Stafford197 wrote: »Most of these bosses should not have immunity phases.
Stafford197 wrote: »Most of these bosses should not have immunity phases.
I have an immunity phase, too. It is simply staying away from bosses that have excessive immunity phases.
I don't even try to solo them. I actually don't think about them at all, these days.
I can't tell you how much I loathe these WB in this zone. But I think with each new DLC, the content is getting harder and harder. I get mechanics, but the last few new zones have been ridiculous with the amount of health and shields these bosses have. I get one shotted by something at every single of them, even though trying to keep my distance, but AOEs everywhere, nowhere to roll dodge, keep getting stunned. It's hard to keep my own mechanics going. Not fun at all.
SeaGtGruff wrote: »I don't know whether world bosses and other content (such as public dungeons) are getting more difficult with each new DLC or chapter, but IMHO the bosses should vary a bit in difficulty such that one or two are easier than average and one or two are harder than average (meaning the average for that particular zone). That's generally the case in the base game zones, and it helps give players something to aspire to and a sense of progression or improvement as far as being able to solo at least one of the world bosses, then another, then another, until finally they can solo even the hardest boss in that zone. There are some world bosses in some base game zones that I still can't solo, and others that I've only fairly recently been able to solo, and it gives me a sense of accomplishment when I can finally solo one that had once been beyond me for whatever reasons.
Necrotech_Master wrote: »
honestly the only reason im even bothering with them right now is because i still need the lead for the music box from the west weald dailies lol
i finished the 30 daily achievement like 2 weeks ago and still havent gotten that lead yet
I can't tell you how much I loathe these WB in this zone. But I think with each new DLC, the content is getting harder and harder. I get mechanics, but the last few new zones have been ridiculous with the amount of health and shields these bosses have. I get one shotted by something at every single of them, even though trying to keep my distance, but AOEs everywhere, nowhere to roll dodge, keep getting stunned. It's hard to keep my own mechanics going. Not fun at all.
Are they really harder, or do they just employ mechanics designed to drag out the battle?
Last time I asked for help with Thorntooth (Centurion's Rise) someone claiming they could solo that boss came, only to leave quickly and quietly when we were both wiped.
BXR_Lonestar wrote: »I think Craglorn is probably about as difficult as an overland area should be. Save the really truly difficult and engaging encounters for dungeons, trials, and arenas.