xylena_lazarow wrote: »Piercing Cold change is horrible for PvP Warden DD. Just lost 12% damage for no reason, gained... some block mitigation so I can stalemate harder. No thanks, please give me my 12% damage back.
Skjaldbjorn wrote: »What makes me chuckle is "worst changes".
Trust me, buddy. They've done Warden dirty for a long, long time. This is one of the best changes Warden has received in ages.
And honestly 30k is not even that bad for a PVP DPS for survive with in PVP, especially considering in most cases you can still be cross healed by allies, 30k is perfectly comfortable health to sit at.
xylena_lazarow wrote: »Piercing Cold change is horrible for PvP Warden DD. Just lost 12% damage for no reason, gained... some block mitigation so I can stalemate harder. No thanks, please give me my 12% damage back.
You're a PvE raid player right? Here in PvP we will gladly take those.Skjaldbjorn wrote: »Do you not realize flat % damage gains were the reason Warden was put in the trash can the first time?
Only way you're really brawling below 30k hp on PvP Warden is with a permablock DD setup such as DW/SnB, that playstyle just got a nice damage buff, but why though? Permablock DD doesn't need to exist. Many PvP Wardens aren't going to change their hp at all, they'll eat the loss or trade their Frost for Lightning to keep dropping 40k scaled Polars.that's good only for a real tank and not even for a PvP DD.
xylena_lazarow wrote: »You're a PvE raid player right? Here in PvP we will gladly take those.Skjaldbjorn wrote: »Do you not realize flat % damage gains were the reason Warden was put in the trash can the first time?
Skjaldbjorn wrote: »For PVE, these changes are terrific. I don't PVP. But from a purely end-game PVE perspective, this is exactly what Warden needed.
Skjaldbjorn wrote: »For PVE, these changes are terrific. I don't PVP. But from a purely end-game PVE perspective, this is exactly what Warden needed.
What kind of PvE? Because this change seems horrible for Archive builds, in a patch that updates Archive no less.
Araneae6537 wrote: »I don’t like the either/or aspect of this change — why not make one morph defensive and one morph offensive rather than have a morph that kind of poorly does both?
I think warden could be really improved by having the resource used for some skills be dynamic, as for arcanist, and then morphs could instead be given different purposes, which some have, but too many seem like just mag vs. stam.
No % damage buff was anywhere near breaking PvP Warden at this point, but In a way you're right. Given the long history of strange changes to Piercing Cold, I really don't understand the devs' vision for Warden DD builds.Skjaldbjorn wrote: »You're not understanding
xylena_lazarow wrote: »No % damage buff was anywhere near breaking PvP Warden at this point, but In a way you're right. Given the long history of strange changes to Piercing Cold, I really don't understand the devs' vision for Warden DD builds.Skjaldbjorn wrote: »You're not understanding
They directly screwed my build. My back bar Master Ice just lost 12% damage for no reason. I rely on this to pressure MagSorcs. If I want that damage back, I'm running 29k hp, now a completely different build and playstyle. It was a strong fair stat build with Order's Wrath, there was no reason to nerf, now I'm incentivized to permablock instead, gross.Skjaldbjorn wrote: »So maybe let's just chill out with the sky is falling so we don't get nerfed to hell again.
xylena_lazarow wrote: »They directly screwed my build. My back bar Master Ice just lost 12% damage for no reason. I rely on this to pressure MagSorcs. If I want that damage back, I'm running 29k hp, now a completely different build and playstyle. It was a strong fair stat build with Order's Wrath, there was no reason to nerf, now I'm incentivized to permablock instead, gross.Skjaldbjorn wrote: »So maybe let's just chill out with the sky is falling so we don't get nerfed to hell again.
Why not just give Wardens 12% damage unconditional, they're still not overtaking NB or Sorc.Skjaldbjorn wrote: »PVE Wardens have been in the dumpster for ages due to these PVP-centric changes.
xylena_lazarow wrote: »Why not just give Wardens 12% damage unconditional, they're still not overtaking NB or Sorc.Skjaldbjorn wrote: »PVE Wardens have been in the dumpster for ages due to these PVP-centric changes.
Got us where? This meta is not comparable to the one years ago you're referring to. 12% flat is fine now.Skjaldbjorn wrote: »Because that's what got us here to start with. What part of that are you not getting?
xylena_lazarow wrote: »Got us where? This meta is not comparable to the one years ago you're referring to. 12% flat is fine now.Skjaldbjorn wrote: »Because that's what got us here to start with. What part of that are you not getting?
They've gone back on quite a few designs, such as ranged burst proc stacking. They've powercrept the damage of Sorc and NB to the sky, Warden is barely keeping up, this pushes Warden further back in the race for no reason.Skjaldbjorn wrote: »Apparently Zos doesn't think so. It wasn't that long ago the 3/6% passive was "too much" which gave us the 2/12 terrible idea.
xylena_lazarow wrote: »They've gone back on quite a few designs, such as ranged burst proc stacking. They've powercrept the damage of Sorc and NB to the sky, Warden is barely keeping up, this pushes Warden further back in the race for no reason.Skjaldbjorn wrote: »Apparently Zos doesn't think so. It wasn't that long ago the 3/6% passive was "too much" which gave us the 2/12 terrible idea.
I'd love the dev commentary on how in 2019 they ended up buffing dots by 30% one patch, then nerfing them 60% the next patch. So it's not like their calculations have never missed the mark badly. Press the Hardened Ward button.Skjaldbjorn wrote: »That was clearly a very specific, very calculated design choice.
Skjaldbjorn wrote: »Araneae6537 wrote: »I don’t like the either/or aspect of this change — why not make one morph defensive and one morph offensive rather than have a morph that kind of poorly does both?
I think warden could be really improved by having the resource used for some skills be dynamic, as for arcanist, and then morphs could instead be given different purposes, which some have, but too many seem like just mag vs. stam.
wut? There's no morphs for passives. Unless you meant the Arctic Blast change.