what does stamina and magicka have to do with Blood for Blood? the ability costs Health.
even if the cost were different anyone can use it.
i think it would be weird if zos removed "After casting the ability, you cannot be healed by allies for a short duration.",
because you're sacrificing your own health when using this ability and if you could be healed immediately then there isn't really a sacrifice.
what does stamina and magicka have to do with Blood for Blood? the ability costs Health.
even if the cost were different anyone can use it.
i think it would be weird if zos removed "After casting the ability, you cannot be healed by allies for a short duration.",
because you're sacrificing your own health when using this ability and if you could be healed immediately then there isn't really a sacrifice.
what does stamina and magicka have to do with Blood for Blood? the ability costs Health.
even if the cost were different anyone can use it.
i think it would be weird if zos removed "After casting the ability, you cannot be healed by allies for a short duration.",
because you're sacrificing your own health when using this ability and if you could be healed immediately then there isn't really a sacrifice.
back in 2020 the ability costed health yes. but it was a magic damage skill. outside of some exceptions that said (scales with your highest resource like DK inferno) magic damage skills scaled with magicka and physical damage skills with stamina. the stamina players back then CRIED that we magicka players had a free spammable (and overall they were right and back then sustain was bad) so the ability got nerfed
Now in 2024 with the hybridization and all. there's NO REASON to keep the ability on the "unhealable" side
They could always have Blood for Blood proc heal absorption instead of blocking external healing outright. It should still be enough to make it a risky spammable... perhaps the amount of heal absorption could be a percentage of total health and scale based on the size of your group, capping out at let's say 60% of your maximum health in a 12-man group (so +5% for each person you're grouped with).