ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
Major_Toughness wrote: »ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
I mean this change has zero effect on PvE. If anyone uses vampire in PvE it is purely for Vampire drain to get ultimate back, which was level 1. Now they get undeath. That's a buff.
TX12001rwb17_ESO wrote: »Major_Toughness wrote: »ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
I mean this change has zero effect on PvE. If anyone uses vampire in PvE it is purely for Vampire drain to get ultimate back, which was level 1. Now they get undeath. That's a buff.
Do you think everything is related to combat?
I use Vampirism because I can turn invisible when sprinting which lets me ignore trash mobs and get away from guards, I use Vampirism so I can reach areas with Mist Form that normally only Sorcerors could reach.
ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
TX12001rwb17_ESO wrote: »Major_Toughness wrote: »ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
I mean this change has zero effect on PvE. If anyone uses vampire in PvE it is purely for Vampire drain to get ultimate back, which was level 1. Now they get undeath. That's a buff.
Do you think everything is related to combat?
I use Vampirism because I can turn invisible when sprinting which lets me ignore trash mobs and get away from guards, I use Vampirism so I can reach areas with Mist Form that normally only Sorcerors could reach.
TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Good_VS_Evil wrote: »It really is shocking that they basically said "Hey guys, enjoying your Vampires? Well guess what...we are taking away 20% Damage Mitigation and giving you absolutely NOTHING in return, enjoy!"
They have to realize this makes Vampirism Stage 2/3/4 absolutely pointless and basically makes it so that if you do want to play at those stages for whatever reason you are effectively shooting yourself in the leg.
I am all for them taking away 20% Damage Mitigation so long as they also give something back to the class in other areas to compensate for the loss of its best skill.
ESO_player123 wrote: »My question is why nerfs were made (again) for both PvP and PvE. Why not make restrictions under battle spirit or whatever it is that distinguishes PvP from PvE (since it was a big problem specifically in PvP).
Major_Toughness wrote: »I mean this change has zero effect on PvE. If anyone uses vampire in PvE it is purely for Vampire drain to get ultimate back, which was level 1. Now they get undeath. That's a buff.
Major_Toughness wrote: »I mean this change has zero effect on PvE. If anyone uses vampire in PvE it is purely for Vampire drain to get ultimate back, which was level 1. Now they get undeath. That's a buff.
How often were you down to 30% health in PVE and would haved survived if you had taken 20% less damage?
How often were you down to 30% health in PVP and survived?
1-10% is a rounding error in either game mode, at 3000 health what difference does it make whether you're hit for 4000 or 3600?
CameraBeardThePirate wrote: »
Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
StaticWave wrote: »TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
Okay now walk out of your Ritual + Rune, get on your front bar instead of back bar and fight them.
TX12001rwb17_ESO wrote: »StaticWave wrote: »TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
Okay now walk out of your Ritual + Rune, get on your front bar instead of back bar and fight them.
It is on his front bar but I never said he had high physical resistance, I just said he had high critical resistance which i should add is granted via a little set called impregnable Armor.
You would be surprised how little damage people do in PvP when your critical resistance is nearly 5000.
Major_Toughness wrote: »TX12001rwb17_ESO wrote: »StaticWave wrote: »TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
Okay now walk out of your Ritual + Rune, get on your front bar instead of back bar and fight them.
It is on his front bar but I never said he had high physical resistance, I just said he had high critical resistance which i should add is granted via a little set called impregnable Armor.
You would be surprised how little damage people do in PvP when your critical resistance is nearly 5000.
Who are you talking about, who is "he"
TX12001rwb17_ESO wrote: »StaticWave wrote: »TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
Okay now walk out of your Ritual + Rune, get on your front bar instead of back bar and fight them.
It is on his front bar but I never said he had high physical resistance, I just said he had high critical resistance which i should add is granted via a little set called impregnable Armor.
You would be surprised how little damage people do in PvP when your critical resistance is nearly 5000.
TX12001rwb17_ESO wrote: »Major_Toughness wrote: »TX12001rwb17_ESO wrote: »StaticWave wrote: »TX12001rwb17_ESO wrote: »Jman100582 wrote: »TX12001rwb17_ESO wrote: »One thing I want to know is how do people know Undeath was the problem? did it ever occur to them that maybe they are just not as strong as they think they are? besides most players are fully covered in PvP, how do you know they were not just wearing heavy armor or just had very high critical resistance?
Having undeath can be the difference between being hit for a 20k spec bow vs a 15k spec bow. It makes you extremely tanky vs execute damage as well, in situations where there is a Templar holding beam on you it is an extremely strong (not just strong actually, NECESSARY) passive. It’s a nerf, and a deserved one too
You don't need Vampirism to be tanky, my Templar Tank has 4700 critical resistance and about 35k health and I literally use the laugh emote in the middle of PvP against actively gankers trying to kill me.
Okay now walk out of your Ritual + Rune, get on your front bar instead of back bar and fight them.
It is on his front bar but I never said he had high physical resistance, I just said he had high critical resistance which i should add is granted via a little set called impregnable Armor.
You would be surprised how little damage people do in PvP when your critical resistance is nearly 5000.
Who are you talking about, who is "he"
Are you trolling? if you took 2 seconds to read it you would know I was talking about my character.