VouxeTheMinotaur wrote: »though, i understand the negative response this may generate since gambling could cause problems. I imagine the crown store is already enough of a gamble for players and introducing a new type would be meh
VouxeTheMinotaur wrote: »though, i understand the negative response this may generate since gambling could cause problems. I imagine the crown store is already enough of a gamble for players and introducing a new type would be meh
This right here is the crux of the issue. There are legitimate jurisdictions/countries where this content could be inaccessible to part of the population.
Other card games with more creativity than the normal "gambling' games could be fun but most LCGs/CCGs/Deck Builder concepts are already out there and finding a new concept that wouldn't step on toes too much would be hard.
freespirit wrote: »Just as a side thought we already have a few table games as house furnishings, I've often thought it would be fun to play them! 🙂
I wonder if the others are based on real-life board games too? If so it would save some time because ZOS wouldn't need to design a game, work out the rules etc. just build a way to play it within ESO. (I imagine something like ToT and antiquities where it brings up a new screen instead of playing it in the game world.)
Elsweyr Game, Swan Stones looks like a small Mancala board, but the stones are so big you could only fit 1 in each hole, and I don't know of any mancala games like that (there's a lot though, so it's possible one works that way). Solitude Game, Warrior and the Wolf makes me think of Tafl because of the central 'pillar' but the board is the wrong shape. I have no idea about the others.
more games could be fun, but definitely do not want gambling like Blackjack.
Doubt zos would even want to add a gambling minigame
VouxeTheMinotaur wrote: »though, i understand the negative response this may generate since gambling could cause problems. I imagine the crown store is already enough of a gamble for players and introducing a new type would be meh
This right here is the crux of the issue. There are legitimate jurisdictions/countries where this content could be inaccessible to part of the population.
Other card games with more creativity than the normal "gambling' games could be fun but most LCGs/CCGs/Deck Builder concepts are already out there and finding a new concept that wouldn't step on toes too much would be hard.
I wonder if the others are based on real-life board games too? If so it would save some time because ZOS wouldn't need to design a game, work out the rules etc. just build a way to play it within ESO. (I imagine something like ToT and antiquities where it brings up a new screen instead of playing it in the game world.)
Elsweyr Game, Swan Stones looks like a small Mancala board, but the stones are so big you could only fit 1 in each hole, and I don't know of any mancala games like that (there's a lot though, so it's possible one works that way). Solitude Game, Warrior and the Wolf makes me think of Tafl because of the central 'pillar' but the board is the wrong shape. I have no idea about the others.
Foxes and Felines is probably based on these:
https://en.wikipedia.org/wiki/Hounds_and_jackals
https://en.wikipedia.org/wiki/Senet
Swan Stones looks like Congklak, which is a variant of Mancala:
https://en.wikipedia.org/wiki/Southeast_Asian_mancala
https://id.wikipedia.org/wiki/Berkas:YosriCongkak1.jpg
VouxeTheMinotaur wrote: »though, i understand the negative response this may generate since gambling could cause problems. I imagine the crown store is already enough of a gamble for players and introducing a new type would be meh
This right here is the crux of the issue. There are legitimate jurisdictions/countries where this content could be inaccessible to part of the population.
Other card games with more creativity than the normal "gambling' games could be fun but most LCGs/CCGs/Deck Builder concepts are already out there and finding a new concept that wouldn't step on toes too much would be hard.
This is it, well, part of it. There is a legal issue concerning gambling, and crates are not defined as gambling in many markets.
The other issue is the game's rating. In the USA, ESO is rated 17+, which is not an adult rating. As such, the game's rating would not permit activities that require the participants to be adults.
The Swan Stones board looks like Congklak (and many Mancala boards), the thing which makes me think it's different is the stones are so big they entirely fill the holes, meaning it would be impossible to get more than 1 per space and all the Mancala games I know of revolve around getting multiple stones into the same hole.
I agree Foxes and Felines looks like Hounds and Jackals (there's also the obvious similarity in the name) and possibly Senet, but if that is the inspiration it might be more difficult for ZOS because the rules to both have been lost. Although I suppose they could use one of the re-created rule sets.
There may be places where that would be a problem but in the USA and Europe a game is only classified as gambling if you can actually win and lose real money. As long as you can't bet real-life cash on the virtual games it's at most 'simulated gambling' which gets a much lower rating.
If I want to play card games I will play a card game outside of ESO. Don’t want developer resources wasted on this type of stuff.
Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
If I want to play card games I will play a card game outside of ESO. Don’t want developer resources wasted on this type of stuff.
Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
spartaxoxo wrote: »It would be fun to get some more mini games. These should be moreso Q3 things than chapter features now that the pandemic is over. But I still would like to see more added. It could help add new things to do in older zones. Imagine if we had a target practice or hunting mini game in the Wood Elf areas. Or perhaps a "cider" drinking contest in the Nord areas. Could be fun!
Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
They changed achievements to account-wide before introducing ToT, by the way.
Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
They changed achievements to account-wide before introducing ToT, by the way.
Yes indeed, they claimed that the change was in order to accommodate new features in the database - and then wouldn't discuss it any further while they added ToT.
My point is that I'd rather they kept the core systems in the game as they are rather than change them without any discussion in order to accommodate new features that already exist outside of the game for those who want them.
VouxeTheMinotaur wrote: »though, i understand the negative response this may generate since gambling could cause problems. I imagine the crown store is already enough of a gamble for players and introducing a new type would be meh
This right here is the crux of the issue. There are legitimate jurisdictions/countries where this content could be inaccessible to part of the population.
Other card games with more creativity than the normal "gambling' games could be fun but most LCGs/CCGs/Deck Builder concepts are already out there and finding a new concept that wouldn't step on toes too much would be hard.
This is it, well, part of it. There is a legal issue concerning gambling, and crates are not defined as gambling in many markets.
The other issue is the game's rating. In the USA, ESO is rated 17+, which is not an adult rating. As such, the game's rating would not permit activities that require the participants to be adults.
There may be places where that would be a problem but in the USA and Europe a game is only classified as gambling if you can actually win and lose real money. As long as you can't bet real-life cash on the virtual games it's at most 'simulated gambling' which gets a much lower rating.
For example there's a game called Super Blackjack Battle 2 which is entirely about playing Blackjack at tables in a casino (because you've been invited to a tournment run by a crime lord). It's rated Teen by the ESRB and 12+ by PEGI.
(There's also numerous poker games with similar ratings.)
spartaxoxo wrote: »Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
They changed achievements to account-wide before introducing ToT, by the way.
Yes indeed, they claimed that the change was in order to accommodate new features in the database - and then wouldn't discuss it any further while they added ToT.
My point is that I'd rather they kept the core systems in the game as they are rather than change them without any discussion in order to accommodate new features that already exist outside of the game for those who want them.
There was discussion. Players had been asking for mini games for immersion, world building, and as an activity they could do in towns, for a long time. It wasn't the most requested feature by any means. But it was something that had come up repeatedly over the years prior to Tales being added to the game.
spartaxoxo wrote: »Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
They changed achievements to account-wide before introducing ToT, by the way.
Yes indeed, they claimed that the change was in order to accommodate new features in the database - and then wouldn't discuss it any further while they added ToT.
My point is that I'd rather they kept the core systems in the game as they are rather than change them without any discussion in order to accommodate new features that already exist outside of the game for those who want them.
There was discussion. Players had been asking for mini games for immersion, world building, and as an activity they could do in towns, for a long time. It wasn't the most requested feature by any means. But it was something that had come up repeatedly over the years prior to Tales being added to the game.
Araneae6537 wrote: »spartaxoxo wrote: »Also, there's supposed to be an issue with shortage of database space which was stated to be why we had account-wide achievements forced on us in the way that they were, so it doesn't make sense for non-core features to be implemented that simply add to the database pressure without actually providing anything directly relevant to the game.
They changed achievements to account-wide before introducing ToT, by the way.
Yes indeed, they claimed that the change was in order to accommodate new features in the database - and then wouldn't discuss it any further while they added ToT.
My point is that I'd rather they kept the core systems in the game as they are rather than change them without any discussion in order to accommodate new features that already exist outside of the game for those who want them.
There was discussion. Players had been asking for mini games for immersion, world building, and as an activity they could do in towns, for a long time. It wasn't the most requested feature by any means. But it was something that had come up repeatedly over the years prior to Tales being added to the game.
I confess this inspires me to argue against the addition of things I don’t like the idea of to the game. I never thought Legends or whatever it was should be shoehorned into ESO, but now there’s ToT, and worse, I lost character achievements over it (I was never against having accountwide achievements but how it was implemented and losing aspects of individual character tracking). It’s a zero sum game.