Skill Styling allows players to customize the appearance of their active abilities, and at first glance, it seems like there may be new Skill Styles introduced frequently, if not every update. Update 42 introduced Skill Styles for the Support, Restoration Staff, Two Handed, Fighters Guild, Mages Guild, Destruction Staff, One Hand and Shield, Bow, Soul Magic, Assault, and Dual Wield skill lines. Update 43 is introducing Skill Styles for four of those above skill lines, as well as two for skill lines which haven't received Skill Styles yet — Light Armor and Werewolf. Here are the skills which have Skill Styles:
Skill Styles from Update 42:
Barrier, Blessing of Protection, Cleave, Dawnbreaker, Entropy, Expert Hunter, Force Shock, Grand Healing, Low Slash, Magelight, Meteor, Poison Arrow, Regeneration, Reverse Slash, Snipe, Soul Trap, Trap Beast, Vigor, Wall of Elements, Warhorn, Weakness to Elements, Whirlwind
Skill Styles from Update 43:
Annulment, Elemental Storm, Momentum, Roar, Silver Bolts, Twin Slashes
As we can see, Update 43 not only adds new Skill Styles to skill lines which already had Skill Styles, but also adds Skill Styles to some skill lines which didn't yet have any Skill Styles. However, no ability has multiple Skill Styles yet.
What do you all think of this precedent? How would you prioritize the introduction of new Skill Styles moving forward? Additionally, which abilities would you like Skill Styles for, and what would you like those Skill Styles to look like?
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).