CameraBeardThePirate wrote: »Not sure what exactly your barometer for pointless is.
Strike From Shadows is one of the best passives in the game for Nightblades in PvP.
Unnatural Movement is also an excellent passive for open world builds that lack escape tools.
Finally, are you forgetting that each stage reduces the cost of Vampire abilities? The ultimate and Vamp Slap are both great abilities, and reducing the cost of these can be extremely important for certain builds. Mist form has a ramping cost, so it benefits from higher stages a lot as well.
master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
Good_VS_Evil wrote: »master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
In my experience stage 4 was primarily used by gankers. The average Vampire stage 3 player was using it solely for "Undeath".
The entire Vampire skill-line is just everywhere, this is what happens when you dont have a clear direction for a concept.
master_vanargand wrote: »Good_VS_Evil wrote: »master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
In my experience stage 4 was primarily used by gankers. The average Vampire stage 3 player was using it solely for "Undeath".
The entire Vampire skill-line is just everywhere, this is what happens when you dont have a clear direction for a concept.
You may not know this, but a 28m range non gank build with Vampire stage 4 is amazing in a wide open field PvP like Cyrodiil.
If you think about it rationally, you'll notice that there is no pure 28m flame damage spam skill.
Even Force Shock haved 1/3 of the flame damage.
Good_VS_Evil wrote: »master_vanargand wrote: »Good_VS_Evil wrote: »master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
In my experience stage 4 was primarily used by gankers. The average Vampire stage 3 player was using it solely for "Undeath".
The entire Vampire skill-line is just everywhere, this is what happens when you dont have a clear direction for a concept.
You may not know this, but a 28m range non gank build with Vampire stage 4 is amazing in a wide open field PvP like Cyrodiil.
If you think about it rationally, you'll notice that there is no pure 28m flame damage spam skill.
Even Force Shock haved 1/3 of the flame damage.
You are playing sub-optimally if you are going stage 4 Vampirism and you are NOT playing a gank build.
Good_VS_Evil wrote: »master_vanargand wrote: »Good_VS_Evil wrote: »master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
In my experience stage 4 was primarily used by gankers. The average Vampire stage 3 player was using it solely for "Undeath".
The entire Vampire skill-line is just everywhere, this is what happens when you dont have a clear direction for a concept.
You may not know this, but a 28m range non gank build with Vampire stage 4 is amazing in a wide open field PvP like Cyrodiil.
If you think about it rationally, you'll notice that there is no pure 28m flame damage spam skill.
Even Force Shock haved 1/3 of the flame damage.
You are playing sub-optimally if you are going stage 4 Vampirism and you are NOT playing a gank build.
CameraBeardThePirate wrote: »Good_VS_Evil wrote: »master_vanargand wrote: »Good_VS_Evil wrote: »master_vanargand wrote: »Actually I've used Vampire stage 4 on a live server.
It's better than I expected, and it greatly improves the survivability of classes without escape tools.
Basically, when Vampire stage 4 run, enemy players' melee attacks are out of range, so melee builds can't do damage.
Running costs half as much, so it's hard for enemy players to follow Vampire stage 4.
And Vampire stage 4 become invisible for free. This is really great.
I don't care about the increased flame damage. no problem.
DK is a melee build, so if Vampire stage 4 run and keep a long distance, there's no threat other than DK ult.
If Vampire stage 4 is fighting a 28m range class, need to use a little ingenuity, but it's easy to escape.
In my experience stage 4 was primarily used by gankers. The average Vampire stage 3 player was using it solely for "Undeath".
The entire Vampire skill-line is just everywhere, this is what happens when you dont have a clear direction for a concept.
You may not know this, but a 28m range non gank build with Vampire stage 4 is amazing in a wide open field PvP like Cyrodiil.
If you think about it rationally, you'll notice that there is no pure 28m flame damage spam skill.
Even Force Shock haved 1/3 of the flame damage.
You are playing sub-optimally if you are going stage 4 Vampirism and you are NOT playing a gank build.
Stage 4 is an escape tool. You do not need to be playing a gank build to utilize an escape tool.