-The amount of locked doors and sparse chests, sacks, and bags make the zone feel claustrophobic. Not only does this make recipe hunting a pain, it also neglects the explorers and roleplayers of the community.
What are your thoughts of the strong and weak points of Gold Road?
Rkindaleft wrote: »I see the orange thing argued here on the forums a lot.
Am I the only one who doesn't hate the saturated autumn look of the zone?
Yeah, I agree with what others said about scribing. It is just too much grind for someone who has a lot of characters, like different supports or tanks for different group setups, and so on. Don't buy till they fix it unless you have only one character or just love to waste your life on grinding .
Recent Reviews on Steam: Mostly Negative.
The zone really feels lifeless and stuck in time. Nothing changes, such as when you save a town, the enemies are still present and it makes you feel like you've completed nothing.
Mathius_Mordred wrote: »Yeah, I agree with what others said about scribing. It is just too much grind for someone who has a lot of characters, like different supports or tanks for different group setups, and so on. Don't buy till they fix it unless you have only one character or just love to waste your life on grinding .
Recent Reviews on Steam: Mostly Negative.
You do know that you only have to do the 5 minute intro quest on other characters to access the scribing right? Also, I've accumulated enough scripts on my main to fully spec out at least 4 other alts now. Hardly a grind at all.
Shara_Wynn wrote: »Positives:
1. The crafting area is the best in the game with everything close together.
2. Wayshrines are situated fairly close to each world incursion event which makes them quick and easy to get to.
3. World incursion events are back to being open to everyone (unlike Nymics).
4. Some of the furnishing pieces are just lovely, with the addition of "clutter" pieces to make houses seem "fuller".
5. The new motif dropping from delves and world bosses is pretty nice looking.
6. The new dye from the Trial is really nice.
7. The zone itself is stunning. Yes I love those orange sunsets/sunrises in the Sutch area.
8. Skill Styles are a nice addition. I can't wait for these to be expanded to include more colors and class skills.
9. Some of the animations on the scribed skills are really fun.
10. Some really interesting craftable and overland sets.
Negatives:
1. I am missing the new companions.
2. Invulnerable phases on everything.
3. Linking a previous chapter (Necrom) to the completion of the main story line of The Gold Road.
4. Tedious main story quest line that HAS to be done with the same character that did the Necrom main story line.
5. Including the Antiquarian Chase in the "Saviour of" achievement.
6. It feels like there is very little to steal from the environment.
7. Having to obtain scripts for all your alts. They should at least have made these tradeable.
8. Lack of luminous Ink drops.
9. Scribing needs a LOT of tweeking. There is hardly ANY scribed skills that are better than regular skills.
10. Scribing is a total gold sink if you have multiple characters.
Necrotech_Master wrote: »the main story spent too much time on the recollection wood elves than ithelia, there was only a handful of quests actually involving ithelia that she felt more incidental than the main focus
Rkindaleft wrote: »I see the orange thing argued here on the forums a lot.
Am I the only one who doesn't hate the saturated autumn look of the zone?