What I found is that many times what we ask for during PTS cycles can get worked on in future PTSes. Not necessarily they implement our requests rightly when asked, but they take time and evaluate what to give credit to and what to ignore.
You could see the change you asked for implemented even 12 months after your request, but I think every interesting suggestion gets noted somewhere by someone, and sometimes it ends up on live servers further down the road, other times it gets discarded.
The usual cycle is:
1. Unpopular change on PTS
2. Tons of feedback about why it won't be liked
3. Unpopular change go live without any comments addressing the feedback
4. Few months of silence
4. Some backgroud work that maybe result in an adjustment few months later
My take:
1. Unpopular change on PTS
2. Tons of feedback about why it won't be liked
3. Unpopular change go live without any comments addressing the feedback
4. The general boards light up after 2 weeks about the new changes.
5. They do not respond at all its silent
6. 2 years later they make the changes suggested by the testers.
Examply in PVP all you hear is glass breaking if ZoS was PVPing they would have fixed this its one of the most annoying sets they have ever put in. I have to turn my music up or mute the game its that bad.
They move incredibly slow on mistakes.
Here's' my crackpot theory:
PTS server is just a medium to preview the updates, not an actual testing server, the actual testing is on live servers hence why a lot of the worst updates don't change until they've already made it to live
time = money
I was really hoping we would see or hear something. At this point, there is zero point in anyone posting here, doing tests or providing feedback. it is very apparent that they are not interested in the what the player wants, which is a really bad stance to take when money from the player funds their game.
I see zero point posting here, or using PTS from this point on. We are literally doing testing and paying them for the privilege, which is kind of messed up.
Anyway, guess the patch is going ahead, the continual nerfing of their flagship class will continue because they introduced an overpowered class as they thought we would like a series of nerfs. It is kind of like me buying a Porsche, paying for it monthly, then the dealer coming along and giving me a Robin Reliant.
It is duplicitous at best and mis selling at worst. The class is no longer what we purchased when the expansion was released and they were very aware that it would be nerfed in the future.
I was really hoping we would see or hear something. At this point, there is zero point in anyone posting here, doing tests or providing feedback. it is very apparent that they are not interested in the what the player wants, which is a really bad stance to take when money from the player funds their game.
I see zero point posting here, or using PTS from this point on. We are literally doing testing and paying them for the privilege, which is kind of messed up.
Anyway, guess the patch is going ahead, the continual nerfing of their flagship class will continue because they introduced an overpowered class as they thought we would like a series of nerfs. It is kind of like me buying a Porsche, paying for it monthly, then the dealer coming along and giving me a Robin Reliant.
It is duplicitous at best and mis selling at worst. The class is no longer what we purchased when the expansion was released and they were very aware that it would be nerfed in the future.
I mean, they don't take much feedback at least not right upfront.
We can test this by not giving any feedback, just so we know for sure. I mean the templar class set didn't work at all, and people put in a bug report, and now its working better than what the TT mentiones. I can cast the plar proc within 2 seconds of each other, because of how it works.
I mentioned that part and nothing has been done. So we finna get a plar proc set that can do double procs lol. Maybe plar will be decent for a patch or two because of the set who knows.
They did give it some attention, but not much. They bragged about how OP the dk class set is on Live stream I'm pretty sure, so they are very much aware of how strong it is.
You have to remember this is "THEIR" game, and we are just playing it. They take feedback regarding bugs they might've missed. Thats what the forums is about. It's not about ppl trying to get buff's to their classes. Or people like myself that wine about a skill underperforming, "cough cough swallow soul". They want feedback of exploits and bugs. Like a couple months ago when you can get 3 clever procs and infinite sustain thru potions. They fix that kinda stuff.
In their eyes, the balance is fine.
Thumbless_Bot wrote: »We vote with our pocketbook. We all complain but continue to pay real dollars for the game. Why would they listen when we're going to pay anyway? It really is as simple as that.
Thumbless_Bot wrote: »We vote with our pocketbook. We all complain but continue to pay real dollars for the game. Why would they listen when we're going to pay anyway? It really is as simple as that.
Stafford197 wrote: »Thumbless_Bot wrote: »We vote with our pocketbook. We all complain but continue to pay real dollars for the game. Why would they listen when we're going to pay anyway? It really is as simple as that.
^^ Exactly this.
ZOS is a business and ESO exists to make money.
There is nothing else to it. If you’re unhappy with the direction of the game, stop financially supporting it until changes are made. Spend money on this game when you’re happy with it.
Diablo 4 is a great recent example of this. The game launched successfully but then immediately fell off because it did not live up to player expectations. However, D4 has made massive changes and as a result they’ve exploded with popularity and support.
If you are unhappy with the game and continue to pay money to it, I really don’t know what to tell you.
So here is the short version of this conversation. Yes, of course feedback, especially during PTS, is acted upon. We we were not going to look at your feedback, we would not go through the time it takes to set up a PTS cycle every time. Let alone ask you to spend your valuable time testing. Feedback is essential to how the teams discuss and frame their work.
Various teams across ZOS read and discuss PTS feedback and see what is possible in the immediate, short-term and long-term, what is possible if we build out tools to support a suggested change and the cost associated with that, and what is not possible. And from there, work toward solutions within the development timeframe we have. Many dev team members follow up with us on Community to ask about your sentiment during PTS (and throughout the year during release and patches. But for sake of this conversation, we are sticking to PTS.), and see what they can adjust. And we see a lot of the conversations be had across various teams.
However, we also need to frame some of the many aspects that we are factoring in feedback. For example one of the things to keep in mind when considering your feedback we are doing so with future plans in mind, while most of the feedback given is for the immediate, so that also can determine when and how feedback is implemented. Feedback is an important element, but one element of the overall process to get changes made. So for example, with the introduction of Luminous Inks, the main feedback was "drops are too low. Increase the number and give us more ways to get them" (being a bit reductive here just for brevity). Over the course of the last several months, for the short-term we have increased ink sourcing, and had them accessible via daily login rewards. We are observing how that works for players while also working on long-term ways to address the need for more inks as we know that is still an ask after those updates. This is a process that takes time to make sure we don't go too far in the other direction, and undermine the gameplay experience in other ways.
So to recap, feedback is highly valued here, not ignored. Your opinions do matter and we want to hear them. That said, not everything will be implemented (that's just how game development works). However we push to implement as much feedback as we can into tangible action where it makes sense, and sometimes that takes time. And don't get us wrong, we don't always get it right, but we continue to iterate process and adjust to better meet expectation.
Now we know we said this would keep short, so let's end with this. We'll make sure to take this back to the team and have a general conversation on how to make this process better as well.
Thank you @ZOS_Kevin
Please pass on that some manner of acknowledgement will do wonders to stop people feeling like they are not heard.
This is mostly what the problem is. Even better is a 'we cant do this right now because XYZ"
So here is the short version of this conversation. Yes, of course feedback, especially during PTS, is acted upon. We we were not going to look at your feedback, we would not go through the time it takes to set up a PTS cycle every time. Let alone ask you to spend your valuable time testing. Feedback is essential to how the teams discuss and frame their work….
Stafford197 wrote: »So here is the short version of this conversation. Yes, of course feedback, especially during PTS, is acted upon. We we were not going to look at your feedback, we would not go through the time it takes to set up a PTS cycle every time. Let alone ask you to spend your valuable time testing. Feedback is essential to how the teams discuss and frame their work….
Much appreciated Kevin, but player sentiment cannot be remedied through an eloquently written post anymore. This kind of scenario has occurred too many times over the past 10 years.
I can’t speak for everyone, but player sentiment is the same no matter where I look: Discord, Guild chats, Zone chats, random groups, etc. Many players enjoy ESO, but also believe the game is brought down in various ways because ZOS refuses to walk back unpopular changes.
• Why is there no option to disable the Environmental Sustainability features? Is there a reason you haven’t removed these features in the short term until they can be optimized, due to the current iteration’s negative impact on many players’ experiences?
• What is the status of your efforts towards improving Cyrodiil PvP performance? Is there any concrete plan in place, and if so then what is your plan? Are you happy with the current state of PvP?
• Why was the animation / prop change pushed forward for the Templar’s Puncturing Strikes, despite widespread opposition from your players? How did your internal discussions around this topic change in accordance to this feedback, if at all? Can you understand why some players believe ZOS doesn’t listen to feedback after something like that occurs?
These cover a variety of topics which people often refer to when saying “there is no communication” or “ZOS doesn’t listen”. And for those who do not share these questions, that is great, but many of us do feel this way and so it is valid to ask.