Except for warden.
I leave this game for 2 years out of frustration, finally come back, finally accept that my main warden can only do decent damage with ice staff, finally convert my Imperial main to mag (which was against all instinct) and adjust my build to do a good parse for vet trials...
And already after just 1 month my damage gets a flat damage nerf of 4% across the board. OUCH! It's already tough enough to get on end game rosters as a warden dps.
Skjaldbjorn wrote: »Except for warden.
I leave this game for 2 years out of frustration, finally come back, finally accept that my main warden can only do decent damage with ice staff, finally convert my Imperial main to mag (which was against all instinct) and adjust my build to do a good parse for vet trials...
And already after just 1 month my damage gets a flat damage nerf of 4% across the board. OUCH! It's already tough enough to get on end game rosters as a warden dps.
This is a net buff of ~6%, because you're no longer forcibly required to use a frost staff. Daggers are back baby. That's massive. Warden being stuck using a frost staff didn't help them. Now Wardens can actually be build viable without being forced to use two Arena weapons to even be mildly decent.
Skjaldbjorn wrote: »Except for warden.
I leave this game for 2 years out of frustration, finally come back, finally accept that my main warden can only do decent damage with ice staff, finally convert my Imperial main to mag (which was against all instinct) and adjust my build to do a good parse for vet trials...
And already after just 1 month my damage gets a flat damage nerf of 4% across the board. OUCH! It's already tough enough to get on end game rosters as a warden dps.
This is a net buff of ~6%, because you're no longer forcibly required to use a frost staff. Daggers are back baby. That's massive. Warden being stuck using a frost staff didn't help them. Now Wardens can actually be build viable without being forced to use two Arena weapons to even be mildly decent.
I'm genuinely confused. How is this a buff? Ice was outperforming daggers because warden damage generally sucks. This passive was the only saving grace. Going back to daggers will still be a big dps loss vs live.
Skjaldbjorn wrote: »Except for warden.
I leave this game for 2 years out of frustration, finally come back, finally accept that my main warden can only do decent damage with ice staff, finally convert my Imperial main to mag (which was against all instinct) and adjust my build to do a good parse for vet trials...
And already after just 1 month my damage gets a flat damage nerf of 4% across the board. OUCH! It's already tough enough to get on end game rosters as a warden dps.
This is a net buff of ~6%, because you're no longer forcibly required to use a frost staff. Daggers are back baby. That's massive. Warden being stuck using a frost staff didn't help them. Now Wardens can actually be build viable without being forced to use two Arena weapons to even be mildly decent.
I'm genuinely confused. How is this a buff? Ice was outperforming daggers because warden damage generally sucks. This passive was the only saving grace. Going back to daggers will still be a big dps loss vs live.
Skjaldbjorn wrote: »
Hmm, okay... Makes zero sense why that would be a Piercing Cold passive, but.. okay. So maybe stam is meta again for warden. Will have to test it. I wish ZOS could figure out what they want to do with warden (and also necro), the ping pong is crazy.
Skjaldbjorn wrote: »
Hmm, okay... Makes zero sense why that would be a Piercing Cold passive, but.. okay. So maybe stam is meta again for warden. Will have to test it. I wish ZOS could figure out what they want to do with warden (and also necro), the ping pong is crazy.
Tommy_The_Gun wrote: »Daedric Curse:
"This ability and its morphs now deal their full damage in an area around the cursed enemy, rather than dealing full damage to the cursed enemy and half damage in an area around them."
So, umm... can some one explain to me if I am understanding this correctly ? I mean from the looks of it, if I understand this correctly, it means that Daedric Curse, Daedric Prey and Haunting Curse will no longer deal dmg to the target, but rather to every one around the target in the AOE.
So.... Technically, assuming it is true, then it kinda, sort off should no longer break invisibility/cloak/Invisibility potions and crouch stealth, cuz those are broken only on taking direct damage.