There gets to a point where (if RNG is against you) trying to get that mask style, that lead, that once only cosmetic becomes tedious and soul-destroying!
Wasting hours and even days trying, continuously... and then not to have the desired "object" is a kick I the teeth.
It's too painful and sickening, especially when someone else who runs the content and has great RNG.. and ultimately gets the drop either immediately or within a couple of runs.
Doesn't this system need to be adjusted, or changed?
I don't want to waste my gaming time anymore, hoping to get that one thing I desire.
And yeah... you'll say, you don't have to do it... and now... I won't.
I don't know what it should be replaced with....
Just something a little "fairer" ..
Maybe after you've run the content a thousand times you should get a definite drop..
Would it be better that Zos release a new lead, stylepage etc, you just go to a place press collect and you have it?
Not a fun game in my opinion.
Now what they could do is have the item as rng drop but if you have "really bad rng" as people say they have, you can somehow get it anyway but to a high cost.
Traders for example is a place to get rid of rng, Infinite Archive is another place, style pages there can be bought with currency.
Luminous Ink are a guaranteed reward for questing and are available in traders but people still cry over rng.
FlopsyPrince wrote: »Would it be better that Zos release a new lead, stylepage etc, you just go to a place press collect and you have it?
Not a fun game in my opinion.
Now what they could do is have the item as rng drop but if you have "really bad rng" as people say they have, you can somehow get it anyway but to a high cost.
Traders for example is a place to get rid of rng, Infinite Archive is another place, style pages there can be bought with currency.
Luminous Ink are a guaranteed reward for questing and are available in traders but people still cry over rng.
Be real!
It is not one or the other as the only choices. That is why many games use a "after so many times" mechanic.
Even adding curation to some things in U43 would go against your idea.
Those who have good RNG don't care or are fine with it the way it is. Those who do not are not fine with how things are.
Should they cancel out the curation aspect in U43 because "RNG is good" and having curation makes it "go someplace to press a button and get something"?
I don't know what it should be replaced with....
Just something a little "fairer" ..
Maybe after you've run the content a thousand times you should get a definite drop..
I don't know what it should be replaced with....
Just something a little "fairer" ..
Maybe after you've run the content a thousand times you should get a definite drop..
I'm not sure if this applies to everything you are looking for, but if it's in a zone or dungeon, how about chances increase with the % of the sticker book you have completed, with a guaranteed drop at 100% completion, and then when you have all the codex entries (in the case of leads), it reverts back to normal?
Luminous Ink are a guaranteed reward for questing and are available in traders but people still cry over rng.
2% of what though.
All attempts by all players of that boss? All attempts by the player of that boss? All attempts by the player of all random things in an hour or day? All attempts of all random things by all players in an hour or a day?
Tbh it feels like they do it off the latter.
And what safety valve is there, for those players who have exceeded some determined level of tries and still not got it? None clearly. There should be.
I doubt that there's a safety valve as in 'that's enough, here's your drop'.
I'd argue that you're more likely to be not rewarded for excessive grinding.
Don't expect change.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Looking for a drop or a lead would be much worse. I have enough lockpicks, but grinding forever means I don't try.
FlopsyPrince wrote: »Talking about RNG: I failed 4 times trying to pop a Medium chest. I believe that is 80%. That means I got under 20% 4 times in a row. Annoying , but a feature of such RNG and poor RNG engines.
Looking for a drop or a lead would be much worse. I have enough lockpicks, but grinding forever means I don't try.
I don't even bother wasting skillpoints on the 'break' passive.
I just pick the lock the long way and take the XP for my effort.
You get more loot for picking over forcing. Soul gems etc.
There gets to a point where (if RNG is against you) trying to get that mask style, that lead, that once only cosmetic becomes tedious and soul-destroying!
Wasting hours and even days trying, continuously... and then not to have the desired "object" is a kick I the teeth.
It's too painful and sickening, especially when someone else who runs the content and has great RNG.. and ultimately gets the drop either immediately or within a couple of runs.
Doesn't this system need to be adjusted, or changed?
I don't want to waste my gaming time anymore, hoping to get that one thing I desire.
And yeah... you'll say, you don't have to do it... and now... I won't.