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Need a way to removed unwanted scribed skills

MidniteOwl1913
MidniteOwl1913
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So I finally decided to scribe some skills. I first tried some recommended online. Those didn't really do what I wanted and I won't use them. But it made me realize that eventually (with enough ink to experiment) I might have enough failures that I would like to remove them. It would be nice to have a way to un scribe skills. Some ink return would be bonus but not necessary.

PS5/NA
  • Erickson9610
    Erickson9610
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    So I finally decided to scribe some skills. I first tried some recommended online. Those didn't really do what I wanted and I won't use them. But it made me realize that eventually (with enough ink to experiment) I might have enough failures that I would like to remove them. It would be nice to have a way to un scribe skills. Some ink return would be bonus but not necessary.

    Perhaps, if only to unclutter the UI with skills that won't be used, but the idea is that you can always just change the scripts out to make the scribed skills work differently. There's not much point in "unscribing" skills when you have a potentially cheaper cost to simply alter them.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Dragonnord
    Dragonnord
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    But why? You asked to remove all class, weapon and guild skills you don't/won't use too?

    Just leave them there or modify the sripts to something you may use at some point or situation.
     
    Edited by Dragonnord on July 7, 2024 9:48PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • MidniteOwl1913
    MidniteOwl1913
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    Dragonnord wrote: »
    But why? You asked to remove all class, weapon and guild skills you don't/won't use too?

    Just leave them there or modify the sripts to something you may use at some point or situation.
     

    I'm not adding more of those, it is a fixed number. And yes I take the skill points out of things I'm not using.

    Nobody thought about searches for furnishing plans when there were only a handful either. Now they are a pain to manage.
    I'd like to get the ability to manage this now not when there are so many it's hard to find what I want.
    PS5/NA
  • Erickson9610
    Erickson9610
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    Dragonnord wrote: »
    But why? You asked to remove all class, weapon and guild skills you don't/won't use too?

    Just leave them there or modify the sripts to something you may use at some point or situation.
     

    I'm not adding more of those, it is a fixed number. And yes I take the skill points out of things I'm not using.

    Nobody thought about searches for furnishing plans when there were only a handful either. Now they are a pain to manage.
    I'd like to get the ability to manage this now not when there are so many it's hard to find what I want.

    You only get one copy of any scribed Grimoire in your Skills Menu. So, you won't need to worry about having dozens of Active Abilities in any skill line, because you always overwrite the Scribing skill you're changing, rather than create a new copy of it.

    This means there will be no more than this for the following skill lines (at least until new Grimoires are added in later patches):
    • Weapon Skill Lines: 5 regular abilities + 1 Scribing ability = 6 Active Abilities
    • Soul Magic: 1 regular ability + 2 Scribing abilities (Soul Burst and Wield Soul) = 3 Active Abilities
    • Fighters Guild, Mages Guild, Assault: 4 regular abilities + 1 Scribing ability = 5 Active Abilities
    Edited by Erickson9610 on July 8, 2024 2:37AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MidniteOwl1913
    MidniteOwl1913
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    I'm only using Soul and Mage for all the skills I scribe.
    PS5/NA
  • Erickson9610
    Erickson9610
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    I'm only using Soul and Mage for all the skills I scribe.

    So, your Soul Magic skill line will only have the Ultimate "Soul Strike", plus the Active Ability "Soul Trap", and then only one copy of the Scribed Skill "Soul Burst" and only one copy of the Scribed Skill "Wield Soul".

    Likewise, Mages Guild will have its Ultimate, its 4 regular abilities, and then only one copy of Ulfsild's Contingency.


    That means you'll only have 3 skills + 1 Ultimate in Soul Magic, and 5 skills + 1 Ultimate in Mages Guild. You won't have more than one copy of Soul Burst, Wield Soul, or Ulfsild's Contingency, so there should be no problem navigating the skills menu for those skill lines.
    Edited by Erickson9610 on July 8, 2024 4:28AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SteveCampsOut
    SteveCampsOut
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    I'm only using Soul and Mage for all the skills I scribe.

    Each Grimoire gives you ONE skill to scribe. If you scribe something different, it replaces the previously scribed skill. You do not get multiple skills per grimoire even though you can scribe more than one.
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  • MidniteOwl1913
    MidniteOwl1913
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    I'm only using Soul and Mage for all the skills I scribe.

    Each Grimoire gives you ONE skill to scribe. If you scribe something different, it replaces the previously scribed skill. You do not get multiple skills per grimoire even though you can scribe more than one.

    Yes I realize that now.
    PS5/NA
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