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Thank you for Undeath changes

Cast_El
Cast_El
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You finally did it, thank you.
  • Jsmalls
    Jsmalls
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    Second this. Greatly appreciated.
  • React
    React
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    So overdue. Thanks ZOS.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • LPapirius
    LPapirius
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    So what was the change to undeath exactly?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And now you will find players will still be extremely tanky and Undeath was never the reason for it.
  • IncultaWolf
    IncultaWolf
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    Yes, finally. Thank you
  • Tommy_The_Gun
    Tommy_The_Gun
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    Meanwhile....

    Werewolf:
    - Fixed an issue where some passives could be gained in Werewolf form when they should be disabled.

    Roar:
    - Deafening Roar (morph): Fixed an issue where this morph’s taunt could apply to multiple targets at once.

    So... they somehow found a way to nerf werewolf. It is a meme at this point lol :joy:
    Edited by Tommy_The_Gun on July 8, 2024 9:57PM
  • Twohothardware
    Twohothardware
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    And now you will find players will still be extremely tanky and Undeath was never the reason for it.

    Undeath was most definitely one of the reasons for it. I've PvP'd a good measure both with and without Undeath on the same characters and you notice that extra survivability when you're low health.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And now you will find players will still be extremely tanky and Undeath was never the reason for it.

    Undeath was most definitely one of the reasons for it. I've PvP'd a good measure both with and without Undeath on the same characters and you notice that extra survivability when you're low health.

    When players were low health that is when you were supposed to use an execute skill.
  • CameraBeardThePirate
    CameraBeardThePirate
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    And now you will find players will still be extremely tanky and Undeath was never the reason for it.

    Undeath was most definitely one of the reasons for it. I've PvP'd a good measure both with and without Undeath on the same characters and you notice that extra survivability when you're low health.

    When players were low health that is when you were supposed to use an execute skill.

    Except undeath was active at any health percentage less than 100%. At 50% health it was still 15% mitigation - stronger than Major and Minor Protection combined (14.5% mitigation).

    75% health was 8% mitigation. Even 90% health gave you a cool 3% mitigation, almost as much as Minor Protection and equivalent to slotting Deaden Pain/Potency on Necro.

    Oh, did I mention there's literally no way to counter Undeath's mitigation? No pen, no debuff, just gotta deal with it.

    Undeath was undeniably overtuned. Yes, players are still going to be tanky, as shields are grossly overperforming right now and nothing was done to address that. Undeath still needed a nerf though.
    Edited by CameraBeardThePirate on July 8, 2024 10:16PM
  • Necrotech_Master
    Necrotech_Master
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    LPapirius wrote: »
    So what was the change to undeath exactly?

    the bonus is much lower

    it went from 15/30% to 5/10%

    or in other words, a 66% decrease in effectiveness
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • propertyOfUndefined
    propertyOfUndefined
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    Fantastic change!
  • Cast_El
    Cast_El
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    LPapirius wrote: »
    So what was the change to undeath exactly?

    the bonus is much lower

    it went from 15/30% to 5/10%

    or in other words, a 66% decrease in effectiveness

    And you don't need stage 3 anymore. This passive is active with stage 1
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