FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Looking for a drop or a lead would be much worse. I have enough lockpicks, but grinding forever means I don't try.
I don't even bother wasting skillpoints on the 'break' passive.
I just pick the lock the long way and take the XP for my effort.
You get more loot for picking over forcing. Soul gems etc.
Update.
I've just ran my 60th run of vCoA2 for the style page and I still haven't had it drop.
This is probably the worst RNG I've ever had...
Let's say it takes 20mins, on average to run the dungeon... that's 20hrs wasted... and I have now finally given up..
It's stressed me out too much!
There really has to be a fairer way.
MidniteOwl1913 wrote: »Part of the problem is that it isn't really random, real random is hard to code. It is sort-of-mostly random. And the sorta mostly part can have problems.
For ink drops it does seem that something is off. The variation in people's different experiences is not what I would expect for a normal distribution.
And this particular resource is one that people can't use the new system without. It's understandable that they are upset.
Even if they suffered through the quest again on each character that's only 4 skills per. Not a lot considering the number of grimiores.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Looking for a drop or a lead would be much worse. I have enough lockpicks, but grinding forever means I don't try.
I don't even bother wasting skillpoints on the 'break' passive.
I just pick the lock the long way and take the XP for my effort.
You get more loot for picking over forcing. Soul gems etc.
xylena_lazarow wrote: »Non-deterministic RNG grinds should be abolished. Yes, there is in fact a nonzero chance you'll spend the rest of your gaming life chasing that drop and never getting it. Likewise, abolish the combination of time gates with RNG. Waiting an entire day just for another chance to gamble on something you literally may never see in your life? No thanks.
I know right? How else am I gonna hoard billions of gold while laughing at the poors trying to grind.AnduinTryggva wrote: »This would crash the market on some items.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Hmmm. This is not really all that significant for only four attempts on a single chest. Annoying, sure, I can see that. It is within the range of the expected number of attempts required for a 99.9% chance of successfully opening that one chest. Four attempts are at the "less lucky" end of the scale, where One would be at the "more lucky" end. Even at 99.9%, there is still a chance it will take a 5th lockpick, and a proper RNG will sometimes require that.
On the bright side, just be glad they aren't Crown Crate odds.
FlopsyPrince wrote: »FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Hmmm. This is not really all that significant for only four attempts on a single chest. Annoying, sure, I can see that. It is within the range of the expected number of attempts required for a 99.9% chance of successfully opening that one chest. Four attempts are at the "less lucky" end of the scale, where One would be at the "more lucky" end. Even at 99.9%, there is still a chance it will take a 5th lockpick, and a proper RNG will sometimes require that.
On the bright side, just be glad they aren't Crown Crate odds.
I have shamefully spent too much money in the past on Crown Crates. The drop rates there went through the floor....
Yes, 4 random results below 20% may not be that odd, but it is not "normal" if things were truly random.
FlopsyPrince wrote: »FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Hmmm. This is not really all that significant for only four attempts on a single chest. Annoying, sure, I can see that. It is within the range of the expected number of attempts required for a 99.9% chance of successfully opening that one chest. Four attempts are at the "less lucky" end of the scale, where One would be at the "more lucky" end. Even at 99.9%, there is still a chance it will take a 5th lockpick, and a proper RNG will sometimes require that.
On the bright side, just be glad they aren't Crown Crate odds.
I have shamefully spent too much money in the past on Crown Crates. The drop rates there went through the floor....
Yes, 4 random results below 20% may not be that odd, but it is not "normal" if things were truly random.
It would not be normal if it never happened.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
FlopsyPrince wrote: »It happens far too commonly to be "usual". Though I should fail 1 out of 4 times (if the fail is 20%) and that is not consistent.
You know what... don't care now.
I'm not chasing any of it anymore.
The game mechanics (RNG) has made me disengage with the game.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
What you’re describing isn’t exactly unlikely with the probabilities given by the game.
The likelihood of opening a single chest within 4 tries is 99.84% (or 80% + 16% + 3.2% + 0.64%). However, the probability of never needing 5 or more tries across 100 chests is this number to the power of 100, or about 85%. So your situation would have a 15% chance of occurring. For 200 chests this increases to ~27% and with 500 chests it’s already 55%.
Skullstachio wrote: »Update.
I've just ran my 60th run of vCoA2 for the style page and I still haven't had it drop.
This is probably the worst RNG I've ever had...
Let's say it takes 20mins, on average to run the dungeon... that's 20hrs wasted... and I have now finally given up..
It's stressed me out too much!
There really has to be a fairer way.
Question: Did you have the veteran mode achievement unlocked for CoA 2 which improves the drop chances of the respective Monster set style page.
note: If you already did beforehand, the only advice I can give you with utmost truthful brutality, is that you move on from this game like I did back 3 - 4 months ago and play a different game that actually respects your time and effort.
because if you are not playing the game to enjoy yourself, ask yourself what are you even doing? (because when trying to unlock a specific item becomes more of a job than actual fun, you know something ain't right with it in it's whole entirety.)
I'm a "wants everything" player.
I long ago decided to do activities in the game that were more guaranteed income (writs, primarily).
Sure, I'll run the content a few times to try my "luck" at getting the rare drops, but I let others farm the RNG and I just buy the items I want.
Actually, I literally argued against RNG systems just above your post that I quoted, so not sure why you're being so defensive. I was curious about the numbers and how unlucky this streak of lockpick fails actually is. Besides, arguing based on flawed perception isn't helpful either. But overall, I'm not a fan of pure RNG and have stated so in this and other threads.FlopsyPrince wrote: »FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
What you’re describing isn’t exactly unlikely with the probabilities given by the game.
The likelihood of opening a single chest within 4 tries is 99.84% (or 80% + 16% + 3.2% + 0.64%). However, the probability of never needing 5 or more tries across 100 chests is this number to the power of 100, or about 85%. So your situation would have a 15% chance of occurring. For 200 chests this increases to ~27% and with 500 chests it’s already 55%.
How about understanding the point rather than arguing the pedantics? That is not helpful, though several of you have jumped on it.
The point is that things seem quite horrid in RNG. Arguing things doesn't help the perception. The perception is far more important for content players!
Speaking of pedantics, if the fail rate is 20%, you should fail 1 out of 5 times, not 4FlopsyPrince wrote: »It happens far too commonly to be "usual". Though I should fail 1 out of 4 times (if the fail is 20%) and that is not consistent.
AngryPenguin wrote: »The most soul destroying gaming experience I've ever had was the grind for the style pages during the 10th anniversary event. That was so the opposite of a celebration it made the event truly unforgettable.
Actually, I literally argued against RNG systems just above your post that I quoted, so not sure why you're being so defensive. I was curious about the numbers and how unlucky this streak of lockpick fails actually is. Besides, arguing based on flawed perception isn't helpful either. But overall, I'm not a fan of pure RNG and have stated so in this and other threads.FlopsyPrince wrote: »FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
What you’re describing isn’t exactly unlikely with the probabilities given by the game.
The likelihood of opening a single chest within 4 tries is 99.84% (or 80% + 16% + 3.2% + 0.64%). However, the probability of never needing 5 or more tries across 100 chests is this number to the power of 100, or about 85%. So your situation would have a 15% chance of occurring. For 200 chests this increases to ~27% and with 500 chests it’s already 55%.
How about understanding the point rather than arguing the pedantics? That is not helpful, though several of you have jumped on it.
The point is that things seem quite horrid in RNG. Arguing things doesn't help the perception. The perception is far more important for content players!Speaking of pedantics, if the fail rate is 20%, you should fail 1 out of 5 times, not 4FlopsyPrince wrote: »It happens far too commonly to be "usual". Though I should fail 1 out of 4 times (if the fail is 20%) and that is not consistent.