Sepultura_13 wrote: »I_killed_Vivec wrote: »VvwvenomwvV wrote: »I've been stuck in combat with my wife ever since we got married...
Try swapping weapons...
@VvwvenomwvV and @I_killed_Vivec opened the door, so permit me to saunter on through...
*Ahem* specifically, swap out the dagger for a 2-handed claidheamh-mòr. Your wife will be quite happy with the upgrade!
Back on-topic, I've gotten stuck in combat in BGs literally when I've gotten in the group and the battle hasn't even begun. The beginning countdown is still in effect, but I encounter the red "battle border" - go figure that out!
I_killed_Vivec wrote: »
Saunter through? You just knocked the doors down
redlink1979 wrote: »It's been here for so long, I kind see it as a feature now....
yep.
not a day goes by that it's not a part of my game, even in pve.
If we are talking about the idea where:
- you 'alert' an enemy and despite running 'forever' they continue to follow you until you actively turn and confront them
- then then will attack and interrupt you
- then they become unkillable while they turn and run back to their spawn location.
Then everything about that behaviour coupled with no apparent interest in a fix, tells me that this one of many, deliberate game play changes. It's not a bug.
I have no experience with the mount problem.
You cannot fast travel when enemies are nearby.
Drammanoth wrote: »As long as the system works, ZOS does not need to do anything.
Poeple will complain - what of it?
And they say that being stuck in combat is because you have aggro... yeah, right...
https://www.youtube.com/watch?v=cnLADdupGLQ
https://forums.elderscrollsonline.com/en/discussion/663662/bug-atoll-of-immolation-constant-in-out-combat
And they say that being stuck in combat is because you have aggro... yeah, right...
https://www.youtube.com/watch?v=cnLADdupGLQ
https://forums.elderscrollsonline.com/en/discussion/663662/bug-atoll-of-immolation-constant-in-out-combat