This would be the worst possible change. Solo queue will die very quickly after that. There are already AFK players, whom you can at least kick now. Or just leave when people take on too much, trying for hours to complete content that is beyond their capabilities. There are also situations when you get two disconnects right away, and people don't come back. Currently, this problem is solved by leaving the group, even with a penalty. In your case, it would just mean being stuck in the dungeon forever.El_Borracho wrote: »I would prefer this, and aside from the obvious motive to keep players playing the game, I have to assume another reason is to prevent players from dropping out of dungeons and leaving groups stranded. The best example was when Sunspire originally came out, the chests dropped perfected gear so players could fight or even bypass Lokke, then farm out all the chests in the area before Yolna and quit without completing the trial. I understand its a trial vs. dungeons, but don't think they want that kind of behavior in either.
There is a small chance that trash enemies will drop weapons I believe, so be sure to loot. Maybe that chance should be increased.
I like it how it is right now for the same reasons mentioned above.
However, it would be ok if they maybe allowed a small chance that the other bosses could drop weapons/jewelry as an additional drop to maybe make it a little better, cut it from 45 runs to complete everything to like 40 runs.
manukartofanu wrote: »This would be the worst possible change. Solo queue will die very quickly after that. There are already AFK players, whom you can at least kick now. Or just leave when people take on too much, trying for hours to complete content that is beyond their capabilities. There are also situations when you get two disconnects right away, and people don't come back. Currently, this problem is solved by leaving the group, even with a penalty. In your case, it would just mean being stuck in the dungeon forever.El_Borracho wrote: »I would prefer this, and aside from the obvious motive to keep players playing the game, I have to assume another reason is to prevent players from dropping out of dungeons and leaving groups stranded. The best example was when Sunspire originally came out, the chests dropped perfected gear so players could fight or even bypass Lokke, then farm out all the chests in the area before Yolna and quit without completing the trial. I understand its a trial vs. dungeons, but don't think they want that kind of behavior in either.
El_Borracho wrote: »
Yeah, I think we're on the same side of this. If you made all bosses drop weapons, I think most dungeon runs would never be finished. When I said I would prefer this, it was simply from a selfish standpoint, but making this change would wreck dungeons
valenwood_vegan wrote: »El_Borracho wrote: »
Yeah, I think we're on the same side of this. If you made all bosses drop weapons, I think most dungeon runs would never be finished. When I said I would prefer this, it was simply from a selfish standpoint, but making this change would wreck dungeons
Agree, I'd absolutely just keep repeating the first boss over and over again to fill out my stickerbook from dungeons that I can't completely solo. I doubt I'd be the only one. I think they need to maintain an incentive to actually finish the dungeon.
Currently , even with the beneficial curation of sets, ONLY the final boss in a dungeon drops weapons/jewelry.
El_Borracho wrote: »manukartofanu wrote: »This would be the worst possible change. Solo queue will die very quickly after that. There are already AFK players, whom you can at least kick now. Or just leave when people take on too much, trying for hours to complete content that is beyond their capabilities. There are also situations when you get two disconnects right away, and people don't come back. Currently, this problem is solved by leaving the group, even with a penalty. In your case, it would just mean being stuck in the dungeon forever.El_Borracho wrote: »I would prefer this, and aside from the obvious motive to keep players playing the game, I have to assume another reason is to prevent players from dropping out of dungeons and leaving groups stranded. The best example was when Sunspire originally came out, the chests dropped perfected gear so players could fight or even bypass Lokke, then farm out all the chests in the area before Yolna and quit without completing the trial. I understand its a trial vs. dungeons, but don't think they want that kind of behavior in either.
Yeah, I think we're on the same side of this. If you made all bosses drop weapons, I think most dungeon runs would never be finished. When I said I would prefer this, it was simply from a selfish standpoint, but making this change would wreck dungeons
If you only did the fist boss, you'd be right back to where we are now. You'd have to do ~ 65 runs to get all the gear (more than now because now, you quickly get all the armor (ie body pieces which currently drop off the first 2 bosses)whereas you would only get 1 piece a day)
valenwood_vegan wrote: »El_Borracho wrote: »
Yeah, I think we're on the same side of this. If you made all bosses drop weapons, I think most dungeon runs would never be finished. When I said I would prefer this, it was simply from a selfish standpoint, but making this change would wreck dungeons
Agree, I'd absolutely just keep repeating the first boss over and over again to fill out my stickerbook from dungeons that I can't completely solo. I doubt I'd be the only one. I think they need to maintain an incentive to actually finish the dungeon.
If you only did the fist boss, you'd be right back to where we are now. You'd have to do ~ 65 runs to get all the gear (more than now because now, you quickly get all the armor (ie body pieces which currently drop off the first 2 bosses)whereas you would only get 1 piece a day)
Currently , even with the beneficial curation of sets, ONLY the final boss in a dungeon drops weapons/jewelry.
Moreover, usually only one set per dungeon is decent.
So after ~4-5 runs, you already have all the armor. However this leaves ~45 more runs to get all the weapons/jewelry. since only the last boss (and chests) drop them
45 runs where you waste your time killing the first bosses and all the trash with the sole purpose of getting to the final boss for a small chance of getting the weapon you need from the set you need.
This is misery.
Please change to make all bosses drop all items
Yes, I do recall the non curated days. I recall the impossibility of getting burning spellweave inferno staff. So, it is better now,
But in a ten year old game we should not have to waste our time running through entire dungeons to get to the last boss and have a 1/45 chance of getting what we need
Many of the posters are concerned that if you changed it, people would just farm the first boss.
I'm concerned about the mind numbing , time and life wasting tedium of having to kill the first two bosses and all the trash for "nothing"-- just to get to the last boss and get a "small" (1/45 and improving over time) chance of getting what you need.
If they would make jewelry drop off the earlier boss, and make chests curated,
that would be an improvement that I would love
Many of the posters are concerned that if you changed it, people would just farm the first boss.
I'm concerned about the mind numbing , time and life wasting tedium of having to kill the first two bosses and all the trash for "nothing"-- just to get to the last boss and get a "small" (1/45 and improving over time) chance of getting what you need.
If they would make jewelry drop off the earlier boss, and make chests curated,
that would be an improvement that I would love
That is on you for turning it into a grind instead of a game to enjoy.
Many of the posters are concerned that if you changed it, people would just farm the first boss.
I'm concerned about the mind numbing , time and life wasting tedium of having to kill the first two bosses and all the trash for "nothing"-- just to get to the last boss and get a "small" (1/45 and improving over time) chance of getting what you need.
If they would make jewelry drop off the earlier boss, and make chests curated,
that would be an improvement that I would love
That is on you for turning it into a grind instead of a game to enjoy.
If you enjoy running through the same dungeon 50 times and never getting anything new from 90% of the dungeon, more power to you!
In my time in ESO I've run all the dungeons, main tanked veteran trials (which I ended up hating), DPSed trials, and spent something close to 10,000 hours in PvP. I like PvP the most since every battle is a little different. But some people prefer repeating things that are exactly the same, and there's nothing wrong with that.
Currently , even with the beneficial curation of sets, ONLY the final boss in a dungeon drops weapons/jewelry.
Moreover, usually only one set per dungeon is decent.
So after ~4-5 runs, you already have all the armor. However this leaves ~45 more runs to get all the weapons/jewelry. since only the last boss (and chests) drop them
45 runs where you waste your time killing the first bosses and all the trash with the sole purpose of getting to the final boss for a small chance of getting the weapon you need from the set you need.
This is misery.
Please change to make all bosses drop all items
Yes, I do recall the non curated days. I recall the impossibility of getting burning spellweave inferno staff. So, it is better now,
But in a ten year old game we should not have to waste our time running through entire dungeons to get to the last boss and have a 1/45 chance of getting what we need