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Should scripts deconstruct into ink?

silky_soft
silky_soft
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Simple poll. Ridiculous we cant trade or stack them. So should ZOS let them decon into ink or not.
Here $15, goat mount please. Not gambling or paying 45 : lol :
20% base speed for high ping players.
Streak moves you faster then speed cap.
They should of made 4v4v4v4 instead of 8v8.

Should scripts deconstruct into ink? 111 votes

Yes, deconstruct into ink
77% 86 votes
No
22% 25 votes
  • Necrotech_Master
    Necrotech_Master
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    the next update will allow them to stack, and set a vendor price of 999 gold

    thats said, getting ink is already painful enough i would still support allowing them to get deconstructed into ink, or sold to a specific vendor in the scholarium for ink
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Ishtarknows
    Ishtarknows
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    I don't think so. The free ones from the mages guild can be looted many times if you bank them instead of reading straightaway so it's open to abuse. (And I wouldn't want them to change to being character bound either - nobody wants to do that runaround on 20 characters)
  • silky_soft
    silky_soft
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    Easy. There is already white items you can pickup in enviroment with different ID to dropped white. They can decon into nothing. So drop only decon.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Araneae6537
    Araneae6537
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
  • MidniteOwl1913
    MidniteOwl1913
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.
    PS5/NA
  • Erickson9610
    Erickson9610
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Araneae6537
    Araneae6537
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    No, you don’t craft scripts, which is what this poll is about. You’re referring to the scribed spell/ability.
  • GuuMoonRyoung
    GuuMoonRyoung
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    Nice idea but I doubt that will come to pass.
  • silky_soft
    silky_soft
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    Yea seemed a bit short sighted by the upper management not to make them craftable. I would of made it like the current rune system.

    All would of fit in the craft bag.

    Blank page
    Item A (affix group 1, 2, 3 or damage, heal, buff.)
    Item B (affix positive/negative)
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Woozywyvern
    Woozywyvern
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
    'What we do in life, echoes through Eternity.'
  • Erickson9610
    Erickson9610
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ToRelax
    ToRelax
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    Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • BlueRaven
    BlueRaven
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    The forced rarity of inks is pretty dumb design, but I don’t think deconing scripts makes sense. Maybe inks should have just been craftable via alchemy.
    ToRelax wrote: »
    Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.

    Sounds like a better system already.

    Edited by BlueRaven on July 25, 2024 1:03PM
  • Tra_Lalan
    Tra_Lalan
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    That would make ink to easy to obtain.
  • Woozywyvern
    Woozywyvern
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    ToRelax wrote: »
    Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.

    Perfect. Personally I would have had an increased drop rate and account bound.
    'What we do in life, echoes through Eternity.'
  • BXR_Lonestar
    BXR_Lonestar
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    Also, we should be able to buy/scry a scribing alter for our house so we don't have to travel to an obscure location in order to scribe. It is so annoying the steps we need to take to get into the Scholarium.
  • Woozywyvern
    Woozywyvern
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
    'What we do in life, echoes through Eternity.'
  • Araneae6537
    Araneae6537
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    Also, we should be able to buy/scry a scribing alter for our house so we don't have to travel to an obscure location in order to scribe. It is so annoying the steps we need to take to get into the Scholarium.

    That’s coming next update. :) Even better, it looks like there will be multiple ways to buy it, including with AP. That’s the main problem I see with the current availability of ink — there should be a PvP source. I would make it so the first daily coffer was guaranteed to drop an ink, in addition to the RNG drops we have now.
  • Necrotech_Master
    Necrotech_Master
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    ToRelax wrote: »
    Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.

    buying ink doesnt progress achievements

    that said i would not be sad if they removed ink entirely, but i doubt thats going to happen, they should just increase the drop rate to make the system useable
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erickson9610
    Erickson9610
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
    Necrotech_Master
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.

    the drop rate of ink would have to be increased about 10x of what it currently is in order to "passively acquire it through regular play"

    allowing to either vendor or deconstruct extra scripts would help with the ink problem right now, thats why this topic is even a thing because ink is so rare

    if your not farming for it, it almost never drops
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erickson9610
    Erickson9610
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.

    the drop rate of ink would have to be increased about 10x of what it currently is in order to "passively acquire it through regular play"

    allowing to either vendor or deconstruct extra scripts would help with the ink problem right now, thats why this topic is even a thing because ink is so rare

    if your not farming for it, it almost never drops

    I initially grinded for Luminous Ink when I first wanted to scribe those skills. Now that I've done that, I haven't been grinding at all — and I've still been getting Luminous Ink from various activities. I'll have way too much Luminous Ink at this rate by the time new Grimoires or Script combinations are introduced.

    The drop rates are fine. We're bound to amass a lot of Luminous Ink over time while we're not specifically grinding for it. That's why Update 43 prioritizes adding new sources of Luminous Ink, rather than increasing the drop rates.

    A small chance from more everyday activities is greater than no chance from those activities.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Woozywyvern
    Woozywyvern
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.

    The only point that sticks is with Scribed abilities. The other two points I'm sure could easily be done if ZOS decided to have it that way. And sure, why not have ink have a chance to drop from deconstructing any piece of equipment. As I say, it makes no more sense for a chunk of iron ore in the world to be holding luminous ink than it does for a script to be deconstrcuted into luminious ink. It is merely a vehicle for the new system to supply a very rare resource. I am agreeing with the suggestion that there should be more ways for players to get that resource.

    And the ink is immensely slow for some people gaining it in passive play. The drop rate either needs to be increased or tied to additional systems.
    'What we do in life, echoes through Eternity.'
  • Erickson9610
    Erickson9610
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.

    The only point that sticks is with Scribed abilities. The other two points I'm sure could easily be done if ZOS decided to have it that way. And sure, why not have ink have a chance to drop from deconstructing any piece of equipment. As I say, it makes no more sense for a chunk of iron ore in the world to be holding luminous ink than it does for a script to be deconstrcuted into luminious ink. It is merely a vehicle for the new system to supply a very rare resource. I am agreeing with the suggestion that there should be more ways for players to get that resource.

    And the ink is immensely slow for some people gaining it in passive play. The drop rate either needs to be increased or tied to additional systems.

    If players could get Luminous Ink from deconstructing anything, then they could simply craft and deconstruct iron daggers or pewter rings repeatedly and accumulate large amounts of ink. That would be extremely unbalanced.

    If anything, Luminous Ink should have a rare chance to be acquired from refining raw resources (a one-way transaction) but we already have a chance to collect Luminous Ink from resource nodes, so that would be redundant and skew the system too heavily in favor of harvesting and refining resources.


    Also, Scripts and Grimoires shouldn't be deconstructable because they can be directly bought from vendors for Gold or Archival Fortunes. It'd be too easy to buy Scripts in bulk and deconstruct them for Luminous Ink.
    Edited by Erickson9610 on July 26, 2024 2:12PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • xylena_lazarow
    xylena_lazarow
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    Tra_Lalan wrote: »
    That would make ink to easy to obtain.
    Ah yes, I too derive my enjoyment in gaming solely from seeing other players be bored and waste their time. Ha ha!
    PC/NA || CP/Cyro || RIP soft caps
  • BXR_Lonestar
    BXR_Lonestar
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    Also, we should be able to buy/scry a scribing alter for our house so we don't have to travel to an obscure location in order to scribe. It is so annoying the steps we need to take to get into the Scholarium.

    That’s coming next update. :) Even better, it looks like there will be multiple ways to buy it, including with AP. That’s the main problem I see with the current availability of ink — there should be a PvP source. I would make it so the first daily coffer was guaranteed to drop an ink, in addition to the RNG drops we have now.

    It should come randomly in rewards of the worthy. There are some resource nodes in Cyrodil, but when your running between objectives, you don't usually have the time to stop and farm.

    I suppose they could make it drop off of the guards too?
  • Necrotech_Master
    Necrotech_Master
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    I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!

    It's a crafted item like armor or weapons. Decon makes perfect sense.

    Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.

    Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.

    What would be deconstructed, and where?

    If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.

    Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.


    There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.

    None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.

    I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.

    I fail to understand how my points didn't come across as barriers:
    • Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
    • Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
    • Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.

    If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.

    Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.

    the drop rate of ink would have to be increased about 10x of what it currently is in order to "passively acquire it through regular play"

    allowing to either vendor or deconstruct extra scripts would help with the ink problem right now, thats why this topic is even a thing because ink is so rare

    if your not farming for it, it almost never drops

    I initially grinded for Luminous Ink when I first wanted to scribe those skills. Now that I've done that, I haven't been grinding at all — and I've still been getting Luminous Ink from various activities. I'll have way too much Luminous Ink at this rate by the time new Grimoires or Script combinations are introduced.

    The drop rates are fine. We're bound to amass a lot of Luminous Ink over time while we're not specifically grinding for it. That's why Update 43 prioritizes adding new sources of Luminous Ink, rather than increasing the drop rates.

    A small chance from more everyday activities is greater than no chance from those activities.

    i initially grinded for ink and got well darn close to nothing

    in my last few weeks of normal play, ive gotten even less

    its been almost 7 weeks since scribing came out and im still under 50 ink earned, the drop rates are bad, through normal gameplay im lucky to get 1 drop a day, or even per week in some cases, so no the drop rates are absolutely not fine
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Desiato
    Desiato
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    Free yourself from hoarding and just merchant excess scripts.

    Most of them are trivial to obtain through the levelling process when creating a new character. Keep extras of only the few that one might covet.

    I sell at least a few of them to the merchant every day like I do empty soul gems. Imagine how overwhelmed I would be if I felt the need to hoard empty soul gems since starting to play ESO.

    When it comes to ink, it's a tradable commodity. I know that doesn't help people obsessed with the achievement, but the reality is that ink is quite common and easy to obtain for the purpose of scribing if one puts principle aside and is willing to trade for them.

    Edited by Desiato on July 26, 2024 6:34PM
    spending a year dead for tax reasons
  • MidniteOwl1913
    MidniteOwl1913
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    ToRelax wrote: »
    Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.

    Actually that's a good idea. Just getting rid of the ink requirement does make the most sense. You can only ever have one active skill per grimoire anyway. Having to use ink every time you want to switch skills is very limiting.
    PS5/NA
  • silky_soft
    silky_soft
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    75% of people seem to think it would be a good direction for the game.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
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