AnduinTryggva wrote: »I am just tossing this topic to see...
AnduinTryggva wrote: »sure and I don't blame them. Don't get me wrong.
I am just tossing this topic to see if we could do something to make this content more enjoyable for everybody - even if it is for some niche people.
Maybe enforce a poll at the beginning?
Automatically inform other players that the quest was picked up?
Or see above?
Other ideas?
(BTW: even if we have time to "do" the quest with a group it usually is just enough time to just tick the quest section. I am not even talking to really do the story. It is actually pretty waste of developer effort to write all these dialogues... a pitty).
Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
The problem is the Random Normal Dungeon gives the same rewards as a Random Veteran Dungeon. Same XP and Transmute Crystals. So of course people are gonna do Normal instead of Veteran because it's faster and easier.
Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
The problem is the Random Normal Dungeon gives the same rewards as a Random Veteran Dungeon. Same XP and Transmute Crystals. So of course people are gonna do Normal instead of Veteran because it's faster and easier.
Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
The way that I see it, they are rushing as a combination of the reward and the time. Just increasing the Veteran reward does nothing to shorten the time. For the same reason, there is some forum disgruntlement about DLC dungeons that randomly come up, as these tend to take longer than the base game dungeons.
They just need a Random Normal Speed Run that gives the same reward as Random Normal (since difficulty is not a factor in the reward) that just drops the group at the last boss, and where the exit timer starts immediately after the boss dies, or 5 minutes after the start of the dungeon, which ever comes first.
Sirona_Starr wrote: »Unfortunately, the dungeon finder and people requesting specific groups has a negative impace on people who just waant to run a RANDOM, I repeat RANDOM dungeon. I always ask if anyone is doing quest before I move from the entrance to the dungeon.
Almost 100% of the THEORETICALLY RANDOM dungeons I get into is Bedlam Veil or Scrivener's Hall because the specific Dungeon Group finder keeps sucking me into THEIR want, not mine.
So speed running is a problem yes, and not everyone has the courtesy to ask at the start.
This is also a problem, and I'd like to see NO connection between specific group finder and the I would like a RANDOM dungeon, not YOUR dungeon please.
AnduinTryggva wrote: »sure and I don't blame them. Don't get me wrong.
I am just tossing this topic to see if we could do something to make this content more enjoyable for everybody - even if it is for some niche people.
Maybe enforce a poll at the beginning?
Automatically inform other players that the quest was picked up?
Or see above?
Other ideas?
(BTW: even if we have time to "do" the quest with a group it usually is just enough time to just tick the quest section. I am not even talking to really do the story. It is actually pretty waste of developer effort to write all these dialogues... a pitty).
The problem is the Random Normal Dungeon gives the same rewards as a Random Veteran Dungeon. Same XP and Transmute Crystals. So of course people are gonna do Normal instead of Veteran because it's faster and easier.
Put better rewards in the Random Veteran Dungeons and that will get most of those high level rushers out of the Random Normal Dungeons.
slowrun? you are free to make your own group and run at your own pace.
the group has 4 players, what's bad for you may be great for the others, you don't get to dictate how a daily pug should or shouldn't run
Curious to know, did you say anything to the speed runners?
I used to ask "fast or slow?" before I began a sprint, and nearly always got the answer "fast." Any time someone said "slow" or announced they had the quest most people would slow down enough to do a quest.
Much though I despise the Pug community in this game, if nobody asks for a slow run the default is fast rnd as most folks just want transmutes.
A lot of people are dungeon speedrunning because the necessity to get transmutes.
A lot of people are dungeon speedrunning because the necessity to get transmutes.
I think this is ultimately what ZOS wants.
IMO, the reasons they incentivize randoms with transmutes is because they want a large pool of players available for the group finder -- which was an initial challenge upon implementation if I recall correctly -- and some degree of mentorship. Even if that mentorship comes in the form of showing new and inexperienced players what the performance ceiling actually looks like.
As much as some players complain about the experience, I think many of them would have an even worse time with some DLC normals without experienced players to help carry them.
I run a few random normals a day and a getting 3 inexperienced players is actually more common for me than getting 3 speed runners. A random normal system that was composed entirely of new and inexperienced players wouldn't result in a good experience for them IMO. It would be a long, gruelling experience with their 10-20k group dps in many cases.
Plus the players most likely to speed run aren't there for transmutes. They're the ones grinding the same dungeon for a particular drop.
I said GIVE us an option to sort players to players with similar playstyle (poll, option box or whatever).