to more players, and jewelry master writs would still be a viable XP farm for power leveling. It would just no longer reward writ vouchers way out of proportion to the level of effort needed to be eligible to complete them - which was the whole point of my post.
XP from master writs is just an icing on the cake for me. The only reason I'm doing them is the vouchers. If the amount of vouchers for purple jewelry writs were to be reduced to the level of clothing/woodworking/blacksmithing writs, then I would just trash them (just like I now trash purple jewelry writs that require triune/swift/bloodthirsty traits).