Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.
Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.
Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
BXR_Lonestar wrote: »Also, we should be able to buy/scry a scribing alter for our house so we don't have to travel to an obscure location in order to scribe. It is so annoying the steps we need to take to get into the Scholarium.
Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.
Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
I fail to understand how my points didn't come across as barriers:
- Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
- Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
- Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.
If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.
Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
Necrotech_Master wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
I fail to understand how my points didn't come across as barriers:
- Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
- Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
- Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.
If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.
Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
the drop rate of ink would have to be increased about 10x of what it currently is in order to "passively acquire it through regular play"
allowing to either vendor or deconstruct extra scripts would help with the ink problem right now, thats why this topic is even a thing because ink is so rare
if your not farming for it, it almost never drops
Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
I fail to understand how my points didn't come across as barriers:
- Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
- Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
- Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.
If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.
Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
I fail to understand how my points didn't come across as barriers:
- Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
- Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
- Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.
If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.
Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
The only point that sticks is with Scribed abilities. The other two points I'm sure could easily be done if ZOS decided to have it that way. And sure, why not have ink have a chance to drop from deconstructing any piece of equipment. As I say, it makes no more sense for a chunk of iron ore in the world to be holding luminous ink than it does for a script to be deconstrcuted into luminious ink. It is merely a vehicle for the new system to supply a very rare resource. I am agreeing with the suggestion that there should be more ways for players to get that resource.
And the ink is immensely slow for some people gaining it in passive play. The drop rate either needs to be increased or tied to additional systems.
Araneae6537 wrote: »BXR_Lonestar wrote: »Also, we should be able to buy/scry a scribing alter for our house so we don't have to travel to an obscure location in order to scribe. It is so annoying the steps we need to take to get into the Scholarium.
That’s coming next update. Even better, it looks like there will be multiple ways to buy it, including with AP. That’s the main problem I see with the current availability of ink — there should be a PvP source. I would make it so the first daily coffer was guaranteed to drop an ink, in addition to the RNG drops we have now.
Erickson9610 wrote: »Necrotech_Master wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »Woozywyvern wrote: »Erickson9610 wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »I don’t think that makes any sense logically or in game mechanics. We can’t decon other plans or recipes, and being able to sell them for 999g will be quite nice!
It's a crafted item like armor or weapons. Decon makes perfect sense.
Scripts aren't crafted, nor are Scribed Skills "items" which can be deconstructed and removed from your Skills Menu — they're abilities! It makes no sense to be able to deconstruct Scripts, Grimoires, or Scribed Skills.
Ink is treated as a very rare resource when it comes to obtaining, it's only right it should be able to be obtained from desconstruction. Making sense has nothing to do with it. Why would a plant I've harvested in the world have ink hidden it. Why would a spider be carrying vials of ink. Sometimes 'making sense' has to be put to one side to allow a system to work.
What would be deconstructed, and where?
If Scripts could be deconstructed, which station would they be deconstructed at? If at the Scribing station, then there would have to be another menu for such an action. If at a Deconstruction Assistant, then there'd need to be another tab for Scribing-related deconstruction.
Deconstructing Grimoires doesn't make sense, because those are the consumable items you use to unlock the ability to Scribe those abilities — there's no Luminous Ink applied to them before you unlock them. Deconstructing Scribed Abilities doesn't make sense because those aren't items at all — those are abilities in your Skills Menu. There's nothing to "deconstruct" here.
There are plenty of ways to make Luminous Ink more easily accessible than to cause design problems in other areas of the game like this. ZOS is introducing new methods of acquiring Luminous Ink in Update 43, so it'll be much more common to casually acquire when doing a variety of PvE activities. ZOS's solution to the problem makes sense, whereas deconstructing Scripts/Grimoires/Scribed Abilities doesn't make sense.
None of the points you put across above are a barrier to having scripts deconstruct. And with reference to it making sense, see my earlier point.
I do agree however that there are more ways of making ink more accesible. ZOS have decided not to do them as of yet, and the changes coming in update 43 is only adding two additional nodes for the resources to drop from. Not an increase in drop rates. All this means is that farming will become a more productive means to getting the ink and simply playing the game will have very little impact on drop rates. Unless I have missed some info on the upcoming update.
I fail to understand how my points didn't come across as barriers:
- Scripts can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Scripts contain no Luminous Ink.
- Grimoires can't be deconstructed for Luminous Ink because they were never constructed with Luminous Ink. Grimoires contain no Luminous Ink.
- Scribed Abilities can't be deconstructed for Luminous Ink because they're abilities, not tangible items. You can't remove skills from your Skills Menu once they're added — you can remove Skill Points from regular abilities, but they still persist in the Skills Menu.
If players could deconstruct Scripts and Grimoires for Luminous Ink, why couldn't they deconstruct anything for it? Why does it have to be Scripts in particular? If it didn't have to make sense what they were deconstructing to source Luminous Ink, then players could deconstruct any piece of equipment for it.
Luminous Ink is meant to be passively acquired during the course of regular play, not farmed, crafted, bought, or deconstructed for.
the drop rate of ink would have to be increased about 10x of what it currently is in order to "passively acquire it through regular play"
allowing to either vendor or deconstruct extra scripts would help with the ink problem right now, thats why this topic is even a thing because ink is so rare
if your not farming for it, it almost never drops
I initially grinded for Luminous Ink when I first wanted to scribe those skills. Now that I've done that, I haven't been grinding at all — and I've still been getting Luminous Ink from various activities. I'll have way too much Luminous Ink at this rate by the time new Grimoires or Script combinations are introduced.
The drop rates are fine. We're bound to amass a lot of Luminous Ink over time while we're not specifically grinding for it. That's why Update 43 prioritizes adding new sources of Luminous Ink, rather than increasing the drop rates.
A small chance from more everyday activities is greater than no chance from those activities.
Ink is already down to 10k-20k in value on EU PC and continues to drop. With this, any semblance of demand would evaporate. At which point you may as well just ask to have ink removed from the game and be able to scribe skills without it.