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Wardens and Ice Staff lets do it right this time

GraysontheGray
GraysontheGray
Soul Shriven
ZOS the wardens asked you a year ago not to link us to the ice staff. Thank you for finally undoing that change but this new piercing cold change is going to force wardens into either a glass cannon or permablock build which goes completely against your stated philosophy of play how you want. There is a better way to go about these changes that doesn’t involve forcing warden into glass cannon or permablock builds. Remove the 30k health proc from the passive and add it to the destruction staff arcane knowledge passive. This new destruction staff passive could be:
Ice Staves increase your damage done by 3/6% while your max health is below 30,000 if your max health is 30,000 or higher equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
This change would appease the entire community. Wardens would not be subjected to another “unique” passive that spits in the face of the play how you want motto. The ice mage enthusiasts will finally be able to use the ice staff as a dps weapon on classes other than warden and tanks who use the ice staff for tanking will remain able to do so.

Edit: since apparently a %damage done passive is unacceptable how about an increase weapon and spell damage by 2/5% for 6 seconds after dealing frost damage to replace piercing cold since that’s closer to what other classes have.
Edited by GraysontheGray on July 18, 2024 10:46PM
  • Skjaldbjorn
    Skjaldbjorn
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    ZOS the wardens asked you a year ago not to link us to the ice staff. Thank you for finally undoing that change but this new piercing cold change is going to force wardens into either a glass cannon or permablock build which goes completely against your stated philosophy of play how you want. There is a better way to go about these changes that doesn’t involve forcing warden into glass cannon or permablock builds. Remove the 30k health proc from the passive and add it to the destruction staff arcane knowledge passive. This new passive could be:
    Ice Staves increase your damage done by 3/6% while your max health is below 30,000 if your max health is 30,000 or higher equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
    This change would appease the entire community. Wardens would not be subjected to another “unique” passive that spits in the face of the play how you want motto. The ice mage enthusiasts will finally be able to use the ice staff as a dps weapon on classes other than warden and tanks who use the ice staff for tanking will remain able to do so.

    The second iteration of the AC passive was changed because Zos felt % gain was too strong on Warden in PVP.

    The Piercing Cold passive was altered from 6% damage to 2/12% with a frost staff because Zos felt % gain was too strong on Warden in PVP.

    That's precisely why this direction was chosen, at least I assume. To prevent health stacking Wardens getting free 8% damage.

    The only way this works the way you want it to is for the Warden passive to be 8% against minions and monsters, like the Velothi mythic. If Zos' feeling is that % damage gains are too good on Warden, I can't see them removing that stipulation.
  • Theist_VII
    Theist_VII
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    Would much rather a rework of Frost Staff into a proper staff of Destruction while introducing an entirely new staff designed for tanking.

    Alteration would work, here are a few spells from that school that can be found in Oblivion…

    Burdening Touch (Snare/Root)
    Protect (Mitigation)
    Protect Other (Mitigation)
    Defend (Mitigation)
    Electric Shell (Mitigation)
    Frost Shell (Mitigation)
    Heat Shell (Mitigation)
  • GraysontheGray
    GraysontheGray
    Soul Shriven
    ZOS the wardens asked you a year ago not to link us to the ice staff. Thank you for finally undoing that change but this new piercing cold change is going to force wardens into either a glass cannon or permablock build which goes completely against your stated philosophy of play how you want. There is a better way to go about these changes that doesn’t involve forcing warden into glass cannon or permablock builds. Remove the 30k health proc from the passive and add it to the destruction staff arcane knowledge passive. This new passive could be:
    Ice Staves increase your damage done by 3/6% while your max health is below 30,000 if your max health is 30,000 or higher equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
    This change would appease the entire community. Wardens would not be subjected to another “unique” passive that spits in the face of the play how you want motto. The ice mage enthusiasts will finally be able to use the ice staff as a dps weapon on classes other than warden and tanks who use the ice staff for tanking will remain able to do so.

    The second iteration of the AC passive was changed because Zos felt % gain was too strong on Warden in PVP.

    The Piercing Cold passive was altered from 6% damage to 2/12% with a frost staff because Zos felt % gain was too strong on Warden in PVP.

    That's precisely why this direction was chosen, at least I assume. To prevent health stacking Wardens getting free 8% damage.

    The only way this works the way you want it to is for the Warden passive to be 8% against minions and monsters, like the Velothi mythic. If Zos' feeling is that % damage gains are too good on Warden, I can't see them removing that stipulation.

    I’d be happy with an increase weapon and spell damage by 2/5% which would be more inline with other class passives. Pretty sure people would complain about that too because health stacking wardens will always hit hard because wardens in general hit hard in PvP.
  • xylena_lazarow
    xylena_lazarow
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    generic damage buff that helps both PvE and PvP please, no tanky stalemate nonsense either
    PC/NA || CP/Cyro || RIP soft caps
  • ESO_Nightingale
    ESO_Nightingale
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    If they want to create a barrier between tank and dps frost based characters I'd actually be happy for them to implement it like that on ancient knowledge. I'd definitely take 5% crit chance or damage done or something like that if you're below 35k hp.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    I'd honestly be fine if they just made it like 8-10% damage done to minions and monsters. That could solve all the PVP dilemma issues.
  • ESO_Nightingale
    ESO_Nightingale
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    I'd honestly be fine if they just made it like 8-10% damage done to minions and monsters. That could solve all the PVP dilemma issues.

    It shouldn't be much of an issue if it scaled based on hp. You'd either gain block power or damage done. It being specifically against monsters is just weird for pvp.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
    Skjaldbjorn
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    I'd honestly be fine if they just made it like 8-10% damage done to minions and monsters. That could solve all the PVP dilemma issues.

    It shouldn't be much of an issue if it scaled based on hp. You'd either gain block power or damage done. It being specifically against monsters is just weird for pvp.

    I was referring to Piercing Cold.
  • xylena_lazarow
    xylena_lazarow
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    That could solve all the PVP dilemma issues.
    There is no PvP dilemma, it's not 2018 anymore, Warden could use a damage buff to keep pace with Sorc and NB.
    PC/NA || CP/Cyro || RIP soft caps
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