So I thought I'd wait until the week 3 patch notes before posting, hoping that the Necromancer would receive some more attention. But, alas, that wasn't the case. Please let me preface the rest of the post by saying that I:
- Appreciate the attention and the buffs that the Necromancer has received in week 1
- Don't know much about PVP, so I'll just stick to some PVE references in this comment
- Know that the DPS on a Trial Dummy isn't everything, because other factors such as cleave and utility are important too
When it comes to high-end PvE, it seems like Necromancers aren't really better off than before. The only change is that they can more easily use Heroism Potions, but that was already an option in U42 as well if someone used, for example, Traveling Knife as a semi-spammable with the Major Prophecy/ Savagery Affix alongside Degeneration. In the hands of a good player the Necromancer apparently does around
133.6K DPS on a Trial Dummy in U43, which is pretty similar to (for example)
this 134K parse from U42. And of course Blastbones was used in those parses - GLS users seem to do around
120K DPS, which is a pretty big difference.
Meanwhile, for example, Templars can do
139K DPS, the recently buffed Stamden can do
143K DPS and Sorcerers can even get to
150K DPS. Nefas also ranked the Necromancer somewhere
in between A and B for Trials DPS recently, which isn't impressive. Hence, I think that it would be nice if the Necromancer would receive some more buffs. Considering that Necromancers are widely seen as the worst class for PvP (please correct me if I'm wrong), I'd say that any buffs should be useful for PvP instead of just PvE as well.
- I suppose that an easy change to make would be to increase the damage done buff you gain by slotting Siphon, which might make that skill worth front barring in PvP too.
- And/or individual skills could be tweaked, as countless of others have suggested before (such as giving Blighted Blastbones the modifier Stalking Blastbones used to have, increasing the damage the Skeletal Arcanist does etc.)
- And/or an increase in Weapon & Spell Damage could be added to one of the passives, like Undead Confederate ("While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200 and your Weapon and Spell Damage is increased by 5%.")
- Alternatively, the Necromancer could receive a second damage done buff just like Wardens. It could be added to a passive like Dismember ("While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500 and your damage done is increased by 5%.") As Necromancers are far from OP in PvP, such a buff probably wouldn't even need to be tied to a certain Health threshold.
- Or perhaps a Necromancer could have its Weapon and Spell Damage be increased by 100 for 15 seconds whenever it created a corpse, stacking up to 4 times. And when a Necromancer consumed a corpse while at 4 stacks, it could explode for X Disease Damage or something. (This isn't a serious idea by the way, as it'd be too much effort to implement. Might have been fun, though.)
Edited by BasP on July 22, 2024 9:03PM