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Warden 10.1.0 Feedback

  • Shadowbinder7
    Shadowbinder7
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    I mean it just makes me laugh
    all these comments in the thread

    I have a stamden char… thematically I always wanted to do how build or sometimes DW/bow build again. I hope he will be welcomed back in trials in the future

    Does that mean my magden master ice staff full frosty brittle mage needs to be rendered undesirable?

    ZOS devs is it too much to ask to just balance class passives so BOTH mag and stam get a seat at the table in the DPS, as well as healing/tanking, department?

    Lord knows what runs through the heads of the people making these combat changes… ok we need to alter this to make this better, ignoring that it will have a cascade effect on x, y, z.

    I mean. Can’t they plan this out?? Balance the passives of each class so that every damage dealer, as well as supports, is desirable for some reason or other in a group? Regardless of mag or stam.

    It’s same story over years since hybridisation. Just because some ppl couldn’t decide whether they wanna be a wizard or a barbarian doesn’t mean EVERYONE wanted a hybrid staff holding book shooting arcane brawler.

    I have my magblade. I have my stam blade. Neither makes the other obsolete, both are different styles and both fun in different ways to me.

    Don’t ruin the class balance more, plz just… balance it carefully and thoughtfully of PVE where it actually matters more
  • Shadowbinder7
    Shadowbinder7
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    Oh look, we disagree again :D

    I get frost staff loving Wardens probably aren't happy, but for the health of the class as a whole, this is a massive improvement.

    “Frost staff loving Wardens” are most players who play the class since it’s the only frost mage class. And it’s not as if theyre meta in PvE.
    Piercing Cold’s new design is an irritating and bad constant 6 second cooldown proc effect.

    Same for the Arctic Blast nerf. Chilled proc chance was reduced and having more front-loaded damage means it is now a much weaker DoT to cast prior to a fight.

    Even if we were to not care about balance, the idea of a constant 6 second duration buff effect is just not fun. In other words, bad design.

    It’s like when they gutted Debilitate for PVE Nbs… not like it was over performing before? So… why?? Nowadays I’ll be laughed at if I suggest taking my magblade into hard group content .

    Regarding arctic blast… I don’t get why they want to make it more damage oriented half the time. I always wished it was a larger radius or simply not attached but some other form, because otherwise I would always have been able to go fully at ranged with my Magden and Bow Stamden. But arctic blast being a crucial dps thing always made u feel like just wearing dual daggers would be best


    Now you’re trying to bring this back ZOS? Can’t you simply transform one of those useless Winters embrace abilities into a ranged frost styled dot of some form? Even a passive proc of some form. Instead of just forcing ice staff onto tanks, or stamina dagger builds into ABSOLUTE meta

    I mean… did anyone consider just nerfing daggers, great swords (dw, 2h) so weapon damage is more in line with the ranged counterparts. And buffing ice staffs so they are on par with the other DESTRUCTION staves. Not defensive staves. Destruction
  • Shadowbinder7
    Shadowbinder7
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    thadjarvis wrote: »
    Though the fact that the warden solutions are damage done modifiers kinda shows that ZoS is not interested in coming up with a more class synergistic way to make damage work like other classes.

    Que? I think our damage ramp coming off dealing cold damage is pretty thematic.

    Nightblade Critical Damage, Critical Chance
    DK: Increased Flame and Poison damage
    Necro: Increased Damage over Time
    Templar: Crit Damage, increased weapon/spell damage
    Sorc: Inverse execute, increased physical and shock damage
    Arcanist: Increased status effect damage, weapon damage, penetration and crit damage
    Warden: Increased crit damage, chilled damage and damage ramp off frost damage

    Not seeing the problem, honestly. The only way it could really be more "thematic" is increased Bleed/Frost, but that would require a complete overhaul of damage types on Warden skills. I think this is perfectly fine as a temporary or long-term solution. Not everything has to be a power fantasy tbh.

    Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.

    It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.

    This is what I was thinking. I just don’t understand why they aren’t doing passives like this?

    DK and NB look at those passives… make something thematic for warden in their passives, not just adding or taking away damage every 4 months
  • Shadowbinder7
    Shadowbinder7
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    NuarBlack wrote: »
    Changing the damage types is actually one of the easiest and least-effort changes that they could possibly make. We could do that in a literal 5 minutes if ZOS let us fork their code, haha. That they haven't gone this obvious route, and have instead implemented all of these convoluted kludges over the years, is significantly more shocking.

    It would be a dream come true for most Wardens to have all of the Stam skills deal Bleed and all of the Mag skills deal Frost. Then boost those damage types in the passives. Class identity would be at an all-time high and we could dispense with this Frankenstein abilities and passives like what we have this patch with AB and Piercing Cold.

    There has to be a reason they haven't, though. They've had ample opportunity. They changed half of bugs, half of birb, none of shalks, half of bear, etc. I can't speak to what it is, but they clearly have their reasons.

    They don't actually play the game.

    If they don’t play the game. Please can you play the game or fire yourselves and allow people to take over who do? 😆
  • Shadowbinder7
    Shadowbinder7
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    The other thing that I think some folks miss with the whole "change the damage type" argument. Sure, that's fine. It won't make anyone really use bird as a spammable because the skill is god awful regardless of which damage type it does. Mag bugs >>>>>>>>> stam bugs. Stam bear >>>>>>>>>>> mag bear. Switching damage types doesn't change either of those. Shalks is competitive on both sides in some respects atm, so there's that.

    But changing damage types to appease a power fantasy won't change that we're gonna be using weapon skill spammables and a sprinkling of Warden skills, chiefly shalks, bear, winter's and arctic (maybe). Changing damage types won't alter that one bit.

    Controversial opinion:

    While I’ve always been magsorc main, magnate player

    I LOVE the stone giant and cutting dice animations. I just wish they… did more damage!! 😆😆😆 it’s so simple really. Eso is… a game after all. No?
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