DenverRalphy wrote: »Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
Be careful of what you ask for. Because there's a solid argument that it'd be better to reduce the Transmute payout of Random Normal than to increase Random Vet. And if Zos were ever inclined to ensure a difference in payout, it'd likely not be the outcome you'd hope for.
The problem is the Random Normal Dungeon gives the same rewards as a Random Veteran Dungeon. Same XP and Transmute Crystals. So of course people are gonna do Normal instead of Veteran because it's faster and easier.
Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
Putting better rewards in RVDs might also incentivize players to queue who might not be ready for harder content yet or who are actively looking for a carry. I think all it will achieve is more complaints on the forums about fake supports and/or low DPS and even fewer people doing PUGs.
AnduinTryggva wrote: »Just ran Fang Lair on normal with my new toon (tank). Picked up quest (shared by some guy) and then the two other guys just rushed thru it. Me as tank running behind trying to catch up. Not possible to do the quest at all. Of course not learning how to tank it either.
This is SO BAD for the game and the community.
Of course I understand that the majority of people just run this for doing the dailies etc. and want to get it finished. Is ok, as long as it does NOT negatively impact others.
I wonder if there could be a remedy to this for those who want to slowrun it without the need to ask guildies.
Could we have an option to tick where we explicitely ask for a slowrun? Maybe even enforcing a slowrun with blockages imposed after each fight section? Such as all four players have to be present at the gate to open it. For boss fights maybe have some damage taken by boss reduced so he does not die so fast? Maybe there are other ideas. As it is now it is such a nuisance if you want to play and learn a dungeon and others just run thru it.
WitchyKiki wrote: »I just vote kick people who don't play nice. Usually the rest of the group notices the unwanted behavior and agrees to the kick.