I use a magicka build for my Arcanist, however, I will continue to use the stamina morph of this skill for one reason, it generates crux.
While they are trying to make the magicka morph more appealing with this update, I will simply not use it if it continues to consume crux.
By having the magicka morph consume crux, it competes with Fatecarver and I already have it competing with Runespite Ward, when it is needed.
It doesn't make sense to use another skill that consumes crux when it can take up to 3 GCD's to generate 3 crux.
If the magicka morph generated crux, I would likely use it regardless of its other effects.
LittlePinkDot wrote: »I use a magicka build for my Arcanist, however, I will continue to use the stamina morph of this skill for one reason, it generates crux.
While they are trying to make the magicka morph more appealing with this update, I will simply not use it if it continues to consume crux.
By having the magicka morph consume crux, it competes with Fatecarver and I already have it competing with Runespite Ward, when it is needed.
It doesn't make sense to use another skill that consumes crux when it can take up to 3 GCD's to generate 3 crux.
If the magicka morph generated crux, I would likely use it regardless of its other effects.
Just use the new scribing class signature script that creates a crux. You can use a scribed skill to create crux now.
It isn't so much the crux generating part. It's the fact that, if I'm going to spend crux, it'll be for beam, or as Metafae said, Ward. Abyssal Impact isn't competing with Flail as much as it's competing with beam, and since flail also applies the ink debuff, even the scribed skills won't easily replace it. Abyssal Impact needs something to put it on par with beam, but if they did that then the class would have two very heavily loaded skills, and likely redundancy.
I use the mag morph (when I play my arcainist) due to the simple fact that having the unique debuff hentai blast applies gets increased in power to 11% at 3 crux
LittlePinkDot wrote: »I use a magicka build for my Arcanist, however, I will continue to use the stamina morph of this skill for one reason, it generates crux.
While they are trying to make the magicka morph more appealing with this update, I will simply not use it if it continues to consume crux.
By having the magicka morph consume crux, it competes with Fatecarver and I already have it competing with Runespite Ward, when it is needed.
It doesn't make sense to use another skill that consumes crux when it can take up to 3 GCD's to generate 3 crux.
If the magicka morph generated crux, I would likely use it regardless of its other effects.
Just use the new scribing class signature script that creates a crux. You can use a scribed skill to create crux now.
I have completed the scribing skills, none of them are useful, maybe in solo play for 'fun' but if I'm being serious, they don't grace my bar at all.
I'll reiterate a point I mentioned in the feedback thread.
The issue arcanist has would not exist if ZOS didn't try to shackle Arcanist's primary source of crux generation to Runeblades. They tried super hard to push runeblades as their spammable since the first showcase, despite it being underwhelming.
The passives basically force you to want to use it because the passives and skills all center around Crux consumption. Scribing helps a little bit but they still ultimately need to create tons of cruxes.
What I personally think they should change:
I think they need to unshackle Arcanist from using runeblades and allow any status effects to generate a Crux to use. There's a lot of passives around status effect damage and chance, it's clear that's a major strength of the class, they should just play fully into that. However they should probably limit it to 1 crux per status effect considering there's multiple skills that have more than 1 status effect on them, in order to make it so you don't instantly get 3 cruxes.
The new arcanist class set from Archive also applies random status effects, that further backs up the identity of status effects for damage.
In order to make Runeblades more lucrative, just allow RB to generate 2 cruxes as opposed to 1, then it can still be a major crux generator skill without being the ONLY way besides flail in class to get cruxes. Also I would like the damage getting buffed too if possible.
Those would be my personal changes if I had any say
I'll reiterate a point I mentioned in the feedback thread.
The issue arcanist has would not exist if ZOS didn't try to shackle Arcanist's primary source of crux generation to Runeblades. They tried super hard to push runeblades as their spammable since the first showcase, despite it being underwhelming.
The passives basically force you to want to use it because the passives and skills all center around Crux consumption. Scribing helps a little bit but they still ultimately need to create tons of cruxes.
What I personally think they should change:
I think they need to unshackle Arcanist from using runeblades and allow any status effects to generate a Crux to use. There's a lot of passives around status effect damage and chance, it's clear that's a major strength of the class, they should just play fully into that. However they should probably limit it to 1 crux per status effect considering there's multiple skills that have more than 1 status effect on them, in order to make it so you don't instantly get 3 cruxes.
The new arcanist class set from Archive also applies random status effects, that further backs up the identity of status effects for damage.
In order to make Runeblades more lucrative, just allow RB to generate 2 cruxes as opposed to 1, then it can still be a major crux generator skill without being the ONLY way besides flail in class to get cruxes. Also I would like the damage getting buffed too if possible.
Those would be my personal changes if I had any say
I feel that this would just result in forcing Arcanists to play with sets that drive the status effect chance right up.
I'll reiterate a point I mentioned in the feedback thread.
The issue arcanist has would not exist if ZOS didn't try to shackle Arcanist's primary source of crux generation to Runeblades. They tried super hard to push runeblades as their spammable since the first showcase, despite it being underwhelming.
The passives basically force you to want to use it because the passives and skills all center around Crux consumption. Scribing helps a little bit but they still ultimately need to create tons of cruxes.
What I personally think they should change:
I think they need to unshackle Arcanist from using runeblades and allow any status effects to generate a Crux to use. There's a lot of passives around status effect damage and chance, it's clear that's a major strength of the class, they should just play fully into that. However they should probably limit it to 1 crux per status effect considering there's multiple skills that have more than 1 status effect on them, in order to make it so you don't instantly get 3 cruxes.
The new arcanist class set from Archive also applies random status effects, that further backs up the identity of status effects for damage.
In order to make Runeblades more lucrative, just allow RB to generate 2 cruxes as opposed to 1, then it can still be a major crux generator skill without being the ONLY way besides flail in class to get cruxes. Also I would like the damage getting buffed too if possible.
Those would be my personal changes if I had any say
I feel that this would just result in forcing Arcanists to play with sets that drive the status effect chance right up.
While I can understand that line of thinking, Arcanists could alternatively just use Charged trait as well as it increase status effect chance by a pretty decent margin, so you could also just run charged in off hand to play into that idea I mentioned, if you don't want to have to use a status effect set
LittlePinkDot wrote: »I use a magicka build for my Arcanist, however, I will continue to use the stamina morph of this skill for one reason, it generates crux.
While they are trying to make the magicka morph more appealing with this update, I will simply not use it if it continues to consume crux.
By having the magicka morph consume crux, it competes with Fatecarver and I already have it competing with Runespite Ward, when it is needed.
It doesn't make sense to use another skill that consumes crux when it can take up to 3 GCD's to generate 3 crux.
If the magicka morph generated crux, I would likely use it regardless of its other effects.
Just use the new scribing class signature script that creates a crux. You can use a scribed skill to create crux now.
Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Like cool, now Arcs can choose between blowing their crux and missing the target with Fatecarver, or blowing their crux and missing the target with Tentacular. Just use Whirling Blades at that point. Hooray class identity.Joy_Division wrote: »Yes, Arcanists are going to use it for PvP now if they want damage.
Joy_Division wrote: »CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Yes, Arcanists are going to use it for PvP now if they want damage. That's fine.
Except DKs and Sorcs don't have to slot a poor ability to set up these burst skills. And Arcanists are making this decision not because the two morphs both provide a viable means of damage, which is what ZOS wants, rather because of an unneeded nerf to the other morph, thus defeating their purpose of not having the power of one morph dictate the choice.
Had ZOS just left the other morph alone, they would have accomplished their goal.
xylena_lazarow wrote: »Flail is dead in PvP without the execute scaling, just use Whirling Blades. The heal and root were never necessary, delete those instead. The decay of class identity has already come for Arcanist, barely a year into its existence.
Joy_Division wrote: »CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Yes, Arcanists are going to use it for PvP now if they want damage. That's fine.
Except DKs and Sorcs don't have to slot a poor ability to set up these burst skills. And Arcanists are making this decision not because the two morphs both provide a viable means of damage, which is what ZOS wants, rather because of an unneeded nerf to the other morph, thus defeating their purpose of not having the power of one morph dictate the choice.
Had ZOS just left the other morph alone, they would have accomplished their goal.
xylena_lazarow wrote: »Flail is dead in PvP without the execute scaling, just use Whirling Blades. The heal and root were never necessary, delete those instead. The decay of class identity has already come for Arcanist, barely a year into its existence.