TX12001rwb17_ESO wrote: »> Vampire was originally nerfed/changed because it was only used for its passive,
Uhh no I used it in PvP so I could avoid gankers and other players.
Don't touch vampire passives they're fine they just need readjustments to provide incentive to move up.
Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Address them (unintended consequences/other unbalanced PvP aspects) next. PvP has a lower player count and can easily take the ramifications of any unintended consequences here; especially when there is a clear positive to the overall health of PvP.
TX12001rwb17_ESO wrote: »Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Address them (unintended consequences/other unbalanced PvP aspects) next. PvP has a lower player count and can easily take the ramifications of any unintended consequences here; especially when there is a clear positive to the overall health of PvP.
Well being stage 1 might mean you will see a lot more vampires.
However this defense Undeath provided to so many would of discouraged Gank Builds, without it's presence the lack of defensive power might actually bring many Gank Builds back into PvP and they will be targeting Werewolves as well.
TX12001rwb17_ESO wrote: »Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Address them (unintended consequences/other unbalanced PvP aspects) next. PvP has a lower player count and can easily take the ramifications of any unintended consequences here; especially when there is a clear positive to the overall health of PvP.
Well being stage 1 might mean you will see a lot more vampires.
However this defense Undeath provided to so many would of discouraged Gank Builds, without it's presence the lack of defensive power might actually bring many Gank Builds back into PvP and they will be targeting Werewolves as well.
Then nerf ganks too.
Although if you can't figure out how to use the free detec skill on your front bar/ detect pot- that's on you.
I fully believe that people will wholly be dropping vampire outside of nb.
It's a 5% damage decrease @ 50% health.
TX12001rwb17_ESO wrote: »Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Address them (unintended consequences/other unbalanced PvP aspects) next. PvP has a lower player count and can easily take the ramifications of any unintended consequences here; especially when there is a clear positive to the overall health of PvP.
Well being stage 1 might mean you will see a lot more vampires.
However this defense Undeath provided to so many would of discouraged Gank Builds, without it's presence the lack of defensive power might actually bring many Gank Builds back into PvP and they will be targeting Werewolves as well.
Panderbander wrote: »TX12001rwb17_ESO wrote: »Zyaneth_Bal wrote: »I never said that. In fact I think it’s clear from my post that I meant undeath as part of the issue. My point was that the nerf could have other unintended effects that have to be addressed one way or another.Zyaneth_Bal wrote: »Gankers got a buff and ppl still heal to full in a single gcd. Undeath was never the main issue just overhyped. This will only incentivize ppl to use 100-0 builds even more which has become a big issue as a result of healing being too strong.
I agree healing is a problem and we should go for healing next; personally, I think a buff of defile would be an amazing start.
If you're saying that people will start using 100-0 builds BECAUSE of this change alone, then you are further proving how ridiculously overpowered this one passive was by equating that near-everyone was running vampire for the passive (because they sure az weren't running the haphazard skills, and that's clearly visible).
Address them (unintended consequences/other unbalanced PvP aspects) next. PvP has a lower player count and can easily take the ramifications of any unintended consequences here; especially when there is a clear positive to the overall health of PvP.
Well being stage 1 might mean you will see a lot more vampires.
However this defense Undeath provided to so many would of discouraged Gank Builds, without it's presence the lack of defensive power might actually bring many Gank Builds back into PvP and they will be targeting Werewolves as well.
What werewolves?
TX12001rwb17_ESO wrote: »Without undeath protecting you the gankers are going to be much worse, trust me when I say the gankers are worse then the Vampire tanks.
Veinblood1965 wrote: »TX12001rwb17_ESO wrote: »Without undeath protecting you the gankers are going to be much worse, trust me when I say the gankers are worse then the Vampire tanks.
Very true, my nightblade is wetting his lips as we speak. Although it might deal a little with damaging the ball groups.
I'm going to keep this short and sweet...
After all of these years, it's finally (and rightfully) decimated... UNDEATH!!!
I really dislike how we've now, somehow- made actually playing vamp more irrelevant the werewolf BUT, for now... AN AMAZING STEP IN THE RIGHT DIRECTION for ALL of PvP balance. Vampire was originally nerfed/changed because it was only used for its passive, and it remained that way in PvP after those initial changes/its overhaul because of that one, singular passive.
At this point, vampire is now in desperate need of an overhaul to make the skills and passives synergize better with each other while providing meaningful value (without becoming a slot and forget like undeath was).
Awesome job, ZOS!
I'm going to keep this short and sweet...
After all of these years, it's finally (and rightfully) decimated... UNDEATH!!!
I really dislike how we've now, somehow- made actually playing vamp more irrelevant the werewolf BUT, for now... AN AMAZING STEP IN THE RIGHT DIRECTION for ALL of PvP balance. Vampire was originally nerfed/changed because it was only used for its passive, and it remained that way in PvP after those initial changes/its overhaul because of that one, singular passive.
At this point, vampire is now in desperate need of an overhaul to make the skills and passives synergize better with each other while providing meaningful value (without becoming a slot and forget like undeath was).
Awesome job, ZOS!
I just hope you enjoy not being able to counter getting ganked next update. unless you yourself play a ganker, which would make sense. then you're fine ig. the nerf was needed, but they need to nerf damage in some way, certain proc sets, nightblade crit damage, etc. to be honest, if nightblade didnt exist i would have almost no issue with this change.
Turtle_Bot wrote: »I hope they make a few other changes to the vamp passives, most notably, adjust strike from the shadows to only work with vamp abilities only and not with any generic stealth/invis (that grants a disproportionate advantage to 1 class over all the other classes).
Hopefully some of that power they're taking away from undeath (and hopefully also remove from strike from the shadows) is shifted into the active vamp skills such that vamp is a worthwhile option for the active skills and not just for the passives.
TX12001rwb17_ESO wrote: »Without undeath protecting you the gankers are going to be much worse, trust me when I say the gankers are worse then the Vampire tanks.